The thing with sniping in Halo 1 is that the player hitboxes were considerably smaller than any of the more recent games. Bullet magnetism is an entirely different factor from autoaim, and I should add that the Halo 1 sniper had dramatically less range than the Reach sniper. You can snipe people all the way across Forge World with the Reach sniper, you'd never be able to do that in Halo 1.
Of course you zoomed out when you got shot, are you serious?
Not in the PC version at least
probably a networking thing
E: Actually, I've noticed times where people will be shooting me and I'll zoom out, though I've taken no damage. Yet, it's possible to take damage and not zoom out. I'm willing to bet if you shoot someone straight on (not leading) in Halo PC while they're zoomed in, it'll make them zoom out.
Also, collision on the Reach models is no bigger than it was in Halo 1. If anything it's the auto aim. Compare the collision when betraying. No easier to betray someone in reach than it is in Halo 1.
October 11th, 2010, 04:29 AM
TeeKup
Re: Halo: Reach Discussion
Quote:
Originally Posted by Ellis
Evade is definitely win. Its a million times better than Sprint that's for sure, and I love using it on Wraiths. Sorry man but those guys stole both Wraiths and were spawn camping, and I kept telling my team to handle the problem. They couldn't. Hence the title If You Want Something Done Right... :P And for the record those two guys -were- on spree's as you can see, I got two kill joys, and then went on a spree on my own with the second kill :P
Oh I very much approve, they were using the Wraith incorrectly hence why they got fucked up. The Wraith is a support weapon all in all, if you're in the front assaulting the base like that, you're just ASKING to get fucked up. The safety of your Wraith can be almost guaranteed in front of your base or close to midfield depending on how the combat is flowing. Never take a tank head on into combat, that's just stupid. The audacity and bravado of such an act will come back to bite you in the ass, very soon.
I was a titan in the Scorpion, but the Wraith has it's own devastating flavor of combat; I'll gladly hop in either one. :-3
October 11th, 2010, 06:59 AM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Ellis
Evade is definitely win. Its a million times better than Sprint that's for sure, and I love using it on Wraiths. Sorry man but those guys stole both Wraiths and were spawn camping, and I kept telling my team to handle the problem. They couldn't. Hence the title If You Want Something Done Right... :P And for the record those two guys -were- on spree's as you can see, I got two kill joys, and then went on a spree on my own with the second kill :P
Evade and Active Camo are my two most favorite loadouts in Big Team Battle. I use Evade mainly for dodging grenades versus destroying tanks though. I use Active Camo to pick away at whatever infantry is unfortunate enough to be sticking out in the middle of Hemmorhage.
October 11th, 2010, 08:48 AM
sevlag
Re: Halo: Reach Discussion
so many children on bent whining about how OP armor lock is, and when you read their post 9 out of 10 times they ADMIT to standing next to the guy like an idiot waiting for the dude to come out of lock
October 11th, 2010, 10:24 AM
Hotrod
Re: Halo: Reach Discussion
Armor lock is amazingly useful when used properly (especially against idiots mentioned above who just sit right beside it and wait), yet is easily countered if you know how to do so. Active Camo is my least favourite of all the abilities, cause I suck ass when trying to use it :/
October 11th, 2010, 10:54 AM
mech
Re: Halo: Reach Discussion
@ pook
Double melee kills are ridiculous; essentially, they're as powerful as the sniper. But, I'm not complaining since I sploit the fuck out of it. Just remember to always have a pistol or a precision weapon with you for the headshot after first contact. I do agree that melees should definitely not be a 2 hit kill, but it's avoidable in most cases.
October 11th, 2010, 12:06 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
Armor lock is amazingly useful when used properly (especially against idiots mentioned above who just sit right beside it and wait), yet is easily countered if you know how to do so. Active Camo is my least favourite of all the abilities, cause I suck ass when trying to use it :/
See, it's backwards for me. I suck using armor lock regularly; I'm only decent with it in Elite Slayer where everyone has a ghost. But I'm very good with active camo under normal conditions.
October 11th, 2010, 12:42 PM
p0lar_bear
Re: Halo: Reach Discussion
Armor Lock is my AA of choice in rumble pit and small team playlists; very effective offensively against melee-focused enemies (read: the majority). It makes me happy when some melee-crazed dolt pops his shields on my EMP and eats my fist as a result, especially when said victim is using the sword. It's also funny how anyone in armor lock suddenly becomes the center of attention, as most people obsess over timing their grenade spam just right to kill the person as they come out of it, even funnier when they just spam constantly, taking wild guesses as to whether or not they'll break it early (in my case, I usually don't).
Also, Armor Lock is the only armor ability you should be using in Elite Slayer since 90% of the time, your opponents will be obsessed with point-blank sticky kills and plasma combos. In fact, just for that reason, Big Team Elite Slayer on Countdown is the definition of awesome. While you'd think that high-damage grenades being spammed all over claustrophobic hallways would be a problem, proper use of Armor Lock makes that problem moot. Bonus points if you manage to repel a grenade stuck to you right back at the person that threw it.
It's as overpowered as it is useless, though. While locking to postpone your death in hopes that your team is nearby and coming to the rescue is a valid tactic and works if your team is coordinated, there's a good chance they aren't; in the meantime, the rest of the enemy team are staring you down and readying their DMRs for a firing squad execution. If your connection is lagging, you'll see many bullshit deaths where you somehow get blown up or impaled while locked. Shotguns and hammers WILL trump you unless the person wielding can't aim, since it seems their firing rates are quicker than the time it takes to break out, throw a punch, and lock back up.
