Re: Halo: Reach Discussion
hit scan is like pistol vs plasma rifle. what hitscan means is when you fire, the game draws a ray from your gun to wherever youre pointing in one frame, and if theres anything in the way of that ray, its automatically a hit, whereas the plasma rifle has actual projectiles that must impact the target
Re: Halo: Reach Discussion
Just putting this out there: gravity definitely affected some projectiles in previous games, at least in Halo 1. Increase the gravity in CE and fire a plasma pistol. You'll see it drop straight to the ground.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
Hey Kornman, change the global for gravity in Reach and see if it affects it :p
work trumps modding :ugh:
Re: Halo: Reach Discussion
That'd explain why Bungie stated that the FRG is tough on the netcode. Thanks for the explanation.
What I want to know is how they got Firefight working so much better this time around. I have a Moderate connection with a Wireless Adapter and my performance is usually very consistent in comparison to ODST's Firefight.
Re: Halo: Reach Discussion
can somebody tell me why theres a fuel rod gun in a matchmaking map?
actually, better question: can somebody tell me why theres a fuel rod gun that does one shot kills in a matchmaking map? it isnt in anything obscure either. spire on big team slayer. i killed some guy that had it up on the spire and ended up getting like 8 kills with it before i ran out of ammo. i would really like to know what the hell the map planner was thinking when they put that fuel rod cannon on there.
E: not that i minded the kills, it just felt really cheap is all.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
That'd explain why Bungie stated that the FRG is tough on the netcode. Thanks for the explanation.
What I want to know is how they got Firefight working so much better this time around. I have a Moderate connection with a Wireless Adapter and my performance is usually very consistent in comparison to ODST's Firefight.
Reach was built from scratch, whereas Halos 2, 3, and ODST were upgrades of the Blam engine. Starting with a clean slate is harder, but allows for more in the end.
Re: Halo: Reach Discussion
Reach is still the same Blam engine. That whole 'rebuilt' quote I think is thrown around too loosely (it was spoken by the designers, who were probably told from a programmer in a KISS'd way). It's still very much the difference saw in going from Halo 1 to Halo 2, or H2 to H3, or even H3 to ODST. There may be some rewrites in the graphical systems and whatnot (to keep up with the times) but mostly it's just implementations getting tweaked (the complexity of the tweak being variable) or fine tuned.
Think of it in terms of cars. Generally as each new year model comes out not much has changed under the hood, but new features have been added due to technological advances. You may even get better gas mileage but it's still basically the same engine, just some performance tweaks. However, if the 2012 model turns out to be powered by a jet engine, has the body of a plane fuselage and, holy shit, can hover/fly then you can say it was rebuilt from scratch as the changes faaaaaaaaaaaar outweigh the advancements/tweaks.
Re: Halo: Reach Discussion
why arent you on live,
ha nvm
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I think it's fine when it comes to the AR mainly because there are many other factors that come into play to balance it out. It's these kind of things that make me like Halo games just because it's totally unrealistic, but balanced enough to be fair to all players, not just some of those who complain about anything they think is wrong with the game.
Guys stop discussing and criticizing Reach in the Reach discussion thread, Bungie are gods and can do no wrong!
:haw:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
There weren't any hitscan weapons in halo 3 and it worked just fine.
I'm not supporting hitscan. I hate hitscan, I think it's for n00bs who can't aim for shit. I'd absolutely love it if they gave the projectiles finite velocity again, especially the sniper rifle.