Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Heathen
whatever happened to APNG's?
Weren't those the new gifs?
They also took up a shitload of space. D:
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flyinrooster
They also took up a shitload of space. D:
.
Nobody wants to use them since they're so big. <3 GIF
Render looks sexy, can we get some closeups?
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Reaper Man
It looks alright. 8-10 hours to model something you could've simply drawn out with the polygon tool, or made with [cue dramatic music] booleans?

Image on the left is the wireframe(black lines are the wireframe, well more like black sides, lawl). right is the final render of the mesh. it's around 50k tris and i made each curve manually vertex by vertex. so yes it took 8-10 hours. also boolean sucks and leave a very horrible mesh.
@animated gif of mc: looks really good. the gif killed the quality but atleast it's still better than youtube =P
Re: The Studio Quick-Crit Thread
Dear god, you should've made it with NURBS. Also, yes, booleans leave messy meshes, but what you've modeled was simply for rendering purposes, so big deal.
Re: The Studio Quick-Crit Thread
that is a good mc you have there
it walks very nicely too :downs:
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Reaper Man
Dear god, you should've made it with NURBS. Also, yes, booleans leave messy meshes, but what you've modeled was simply for rendering purposes, so big deal.
ye i should have use nurbs but ive never been able to useitwith flat surfaces. and im very ocd about my mesh being clean but i had time to kill so :p
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flyinrooster
So I started this around 8, and finished around 10:30.
All was made from scratch (talking about the textures of course.
Model is bungie's too, plus the cubes) EXCEPT the normal map bungie made. I used it and added the scratches to it. Two problems I have with it right now: The detail bump I've got on it makes it look like stone when viewed up close (or at least it's too pitted, maybe not stone). The second thing is when I put the scratches on the normal map, for some reason they got raised like 4 pixels up, so I need to fix that.
Heading to bed, so I'll check back tomorrow.
So, you used a premade model, premade normal map, added a detail bump( which is no feat at all) and a very sub par diffuse map from what I can gather, and then you have the right to say "all was made from scratch"
That is a slap in the face to real work.
You did nothing, no offence. I saw the pic and actually was impressed until I read what you had actuallu written.
Re: The Studio Quick-Crit Thread
By all I meant diffuse, specular, and gloss, heh.
e: If it's completely custom work you want, I've got that too. Check the textures in my gallery thread. The paint is obnoxious on the wall and floor textures, but aside from that I could use some crit on it.
e2: here, quoting my post
Quote:
Originally Posted by
flyinrooster
So uh, I made some stuff. Still WIP since I'm getting crit from people.
Anyway, I made this floor around 2 weeks ago. It still doesn't tile properly because I haven't fixed it yet.
The highres:
Rendered in marmoset:
One that isn't overly bright and is in marmoset:
This wall I just made today.
The highres:
Marmoset:
And a screengrab from max after I got it to tile:
Things other people have told me:
Make the paint less bright
Also, if you dislike the scratches, say so. I'm not a big fan of some of them myself.
Re: The Studio Quick-Crit Thread
I really like that rooster. I unfortunately have never been able to get the hi-res to normal map thing to normal map thing to work...