October 11th, 2010, 04:14 PM
Donut
Re: Halo: Reach Discussion
i have a love hate relationship with armor lock. i see where it is incredibly useful, especially in elite slayer with ghosts zooming around (holy shit, first time some guy ran into me i laughed my ass off), but more often then not people just use it to prolong their lives a few seconds. the biggest load of bullshit though is when a vaguely coordinated team holds down the hallways on sword base with armor lock. one person pops armor lock, then another, then the first person again, then a third person gets involved with grenade and melee spam, and then a 4th does a triple back flip off of a chandelier and swipes a big Z across your chest with an energy sword.
i mean, you can fairly justify that with "i am prepared with a coordinated team", but the issue is that you dont even need to be good at the game to defeat people like that. it doesnt even have to be the whole team either. just two people can easily fuck up an entire enemy team's day using this tactic. its only ever really been an issue on sword base though, right where that lift on the side opposite the sniper is.
as a one-man AA, armor lock is pretty cool. one on one, its not OP at all imo. usually people use it right when theyre about to die, so its never much of a threat. the only time iv ever had an issue is when a guy ran up to me, used his lock just as i hit him, got out of lock, meleed me, then went back into lock, got out, and threw grenades. he then proceeded to teabag me.
October 11th, 2010, 06:43 PM
sevlag
Re: Halo: Reach Discussion
with AL the only times i heavily use it are in like team slayer matches where the other team seems to not know they have a loaded gun on them
i mean we've all been there right? enemy sees you, but intsead of shooting he throws grenade he has and whatever he ends upp picking up off the floor
October 11th, 2010, 07:17 PM
Spartan094
Re: Halo: Reach Discussion
Meh, I felt off today in MM because I was sucking badly for a Lt. Colonel thou I won some of those games. I blame the head ache.
Also I got Wake Up, Buttercup, yay 49/49 achievements.
October 11th, 2010, 09:33 PM
Ellis
Re: Halo: Reach Discussion
I am just not feeling Reach today. I'll play it tomorrow but I spent my time today in Red Dead Redemption. Gotta get ready for Undead Nightmare.
October 11th, 2010, 09:35 PM
Futzy
Re: Halo: Reach Discussion
Reached Lt. Colonel grade 1 today. Probably going to shoot to Colonel or higher when the cap lifts in a month or two
October 11th, 2010, 09:36 PM
DarkHalo003
Re: Halo: Reach Discussion
I had a 15 game winning streak. How am I still breathing?
If I ever make it to Colonel, I'm going to wear white armor and change my emblem to a chicken. I'll be the worst player to ever make that rank, but I can claim it's because my fingers are covered in delicious transfat.
October 12th, 2010, 04:42 AM
Kornman00
Re: Halo: Reach Discussion
*steals ejburke's idea*
October 12th, 2010, 04:46 AM
annihilation
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
I'm almost a Colonel
I'm only a grade 1 Commander.:smith:
It feels like I've earned a lot more credits though.
October 12th, 2010, 06:41 AM
Pooky
Re: Halo: Reach Discussion
Quote:
Originally Posted by DarkHalo003
@Pooky: Why? Just because you happen to die half of the time from some things and ragepost half of your posts doesn't mean it's a gameplay flaw.
I can't really recall any intelligent rebuttal from you on any given point, just 'stop criticizing my video games, it hurts my feelings :('
Quote:
Originally Posted by DarkHalo003
A gameplay flaw is when frag grenades kill you in one throw and having a starting weapon can rule the entire game. As cool as the DMR is, I would much prefer AR starts thank you very much.
What's that? You're posting your opinion on the gameplay? Just stop dying you bad kid and it wouldn't be a problem.
Obviously.
Quote:
Originally Posted by t3h m00kz
Not in the PC version at least
probably a networking thing
E: Actually, I've noticed times where people will be shooting me and I'll zoom out, though I've taken no damage. Yet, it's possible to take damage and not zoom out. I'm willing to bet if you shoot someone straight on (not leading) in Halo PC while they're zoomed in, it'll make them zoom out.
It's most definitely still there, but does get pretty inconsistent over the internet.
Quote:
Originally Posted by t3h m00kz
Also, collision on the Reach models is no bigger than it was in Halo 1. If anything it's the auto aim. Compare the collision when betraying. No easier to betray someone in reach than it is in Halo 1.
That depends on if you're comparing Reach to Halo 1X or Halo PC. A controller vs mouse/keyboard comparison isn't even remotely fair.
I'd actually say it's considerably easier to betray people in Reach. I've done it before accidentally with the sniper.
Quote:
Originally Posted by mech
@ pook
Double melee kills are ridiculous; essentially, they're as powerful as the sniper. But, I'm not complaining since I sploit the fuck out of it. Just remember to always have a pistol or a precision weapon with you for the headshot after first contact. I do agree that melees should definitely not be a 2 hit kill, but it's avoidable in most cases.
It doesn't happen to me often because I always have a headshot weapon on me, it's just annoying as fuck when it does. It's basically the game giving a free kill to people for sucking too much to use their guns. Also, it happens a lot more often in small team games where the maps are cramped and blind corners are everywhere.
