Quote Originally Posted by Warsaw View Post
While they are at it, they might as well make the bullets have velocity and be affected by gravity.
I don't think it matters so much due to the size of most maps. Only Forge World really has enough distance to where the bullet could be even seen to be affected by gravity. Any other map basically has too many obstacles to in the way, so bullets would mostly hit before gravity would even be effectively accounted. It'd just be a waste of engine in other words.

I do agree a bit about distance and velocity needing to have effect on damage. However, are the common players that don't constantly ponder this type of addition really going to be satisfied. I think if an overwhelming majority agreed about it, then it'd be something to honestly consider, but the only weapons it'd honestly matter with would be precision weapons (not the Sniper Rifle) just because they're the only weapons that can be used moderately at long enough distances for the idea to be balanced.

@thehoodedsmack:

I think it's fine when it comes to the AR mainly because there are many other factors that come into play to balance it out. It's these kind of things that make me like Halo games just because it's totally unrealistic, but balanced enough to be fair to all players, not just some of those who complain about anything they think is wrong with the game. The AR works well against melee-users in Invasion mainly because the projectile error can hit Elites at point blank when the bloom has expanded out very far. I think if the Projectile Error was decreased just a bit to where each bullet didn't spray off into the distance when you fire the weapon (more or less like Halo3's projectile error), then double-melee in Team Slayer games would be not as easy.