Last edited by ShadowSpartan; June 2nd, 2010 at 06:24 PM.
ShadowSpartan, what Windows APIs are you using to manipulate memory? Any thoughts implementing a Direct3D GUI?
I think the networking idea is great! I had been working on this for a memory editor a few months back. It uses the existing socket so that another network doesn't need to be setup. The clients are managed using the vector container class and the packets have a unique signature added to them so the data the clients / server receive can be identified. The packet just has to contain the memory address and new value. I have most of the code done but needs some work.
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