Re: Halo: Reach Discussion
I can agree that the Vehicle Health (at least for tanks and banshees) is a load of bull. If anything, they should just have the tank's material impervious to common weapons (like the DMR, AR, Plasma Repeater etc.) The Banshee should be damageable by all weapons, but not incurr so much damage from the sniper. It takes only 3-4 shots from a Sniper Rifle to kill a Banshee. If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
thehoodedsmack
There was a vehicle health-bar in Halo:CE Campaign, wasn't there? I remember it being there for the Ghost and Banshee at least. I wonder why they took out such a nice feature.
Yes, it was there for the Ghost and Banshee, but strangely not for the Warthog or Scorpion (which were invincible). Halo 1 also had health bars for your passengers, another feature I really wish they would bring back.
Quote:
Originally Posted by
DarkHalo003
If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
At one point when I was playing Invasion on Spire, some guy hopped in the Banshee while I was sniping. I immediately shot him 4 times with the Sniper and he exploded. It was a load of shit.
I'm glad that the sniper can finally damage vehicles (and thank god we can headshot the driver out of the tank again), but I do feel that the damage taken is a bit excessive.
e: also, I don't understand why the Warthog got such a heavy nerfing compared to previous games. Now the Warthog is practically useless in any situation where enemies have sticky grenades, heavy weapons, EMP weapons, other vehicles, or the sniper rifle. The chaingun does very little damage and has a range comparable to throwing rocks. Change the hog back to how it was in Halo 3, it was perfect in that game.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
That's not even a real argument. Reach multiplayer is a competitive game. Competitive as in, players competing against eachother to determine who is the best based on skill, strategy, and teamwork.
When nothing takes skill, and the only strategy is camping with non-respawning power weapons, the game turns into a free for all where anyone can do as good as anyone else. Thus, it becomes uninteresting as a competitive platform.
Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
SonicXtreme
I must admit I am getting annoyed with double melee faggots all the time , just sprint melee and boom Im dead :/
BUT yeah it pisses me off, Anything with the word PRO in the playlist there is some god damn faggot double meleeing you.
Re: Halo: Reach Discussion
To be honest, as long as I stick with Invasion and BTB, I have only ONCE had a problem with a double melee faggot.
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Pretty sure it doesn't. When I played New Alexandria on Legendary, my Falcon took a huge hit from a fuel rod right off the bat. I completed most of the rest of the level without taking damage, but when I got to the end segment, I died from 3 shade bolts with full health. Of course, if the game had vehicle health bars, we would know for sure.
Yeah, I mean that it has a basement level of health that it snaps back to. It's just not very much. 3-4 shots. But I'm pretty sure it never got to the point where 1 shot could kill me.
Re: Halo: Reach Discussion
Was there any particular reason that the passenger health display wasn't in Halo 1's multiplayer?
Quote:
Originally Posted by
rentafence
Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
I completely agree.
I've been playing on the same TF2 server for the past two years. Why, becasue of the competitiveness? The unlocks? No, because it's nothing but a bunch of drunks(including the moderators) who talk about things that don't make any sense, play completely retarded audio, sing karaoke and occasionally blow everyone up. When people actually stop singing and play, everyone is as good as everyone else.
If I want to be competitive I'll jump into the Arena or Firefight, but if I just want to have some fun, I'll hop into BTB or Team Objectives. I don't give two shits about my kill/death ratio, or the fact that I would be more productive if I didn't try to sneak a mongoose through a cave in Blood Gulch. If I turn out to be on top of the leaderboard, cool, if I'm on the bottom, I shrug it off and get back in. The "Pro's" out there are complete douchebags who bitch and moan and leave if they are so much as two points behind the other team. At the end of the game, win or lose, I still get my credits.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
rentafence
Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
Whenever you go into a non cooperative multiplayer game, like it or not, you are competing with the other players. Whether you go into the game just trying to have fun, or determined to win, the experience is still fundamentally competitive.
If you're getting matched up against people who completely outclass you, the solution is to get better. The entire point of the matchmaking system is to prevent lopsided matches, but they're still going to happen regardless.
Right now, none of that matters. If you can camp with heavy weapons and double melee, you can win at small team infantry games on Reach. There's no incentive to improve, and so competitive multiplayer on these maps is largely pointless. Big team multiplayer does have much better gameplay, but it's still heavily flawed.
Re: Halo: Reach Discussion
I reckon it started in Halo 2 when ranks and global leaderboards were first introduced. As soon as a player ranking system is implemented it instantly turns the game competitive. I think it was a great idea on Bungie's part to have invisible trueskill ranking so it really doesn't matter whether you win or lose, you can just have fun without worrying about your rank going down. And the arena is a great outlet for people who like that kind of thing. That being said, I have not touched arena at all since launch and I really don't intend to. I tend to find the more casual, fun-seeking players like me tend to be found in invasion more than any playlist.