Teekup and I tried indestructible vehicles with his Hijack gametype. I don't know about the other vehicles, but the tank and banshee drivers don't take any damage. It's lame.
No. You ever notice how if you take just one or two bars of health damage, it regenerates back to full when your shields recharge? But, if you lose more than 50% of your health, it doesn't do that? That's what he's looking for. It's discouraging as all hell to have finally killed the person that just racked up an Untouchable in the tank while leaving it mostly intact, only to get in it and have it die from about half a magazine of DMR spam.
Sure, if you don't expect the tank to die quickly while it's on fire, there's something wrong with you. However, finding a motherfucking tank regardless of condition and not being allowed to get at least two or three kills with it because it has a mere 1 hit point left and will die from some random AR burst form across the map that wasn't aimed at you is flat-out bullshit.
Pretty sure it doesn't. When I played New Alexandria on Legendary, my Falcon took a huge hit from a fuel rod right off the bat. I completed most of the rest of the level without taking damage, but when I got to the end segment, I died from 3 shade bolts with full health. Of course, if the game had vehicle health bars, we would know for sure.
That's not even a real argument. Reach multiplayer is a competitive game. Competitive as in, players competing against eachother to determine who is the best based on skill, strategy, and teamwork.
When nothing takes skill, and the only strategy is camping with non-respawning power weapons, the game turns into a free for all where anyone can do as good as anyone else. Thus, it becomes uninteresting as a competitive platform.
Last edited by Pooky; October 3rd, 2010 at 04:44 PM.
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks