Re: Bubble shield? in halo ce? how original...
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by
Fear1337
Uh, whats with the BR? :o
I wouldn't even have noticed that unless you pointed it out.
Anyways, good job, looks great so far. I think it needs more yellow, but it might just be the fact that it's night time.
Re: Bubble shield? in halo ce? how original...
Sexy fucking bubble shield.
Quote:
Originally Posted by
AAA
make a video showing both of these changes in a full 360 view in action to help determine our final thoughts.
^ This
Re: Bubble shield? in halo ce? how original...
ANy way of stoping that distortion like the first few pics?
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by
Heathen
ANy way of stoping that distortion like the first few pics?
You mean how the br reflects itself onto the shield? Nah, that's an engine issue, it's hardly noticeable ingame though. Halo 3 does the same thing (as demonstrated in this picture), but its not as hard core as it is here.
Sorry about not posting a vid, been trying to work out all the issues i've had with it. For one, the collision is all out of whack. It only deflects grenades sometimes. And there's holes in the collision around the top. I did a test with CAD earlier to see how it syncs, apparently it doesn't sync well atm, but I think it's just my deployment method. Whenever a client deploys a bubbleshield, it creates multiple ones. We'll see if I can work it all out.
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by
Choking Victim
Whenever a client deploys a bubbleshield, it creates multiple ones. We'll see if I can work it all out.
Sounds like an issue where the the client sees the biped spawned by the server, yet goes and makes its own anyway. I'm not sure if there's a tag fix for that...
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by
p0lar_bear
Sounds like an issue where the the client sees the biped spawned by the server, yet goes and makes its own anyway. I'm not sure if there's a tag fix for that...
That's the thing, for this test I used vehicles not bipeds. I thought since vehicles already sync it'd work out.
Re: Bubble shield? in halo ce? how original...
But would players pass through the vehicle's collision?
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by
p0lar_bear
But would players pass through the vehicle's collision?
It was a dummy vehicle with an invisible actor varient loaded in one seat. The shields actual collision was done via a weapon tag referenced in the same vehicle tag. Since weapons can deflect bullets/grenades, but allow bipeds to pass through.
Edit: In my script I did use the "effect_new_on_object_marker" command in order to spawn the vehicle when a player hit the flashlight button, which I believe is the problem. I could probably do the biped crush sync method to spawn the effect that way, i'll see if that works in a bit.
Re: Bubble shield? in halo ce? how original...
Nice job Choking Victim. Now we all need better bullet deflection visuals to be on par.