You mean how the br reflects itself onto the shield? Nah, that's an engine issue, it's hardly noticeable ingame though. Halo 3 does the same thing (as demonstrated in this picture), but its not as hard core as it is here.
Sorry about not posting a vid, been trying to work out all the issues i've had with it. For one, the collision is all out of whack. It only deflects grenades sometimes. And there's holes in the collision around the top. I did a test with CAD earlier to see how it syncs, apparently it doesn't sync well atm, but I think it's just my deployment method. Whenever a client deploys a bubbleshield, it creates multiple ones. We'll see if I can work it all out.
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