October 12th, 2010, 08:53 AM
t3h m00kz
Re: Halo: Reach Discussion
Quote:
Originally Posted by Pooky
That depends on if you're comparing Reach to Halo 1X or Halo PC. A controller vs mouse/keyboard comparison isn't even remotely fair.
I'd actually say it's considerably easier to betray people in Reach. I've done it before accidentally with the sniper.
Maybe it's the area of detection with the bullets, maybe the game is just overall easier to shoot people in... it does feel outragously easier to hit people. but as far as the collision, I guarantee it fits the models nearly perfectly and isn't outrageously extruded. Most you'll get is minor inconsistencies with permutations.
October 12th, 2010, 05:44 PM
DarkHalo003
Re: Halo: Reach Discussion
*severe face palm*
Of course you don't see any of rebuttals as intelligent; we have nearly opposite views on game. Just because I don't use fancy words and shit to explain my opinion doesn't make the point of my opinions any more dynamic if I had used any other SAT-leveled synonym. I just happen to agree on most of what Bungie does with the game this go around. IF you wanted to hear me complain, you should've heard me back in the Halo 3 days.
October 12th, 2010, 07:38 PM
Warsaw
Re: Halo: Reach Discussion
Quote:
Originally Posted by t3h m00kz
halo PC still had auto aim, even with the leading. your cone of auto-aim still persists. you're not leading your shots themselves as much as you are your cone of effectiveness. Xbox LAN had lag too (roughly 20 ms, enough to be noticeable), and required leading. I was playing splitscreen...are you saying that the netcode affects the game run on a single console as well? Play Xbox Connect and you'll see what I'm talking about. It wasn't because of the game mechanics as much as it was a side effect of poor networking on Bungie's part. the only reason you had to lead was because of the stupid half-assed netcode.
As far as mechanics... the sniper in Halo 1 had so much more auto-aim than in any other Halo game. the 2X scope made it easier to hit targets from mid-range, and the range was much further. faster rate of fire, no kickback. Oh, and you didn't zoom out when you got shot. wat. Just played the game yesterday; I zoomed out when I got shot. That's been a staple of the game since the beginning...probably a glitch in your system. they changed it to a 5X scope and gave it kickback for balance because it tightens the auto-aim cone and makes it less of a spammable mid-range weapon and more of a long-range "I have to pace my shots to be accurate" weapon. I can't remember whether it was PC or XBOX, but one of the Halo 1 sniper rifles has 5x/10x instead of 2x/8x.
The sniper does NOT dominate matches. You can hold back snipers with the DMR, since it unscopes them when they're hit. all you have to do is use some team tactics to close the gap and they're fucked. there's always a way to counter a sniper.I have yet to be effectively countered while using a sniper short of getting mobbed by half of the enemy team or shot with a rocket...hardly efficient or readily available counters in my opinion.
Replies in bold.
October 12th, 2010, 07:59 PM
t3h m00kz
Re: Halo: Reach Discussion
Quote:
Originally Posted by Warsaw
I was playing splitscreen...are you saying that the netcode affects the game run on a single console as well? I'm not that stupid. Of course it doesn't affect split screen. Most people who play Halo 1 usually do it over college lans or at lan parties
Either way, The velocity across BG is very little. I just checked the sniper on BG in PC, one or two frames max was how long it took for the sniper to hit across the map, it's not a significant ammount. don't know how it'd affect gameplay
wat. Just played the game yesterday; I zoomed out when I got shot. That's been a staple of the game since the beginning...probably a glitch in your system Halo PC's zoom out is inconsistent. Sometimes you'll take damage and stay zoomed in, as we've determined a page back
I can't remember whether it was PC or XBOX, but one of the Halo 1 sniper rifles has 5x/10x instead of 2x/8x. Checked. PC and Xbox have different zooms. Just checked the PC, 2x/8x, and http://www.youtube.com/watch?v=qw5fzcLPICw is the xbox, 2x/10x zoom
I have yet to be effectively countered while using a sniper short of getting mobbed by half of the enemy team or shot with a rocket...hardly efficient or readily available counters in my opinion. wait until trueskill kicks in... trust me
.
October 12th, 2010, 08:12 PM
Warsaw
Re: Halo: Reach Discussion
Regardless of how many frames you had to, lead time is still lead time (non-existent in Reach). Also, do we know what Reach hitboxes look like? I don't have much of a problem with Sniper magnetism in Reach, it just seems like I can shoot over or next to the guy's head and he still dies...I'm calling BS because I sucked ass with the sniper rifle in Halo 2 and 3 multiplayer.
As I said earlier in this thread, you can't compare Halo PC to Halo Reach. At all. The lag is sufficient that it changes gameplay considerably, the keyboard/mouse are far superior input devices, and then the tweaked weapon performance all change it. Comparing the first game on console to Reach is the only valid comparison you can make; apples to apples, the sniper rifle was generally harder to use in the first game...actually, even the pistol required you to lead your shots on a single-system match, but the new one is harder to use because of bloom, less power, and smaller magazine.
I'm not saying Reach is shit, I just have to wonder if when they playtest this game they are doing so with rose-tinted lenses.
October 12th, 2010, 08:36 PM
Rob Oplawar
Re: Halo: Reach Discussion
I think Bungie would definitely say they made the sniper more accessible. They're making a game, after all, and it's no good for the majority of players if there is a weapon specifically designed so that they can't use it effectively. By definition, when you say a weapon requires skill you mean more skill than the average person has.
