I'm not going through that much trouble on editing stuff. You could just load up sapien at the same time you are running the game. Move something slightly, get the coordinates, then change them in the editor.
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omgomgomgyes
ShadowSpartan, what Windows APIs are you using to manipulate memory? Any thoughts implementing a Direct3D GUI?
I think the networking idea is great! I had been working on this for a memory editor a few months back. It uses the existing socket so that another network doesn't need to be setup. The clients are managed using the vector container class and the packets have a unique signature added to them so the data the clients / server receive can be identified. The packet just has to contain the memory address and new value. I have most of the code done but needs some work.
Also the sheer number of GUI options would be a bit overkill to do rendering it into the Halo process itself, also would have issues with resolution sizes and selection.
Awesome concept.
Wow this is the coolest, bestestest thing CE has seen in a looooongg time.
Edit: And who's the idiot who voted "Isn't this game dead already? (Don't release)."
Very cool app! I'd definitely like to see this released. I'd certainly start making stuff just to use it.