I bet if all the script writers in CE put their minds to it we could have secondary weapon icons, but it wouldn't really accomplish much
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I bet if all the script writers in CE put their minds to it we could have secondary weapon icons, but it wouldn't really accomplish much
na, not yet though, leet just needs to see if its in halo 3 or order to do it.
and for those people that want an animation for butting gun away, i think its impossible, because u cant edit third person animations...
Not possible, there is no script/way (AFAIK) to return the amount of grenades the player is holding.
k that solved everything
You can't have a script read unit_get_total_grenade_count?
Oh, it only tells you how many total grenades you have, disregarding which type...
Oh well, we'll have to live without a grenade belt. They must just spawn in the Chief's hand at his will ;)
Wonder how many people will use this script in their maps... it'd be another reason for the tens of thousands of HaloPC multi players to make the big switch to HaloCE...
*smacks self* sorry, was I dreaming again?
:(, i cant find the sidewinders " script " any help?
What do you mean? You use the biped he provided and the globals he provided. Then you copy n paste the script to your 'sidewinder' folder in data. In sapien, you compile the script and then compile the map after clicking save. The script works 'universally' with all maps (works with my custom maps at least) so if that is not what you mean, then please give us more information and rephrase your post.