Am I the only one who feels a little short changed?
Halo reach only just got released a month Today and yet their announcing a DLC which has 3 maps charged at 800MSP, I realise that Microsoft somewhat has leverage on the prices but L4D2 recently had two entire chapters added their game for a mere 560MSP.
What bothers me if that Tempest looks a hell of alot like one of the maps which were leaked in press screen shots just before release but never found on disc.
For the first time I really do hope they do what DICE did with BFBC2 in that the people who paid up for limited edition gets the content at a reduced price.
Just my £0.02
October 14th, 2010, 11:00 AM
Hotrod
Re: Halo: Reach Discussion
Well, to look at it another way, Halo 3's Heroic map pack was released at about the same time, wasn't it? I'm willing to bet anything that the Heroic maps were being made before the game came out as well.
October 14th, 2010, 11:48 AM
jcap
Re: Halo: Reach Discussion
Oh look, it's the map IGN posted a picture of on their fileshare before release!
They made these maps before the game was even released and stripped them just so they could charge for them separately.
Fuck Bungie and fuck Microsoft.
October 14th, 2010, 01:38 PM
Kornman00
Re: Halo: Reach Discussion
jcap, you are such a fucking idiot, just stop. Stop posting jcap.
October 14th, 2010, 01:42 PM
Pooky
Re: Halo: Reach Discussion
The addition of more large scale maps would be more exciting if the vehicle combat weren't so uninteresting. The Warthog, Revenant and Ghost all seem to be made of paper and loaded with nerf darts.
Seriously, the Warthog. There are 3 methods of EMP, 5 heavy weapons and 2 grenade types to counter a vehicle that takes around 3 seconds of sustained fire to kill someone. What the shit.
October 14th, 2010, 02:27 PM
Limited
Re: Halo: Reach Discussion
Shameful stuff Bungie. Yes okay the map pack probably wasnt 100% finished, but to be honest, it looks very playable to me. I'm now especially glad I only bought the standard version. I like to think they start on the new maps after games release, or at least after the game has gone gold. By the looks of it, maps were started before that.
Perhaps they will remove level cap on map pack release?
October 14th, 2010, 02:33 PM
Arteen
Re: Halo: Reach Discussion
Jcap, you do realize that there's a time in the development cycle called 'content complete'. After that point, no new stuff gets added to the game; only tweaks and bugfixes are allowed. For the most part, only programmers can touch the game now. At this point, it seems like a perfectly reasonable time to transition the rest of the team to DLC, working on either new content or stuff that didn't make the content complete deadline.
October 14th, 2010, 03:03 PM
jcap
Re: Halo: Reach Discussion
So then don't charge for it (not an option because Microsoft is fagass), or release the maps which were incomplete at release PLUS others that were developed after release?
October 14th, 2010, 03:09 PM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by jcap
So then don't charge for it (not an option because Microsoft is fagass), or release the maps which were incomplete at release PLUS others that were developed after release?
Or do what a quality developer would do and post pone disc production until the content is complete, like Crytek.
October 14th, 2010, 03:32 PM
Futzy
Re: Halo: Reach Discussion
Quote:
The DLC Team was indeed working on these maps before we shipped Reach. The nature of development allows particular teams to roll off a project just as others are being thrust directly into the thick of the fight (Concept Artists aren't called upon to do a lot of testing, for example). DLC just went content complete last night at midnight. None of these maps ever had any potential to make launch.
DLC has to come out early to seize on a game's momentum. The problem I have with Halo DLC is that segmenting the userbase does not mesh well with matchmaking. If I'm going to pay for maps, I want them integrated in every appropriate playlist. And do not match me with people that don't have them, because that makes the chances I'll ever get to play the map next to nothing. I know there are DLC-specific playlists, but come on. These maps don't belong in the same playlist. The whole point of more maps is so we can go into any given playlist and not see the same 3 locations over and over and over. I would very much like to hear how they plan to address this problem.
October 14th, 2010, 05:18 PM
DarkHalo003
Re: Halo: Reach Discussion
Why is it everytime I come back to this thread someone is over-complaining about something about this game? Yes the game can improve, but if you're seriously crying about this than honestly consider any potential reason why the maps were NOT released. Stop thinking like a spoiled child and consider the different scenarios about the situation. Bungie could seriously move on to another game and we could get no DLC, but instead we have a game developer who actually GAF about what its fanbase says. Please stop this kind of bitching. [/rage]
Sorry, needed to whine a bit myself. Anyways, I think the maps look really interesting. The first one will really make the Ranger Loadout for the Elites useful and I am so glad to see that. The second map, the one that I think looks a bit like Infinity (atmospherically speaking), I think will be a new favorite, just because I'm a sucker for desert-like terrain. The third will be definitely a different (or similar) experience. It looks like an icy form of Boneyard (style-wise), but definitely with some new ways to navigate the map.
October 14th, 2010, 05:45 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Originally Posted by jcap
I'm just mad because they didn't announce any new firefight maps and I'm getting so bored of the maps that came with the game because I've been credit farming like no other :(
this is u ^
u mad.
October 14th, 2010, 06:25 PM
jcap
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
this is u ^
u mad.
Nope, don't care about that.
The reason I play firefight more than multiplayer is because it isn't the crock of shit that multiplayer matchmaking is. I prefer to not play slayer every single game when I want to play objective, and on the worst maps yet to be introduced to the series.
If the game had dedicated servers I probably would not have played more than 100 games total of firefight since launch.
October 14th, 2010, 06:35 PM
Champ
Re: Halo: Reach Discussion
Then play firefight and don't buy the map pack.
October 14th, 2010, 06:39 PM
ejburke
Re: Halo: Reach Discussion
I miss dedicated servers, too. I miss being able to settle in on a server that was set up with a map and gametype rotation that appealed to me and find a groove. Matchmaking is so jarring. After every round I really have to think hard about whether I want to keep playing. I wouldn't even play multiplayer as much as I do (which is not much) if not for the challenges. Firefight is just so much more relaxing and free of a lot of bullshit.
October 14th, 2010, 06:48 PM
Futzy
Re: Halo: Reach Discussion
Quote:
Originally Posted by ejburke
I miss dedicated servers, too. I miss being able to settle in on a server that was set up with a map and gametype rotation that appealed to me and find a groove. Matchmaking is so jarring. After every round I really have to think hard about whether I want to keep playing. I wouldn't even play multiplayer as much as I do (which is not much) if not for the challenges. Firefight is just so much more relaxing and free of a lot of bullshit.
Welp, you'll probably have to wait 3 years to get a dedicated server on another bungie game. Until then you can go play your hat simulator.
October 14th, 2010, 07:42 PM
Hotrod
Re: Halo: Reach Discussion
If you take a look at the picture at the top of the page (), you'll notice that the Spartan there is wearing the Operator helmet with the HUL[3] addon. Though, if you look at the available addons for the Operator helmet currently available, you can see that there's only UA/HUL and CNM. DLC armor anyone?
October 14th, 2010, 08:49 PM
ejburke
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
Welp, you'll probably have to wait 3 years to get a dedicated server on another bungie game. Until then you can go play your hat simulator.
I don't play TF2. And I'm not holding out hope that Bungie's next game has dedicated server support.
The only recourse, gentlemen, would seem to be making our own Halo MP game for PC. Cue Modacity Forging Reclaiming Guild. /three-quarters joking
October 14th, 2010, 09:07 PM
t3h m00kz
Re: Halo: Reach Discussion
Quote:
Originally Posted by jcap
Nope, don't care about that.
The reason I play firefight more than multiplayer is because it isn't the crock of shit that multiplayer matchmaking is. I prefer to not play slayer every single game when I want to play objective, and on the worst maps yet to be introduced to the series.
If the game had dedicated servers I probably would not have played more than 100 games total of firefight since launch.
cool, it's opinion time
I for one enjoy the multiplayer. I'm going to get the DLC when it comes out.
October 14th, 2010, 10:28 PM
ejburke
Re: Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
If you take a look at the picture at the top of the page (), you'll notice that the Spartan there is wearing the Operator helmet with the HUL[3] addon. Though, if you look at the available addons for the Operator helmet currently available, you can see that there's only UA/HUL and CNM. DLC armor anyone?
I use Operator and I'm pretty sure that's the deafult permutation. I think they already said that no new armor was ever going to be added to the game.
Quote:
Originally Posted by t3h m00kz
I for one enjoy the multiplayer. I'm going to get the DLC when it comes out.
How are you going to play them? If they're doing the DLC Playlist thing again, I fail to see how an 8-player map, a big team map, and an invasion map can coexist. And if they're rolling the maps into the existing playlists, they better have added ownership of the DLC to the matchmaking search parameters, otherwise you'll never see them, because it will almost always match you with at least one person that doesn't own the map pack and you will be stuck playing the stock maps.
I use Operator and I'm pretty sure that's the deafult permutation. I think they already said that no new armor was ever going to be added to the game.
How are you going to play them? If they're doing the DLC Playlist thing again, I fail to see how an 8-player map, a big team map, and an invasion map can coexist. And if they're rolling the maps into the existing playlists, they better have added ownership of the DLC to the matchmaking search parameters, otherwise you'll never see them, because it will almost always match you with at least one person that doesn't own the map pack and you will be stuck playing the stock maps.
What's that leave? Custom games?
I don't know and I don't care how they do it, but I'm getting the DLC
October 14th, 2010, 11:40 PM
Ellis
Re: Halo: Reach Discussion
Yeah the ranks are nice. Would be nice to know when they come out. Honestly though I'm taking a break from Reach now that I'm sitting on my hands rank wise. I was going to keep grinding till Brigadier but I just don't even care. XD Red Dead Redemption Undead Nightmare DLC is what I'm waiting for now, and I'll definitely get the Reach Map Pack when it comes out.
October 14th, 2010, 11:52 PM
Limited
Re: Halo: Reach Discussion
RDR dlc is free right? Is it MP? If so hit me up: Limited55
October 14th, 2010, 11:54 PM
Hotrod
Re: Halo: Reach Discussion
Quote:
Originally Posted by ejburke
I use Operator and I'm pretty sure that's the deafult permutation. I think they already said that no new armor was ever going to be added to the game.
Nope, I triple checked and that is not the default permutation. Look on the right side of the helmet in the picture and compare it to the default in the game. Not the same thing. In plus, all the bonus armors from the limited and legendary editions of the game are DLC. And where did you read that they said that no new armors would be added? Seeing as how it was something asked for by the community throughout the Halo 3 era, I would be quite surprised if Bungie decided to leave it out this time around as well.
October 15th, 2010, 12:25 AM
PlasbianX
Re: Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
Nope, I triple checked and that is not the default permutation. Look on the right side of the helmet in the picture and compare it to the default in the game. Not the same thing. In plus, all the bonus armors from the limited and legendary editions of the game are DLC. And where did you read that they said that no new armors would be added? Seeing as how it was something asked for by the community throughout the Halo 3 era, I would be quite surprised if Bungie decided to leave it out this time around as well.
The armors from the limited and legendary editions are not DLC.
October 15th, 2010, 12:31 AM
Warsaw
Re: Halo: Reach Discussion
I'm still missing my Mk. V(b) permutation that had the sun visor but no extra armour thingy on top of it...so it looked kinda like the old-school Mk. V but more refined. Damn you Bungie for removing it from the game! :cheeseargh:
October 15th, 2010, 12:54 AM
Limited
Re: Halo: Reach Discussion
Armour from preorder, limited and legendary editions is DLC, however its already on the disk. It just downloads a file that says "yeah you have permission" sorta thing. Works like FIFA UT gold packs, but that analogy has flown over all your heads :D
October 15th, 2010, 01:31 AM
Kornman00
Re: Halo: Reach Discussion
The permissions data which the redeem code gives you is basically DLC. However, the armor it unlocks can still be bought in game. Case in point: Recon. Once you hit commander, you can buy it for 100k. Not that anyone would really want to throw down that much cR for that shoddy helmet...
Bungie's cache system doesn't allow for DLC game data (new armor, a new weapon, etc) which isn't already present in the retail data (read: what came on your disc). Now, a DLC map could include a new weapon (IIRC, they did this with the golf club in that last forge map in H3), but it'd only be placeable in Forge. A game variant wouldn't be able to select it (since the game data wouldn't exist in the mainmenu cache/map file)
October 15th, 2010, 05:17 AM
Ellis
Re: Halo: Reach Discussion
Hey! Hey No! Don't you talk about Recon like that! Recon is awesome. I -will- be throwing down 100k for it when I hit Colonel, as well as 300,000 when I hit Brigadier for the Mark VI Helmet. :P I'm one of those people who -isn't- interested in the Gungnir helmet :P
October 15th, 2010, 08:10 AM
Arteen
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Case in point: Recon. Once you hit commander, you can buy it for 100k. Not that anyone would really want to throw down that much cR for that shoddy helmet...
Can you buy all three variants of Recon in the game, or just the two non-DLC ones?
October 15th, 2010, 08:33 AM
Hotrod
Re: Halo: Reach Discussion
@ Arteen : Just the two non-DLC ones.
And perhaps you're all right, but here's another thing : when you download the Recon and Officer armors and all that, they're available for every profile on your Xbox unlike ODST's Johnson that was only available for your specific profile. Sounds to me like they changed things around this time, no?
Hey, perhaps I'm wrong here and just dreaming too much, but that picture sure does show some evidence that it's possible that I'm right, right?
October 15th, 2010, 08:45 AM
Arteen
Re: Halo: Reach Discussion
The gold lancers/hammerbursts in GoW2 are like that, and they're definitely both on-disk already. Nothing unusual.
October 15th, 2010, 09:08 AM
TeeKup
Re: Halo: Reach Discussion
Quote:
Originally Posted by Warsaw
I'm still missing my Mk. V(b) permutation that had the sun visor but no extra armour thingy on top of it...so it looked kinda like the old-school Mk. V but more refined. Damn you Bungie for removing it from the game! :cheeseargh:
Me and Metroid have been saying this since release day. I'd wear the Mark V[b] if it was just the visor and not the ugly UA attachment. No idea why they scrapped it for the side HUL attachment. It made the Mark V[b] stand out from the other helmets because they were different than anything else. All the helmets share certain attachment models and thats just boring and bland. Honestly all the side attachments are ugly, why anyone wears them is beyond me.
October 15th, 2010, 09:47 AM
Arteen
Re: Halo: Reach Discussion
Yeah, I rocked just the visor through most of the beta.
October 15th, 2010, 10:01 AM
Hotrod
Re: Halo: Reach Discussion
Quote:
Originally Posted by Arteen
The gold lancers/hammerbursts in GoW2 are like that, and they're definitely both on-disk already. Nothing unusual.
Then what about the picture of the Operator helmet with the HUL[3] attatchment?
October 15th, 2010, 12:30 PM
Pooky
Re: Halo: Reach Discussion
Quote:
Originally Posted by DarkHalo003
Why is it everytime I come back to this thread someone is over-complaining about something about this game? Yes the game can improve, but if you're seriously crying about this than honestly consider any potential reason why the maps were NOT released. Stop thinking like a spoiled child and consider the different scenarios about the situation. Bungie could seriously move on to another game and we could get no DLC, but instead we have a game developer who actually GAF about what its fanbase says. Please stop this kind of bitching.
People are discussing Reach in the Reach Discussion thread, stop the fucking presses. If all anyone had to say is 'omgawd this game is so kewl absolutely everything is perfect (especially double melee)' the conversation wouldn't last very long, would it?
