Results 1 to 10 of 5778

Thread: Halo: Reach Discussion

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Re: Halo: Reach Discussion

    Quote Originally Posted by ejburke View Post
    I thought vehicle health does regenerate similar to base health. People would have problems completing New Alexandria if the Falcon's health was static. Are you sure that tank wasn't fresh off a beating when you hopped in?

    Anybody try the indestructible vehicle setting in the options? How does that work? Does it make them impossible to take down or does it work like in Halo 1 where you can get the kill and claim the prize?
    Pretty sure it doesn't. When I played New Alexandria on Legendary, my Falcon took a huge hit from a fuel rod right off the bat. I completed most of the rest of the level without taking damage, but when I got to the end segment, I died from 3 shade bolts with full health. Of course, if the game had vehicle health bars, we would know for sure.

    Quote Originally Posted by rentafence View Post
    What's all this complaining about skill? It's a fucking video game. If you play for fun you've already won.
    That's not even a real argument. Reach multiplayer is a competitive game. Competitive as in, players competing against eachother to determine who is the best based on skill, strategy, and teamwork.

    When nothing takes skill, and the only strategy is camping with non-respawning power weapons, the game turns into a free for all where anyone can do as good as anyone else. Thus, it becomes uninteresting as a competitive platform.
    Last edited by Pooky; October 3rd, 2010 at 04:44 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •