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Thread: [Tags & Script] "Backpack" Weapons Mod

  1. #31

    Re: [Tags & Script] "Backpack" Weapons Mod

    I bet if all the script writers in CE put their minds to it we could have secondary weapon icons, but it wouldn't really accomplish much
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  2. #32
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by Reaper Man View Post
    Is it possible to do the same with grenades?
    i agree, maybe you can show all your nades on your belt or something
    but that would be too much to ask for after this release thing
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  3. #33
    WOLunist Pred1ator's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    na, not yet though, leet just needs to see if its in halo 3 or order to do it.

    and for those people that want an animation for butting gun away, i think its impossible, because u cant edit third person animations...
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  4. #34
    halo.ru Rosco's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by Pred1ator View Post
    na, not yet though, leet just needs to see if its in halo 3 or order to do it.

    and for those people that want an animation for butting gun away, i think its impossible, because u cant edit third person animations...
    you can change third person animations (I think anyway), and he doesn't have to follow halo 3, he can have belt grenades (if it's possible) if he wishes.
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  5. #35

    Re: [Tags & Script] "Backpack" Weapons Mod

    Not possible, there is no script/way (AFAIK) to return the amount of grenades the player is holding.
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  6. #36
    WOLunist Pred1ator's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    k that solved everything
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  7. #37
    Senior Membe Syuusuke's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    You can't have a script read unit_get_total_grenade_count?

    Oh, it only tells you how many total grenades you have, disregarding which type...
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  8. #38
    WACKO!!! Varmint260's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Oh well, we'll have to live without a grenade belt. They must just spawn in the Chief's hand at his will

    Wonder how many people will use this script in their maps... it'd be another reason for the tens of thousands of HaloPC multi players to make the big switch to HaloCE...

    *smacks self* sorry, was I dreaming again?
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  9. #39
    Just another error.. Abstract.Error's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    , i cant find the sidewinders " script " any help?
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  10. #40
    a bit of the old in-out Roostervier's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    What do you mean? You use the biped he provided and the globals he provided. Then you copy n paste the script to your 'sidewinder' folder in data. In sapien, you compile the script and then compile the map after clicking save. The script works 'universally' with all maps (works with my custom maps at least) so if that is not what you mean, then please give us more information and rephrase your post.
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