Typical forum hypocrites complain about complaining then act self righteous about it.
also, copy pasted from the screenshot thread
Quote:
Originally Posted by Pooky
I was hoping for another forge map in the first DLC. As cool as Forge World is, seeing the same verdant green scenery in every Forge variant ever is going to get pretty stale. Ah well, maybe in the next map pack.
I really do hope they decide to do another Forge map before too long. It wouldn't have to be anything as grand as Forge World. Even a Sandbox remake would be pretty nice. Just something to give a little variety in the scenery.
October 15th, 2010, 01:49 PM
TeeKup
Re: Halo: Reach Discussion
I'd really like them to explore more of Halo for multiplayer and forge. Winter environments in particular.
October 15th, 2010, 02:34 PM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by TeeKup
I'd really like them to explore more of Halo for multiplayer and forge. Winter environments in particular.
Agreed.
I actually think some of the areas on two betrayals would make pretty good fire fight maps especially with the new system that's in place now.
October 15th, 2010, 02:45 PM
annihilation
Re: Halo: Reach Discussion
I'd really like to see a PoA firefight map.
Covenant can spawn where the life boats launch. Like in the campaign.
I can't wait for the new map pack. Anchor 9 looks very cool.
October 15th, 2010, 04:27 PM
ejburke
Re: Halo: Reach Discussion
As I recall, the B visor was mashed awkwardly into the base mesh. It didn't look like it attached or fit, it just sort of clipped through. I guess they decided it was easier to toss it than fix it.
October 15th, 2010, 05:26 PM
jcap
Re: Halo: Reach Discussion
A forge map similar to The Covenant in Halo 3 would actually be sick.
Lush, green environment in one area with a shore, snow in another. The mountains add plenty of height to the map, and there's way more than enough open space to have fun in.
October 15th, 2010, 05:31 PM
Futzy
Re: Halo: Reach Discussion
Quote:
Originally Posted by jcap
A forge map similar to The Covenant in Halo 3 would actually be sick.
Lush, green environment in one area with a shore, snow in another. The mountains add plenty of height to the map, and there's way more than enough open space to have fun in.
That's pretty much the same as forge world. If they do another forge map it should be something different like an open human city (possibly with a a headlong remake in it like how FW has hemo) or a cov env
We’ll make sure you get to play these suckers as much as humanly possible should you decide to plunk down 800 Microsoft points in support of our DLC Team’s efforts. Unlike the map packs of yore, we won’t only be offering a playlist specifically tailored for players with access to DLC. The haves and the have-nots can swim in the same pool and our newly retooled matchmaking algorithms will systematically segment the player base properly so you won’t have to worry about where you can get your next hit of new map smell. They'll be seamlessly incorporated into the already existing playlists as primary voting options.
That's what I wanted to hear. I guess I will get the DLC.
October 15th, 2010, 08:58 PM
mech
Re: Halo: Reach Discussion
Yay, new invasion map. Hopefully it won't be shit. Ellis, you can have my pre order recon armor. I never put the code in for it, so it's up for grabs. Just pm me if you want it.
October 15th, 2010, 10:15 PM
Warsaw
Re: Halo: Reach Discussion
Quote:
Originally Posted by ejburke
As I recall, the B visor was mashed awkwardly into the base mesh. It didn't look like it attached or fit, it just sort of clipped through. I guess they decided it was easier to toss it than fix it.
It's still in the game, but with the extra armour piece bolted on top of it as well (you can still see the parts that are awkward). I think they tossed it because they found it redundant with the Mk. V classic helmet in the game serving the same purpose.
Quote:
Originally Posted by MrBig
That's pretty much the same as forge world. If they do another forge map it should be something different like an open human city (possibly with a a headlong remake in it like how FW has hemo) or a cov env
Needz moar Library.
October 15th, 2010, 11:50 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Pooky
People are discussing Reach in the Reach Discussion thread, stop the fucking presses. If all anyone had to say is 'omgawd this game is so kewl absolutely everything is perfect (especially double melee)' the conversation wouldn't last very long, would it?
Typical forum hypocrites complain about complaining then act self righteous about it.
I'm discussing Reach just like everyone else when you always happen to attack MY posts. I also love how you call me a hypocrite when you're the one who started this ridiculous chain fight back with this quote in response to one of my posts:
Quote:
Originally Posted by Pooky
Guys stop discussing and criticizing Reach in the Reach discussion thread, Bungie are gods and can do no wrong!
:haw:
And haven't taken the hint that maybe other people actually think little is wrong with the game and you should respect what opinion they happen to draw. OMG CLOSE THE DAMN FORUMS SOMEONE ACTUALLY THINKS DIFFERENTLY FROM YOU. I don't want to sound like an ass and I really don't want to keep prattling about this; I get sick when people complain about stupid, minor issues and then declare that the gaming company and the game sucks when both easily do not. This isn't just a Bungie thing either; it's my own personal vendetta against posts like these, but note how I say posts and not the posters themselves. In other words, I have a problem with people using hyperbole in such a terrible way. In other words, don't overexaggerate in such a crass sense.
Back on-topic to something that's actually relevant:
-I can't wait to play Glacier later. I've been waiting to play on that map on matchmaking for some time.
-I'm excited that the level cap is being raised soon.
-I'm glad Bungie acknowledges that we want Versus Firefight (even if it's not in AU2).
October 15th, 2010, 11:52 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Firefight
Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
What the hell. That was my favorite Firefight gametype. Damn it.
This sucks.
October 16th, 2010, 09:14 AM
TeeKup
Re: Halo: Reach Discussion
I didn't....Half the time when I spawned I was caught in between several groups of grunts and jackals while the generator was halfway across the map. By the time I got there...it was dead.
October 16th, 2010, 09:30 AM
Limited
Re: Halo: Reach Discussion
Crashsite was the fucknog worst FF gametype? Why? Whenever I played it, with multiple people, my teamates were idiots and completely didnt realise the whole objective of the game, and didnt ever lock down the gens...and yeah those people were from modacity (wtf guys?!).
I think its cool Bungie are releasing some dudes map, although to be honest, its not that great. Any number of members on here could have whipped that up in a flash.
Team Snipers playlist, fuck yes.
My thoughts about level cap? I think its great that its not just up to Bungie "removing it whenever they feel like it". Although the fact we gotta earn it is good/bad. Its kinda like your parents saying "you can only have this, if you do well in your school work/time trials". Its a good way to motivate people, but I do think its kinda harsh. Plus I wonder what number we are at now, 100milll or less?
October 16th, 2010, 09:37 AM
Futzy
Re: Halo: Reach Discussion
Probably 60-90 mil now
October 16th, 2010, 12:17 PM
sevlag
Re: Halo: Reach Discussion
well we have to hit 117 trillion weekly and daily challenges
hop to it chop chop!
October 16th, 2010, 02:42 PM
Hotrod
Re: Halo: Reach Discussion
Quote:
Originally Posted by sevlag
well we have to hit 117 trillion weekly and daily challenges
hop to it chop chop!
Million, not trillion
October 16th, 2010, 02:42 PM
sevlag
Re: Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
Million, not trillion
i knew i was off
anyways lets get to picking away at it
October 16th, 2010, 05:57 PM
ejburke
Re: Halo: Reach Discussion
I played crashsite once and it lasted 2 minutes. It needs a tutorial. I didn't have the patience to figure it out.
Quote:
Originally Posted by Limited
I think its cool Bungie are releasing some dudes map, although to be honest, its not that great. Any number of members on here could have whipped that up in a flash.
It looked pretty solid, if unassuming. But the guy probably knew somebody to get it fast-tracked this quickly. The other map by Lars Bakken looked kind of dumb, though. Three small structures set in a row with some rocks.
October 16th, 2010, 06:03 PM
Cagerrin
Re: Halo: Reach Discussion
This has been poking at the back of my mind since the first user-maps for Forgeworld, and I finally figured out what it is.
Forgeworld is simply a terrible map to actually forge on. Forerunner architecture simply doesn't lend itself to being used to way it is in Forge, resulting in every map looking like someone exported all the permutation geometry from H2 and squished it into a ball on ugly.
October 16th, 2010, 07:31 PM
Arteen
Re: Halo: Reach Discussion
Of all the maps shown in the Forge trailer, I'm surprised that only Lars' map made it in.
October 16th, 2010, 10:35 PM
Limited
Re: Halo: Reach Discussion
OH MY DAYS. Just played some Swat with Rob, got a completely accidental assassination on a dude whilst trying to pummle the guy infront of me, you gotta watch it for full affect.
Turns out I got a melee kill and an assassination with 1 melee, and I then got killed by the lift lol
Please remove the level cap so all of the rank obsessed profags can go back to grinding gruntpocalypse instead of voting for terrible gametypes on terrible maps.
Signed,
Me.
October 16th, 2010, 11:11 PM
Dwood
Re: Halo: Reach Discussion
I just realized there hasn't been any true snow levels in any halo game (Halo Wars does not count) since Halo 1. Does Reach have any snow?
October 16th, 2010, 11:17 PM
Siliconmaster
Re: Halo: Reach Discussion
Yeah, swordbase is totally a snow level. And when you return, it's a melted snow level. :downs:
October 16th, 2010, 11:17 PM
Kornman00
Re: Halo: Reach Discussion
There's been snow levels in Halo 2 and Reach :s. Unless you mean a snow level where it is constantly "snowing"
October 16th, 2010, 11:22 PM
Hotrod
Re: Halo: Reach Discussion
Avalanche and Snowbound don't count?
October 16th, 2010, 11:28 PM
Limited
Re: Halo: Reach Discussion
Quote:
Originally Posted by Hotrod
Avalanche and Snowbound don't count?
^^ Was about to say those, avalanche has GOTTA count.
October 16th, 2010, 11:35 PM
Ifafudafi
Re: Halo: Reach Discussion
yo
Quote:
Originally Posted by Bungie
In the Score Attack playlist we are retiring Crashsite and replacing it with Mythic Score Attack. It’s the same progression as Score Attack but with the Mythic Skull enabled. This will truly test your mettle. If you’re worried about Crashsite going away, please don’t; it will come back at some point in the future.
So yeah I guess they figured out that you can just grab an FRG in the grunt wave and pound your way to victory. While that was half of the reason I played it (the heavy weapon commendation isn't going to earn itself) it's not like the entire gametype is going away; they're probably trying to find a way to rebalance it for the next update
October 16th, 2010, 11:56 PM
Arteen
Re: Halo: Reach Discussion
Quarantine Zone, Containment, Lockout, The Covenant, Avalanche, Blackout, Narrows, Snowbound, ONI Sword Base, The Package, Breakpoint, and Glacier are all snow/ice maps to various degrees.