finally finished with the chassis, now i have a full hull (just need to work on suspension now)
http://img382.imageshack.us/img382/6653/hullbackgt6.jpg
http://img382.imageshack.us/img382/6...llfrontrj3.jpg
Printable View
finally finished with the chassis, now i have a full hull (just need to work on suspension now)
http://img382.imageshack.us/img382/6653/hullbackgt6.jpg
http://img382.imageshack.us/img382/6...llfrontrj3.jpg
now i know, i may sound like a noob but nonplanar faces? what are those?
Correct me if i'm wrong, but I think that nonplanar faces results from hidden vertices on the line that are not connected to the neighboring polygon, right?
it is also caused by polygons that are bent on 3 axis's instead of 2, or are not Flat.
I already know of the errors in the last pics (dark ones).
http://img504.imageshack.us/img504/1...nefloorms5.jpg
http://img519.imageshack.us/img519/7...eneoverqr3.jpg
http://img504.imageshack.us/img504/7...enewallse3.jpg
http://img504.imageshack.us/img504/1...ecockedqs6.jpg
oh damn, sexy work.
I need some help guys. I'm skinning this chair that I modelled/uvwed, and I'm stuck. I've got the cloth for the main peices down, but I just can't get the rest. I've tried some brushed metal, but it just looks like washed out crap. Plastic looks retarded too. Can anyone give me some ideas, and tell me how I could go about using them in photoshop? Here's what I've got so far.
http://i67.photobucket.com/albums/h3...cgs/chair6.jpg
http://i67.photobucket.com/albums/h3...cgs/chair7.jpg
So low poly :/
it's a scenery object... it needs to be low poly.
Well, my computer chair has a matte black color on the bottom portion, and it looks a little grainy in a way. It also has a very faint shine to it. Perhaps you could try a matte black, grainy finish with a faint shine? Of course, if it has to be metal, that's fine, too. Or, you could just use the texure you have for the back of the chair, or turn it black and use it.
Make the legs plastic (of the smooth, finely textured variety):
Make the actual supporting column shiney metal:
- Give it a darker gray tone
- Add some noise, but not too much
- Use the burn tool set to shadows to create some light shading
- Use the dodge tool set to midtones to lightly define your highlights
- Finish up with any necessary brightness/lightness/contrast/levels adjustments
- Start out with a midtone gray
- Use the sponge filter to give it some variety (not too contrasty, though)
- Use the burn tool set to shadows or midtones with a soft brush to add in some streaks vertically along the shaft. Don't make it black, but as dark as something it may be reflecting. Also make sure that your streaks aren't too wide, remember, the UV is representing the entire circumference of your cylinder and the streaks will appear wider on your model.
- Do the same with dodge set to highlights. Add more streaks. Make sure no two streaks are the same.
- (optional) add some scratches or other details with a grungy or pixely brush. They look good on dodged streaks.
- Make a new layer set to colour blend mode and grab a fairly soft and wide brush. Set the brush to a low opacity
- Choose a light, desaturated blue tone and start brushing over one of your highlight streaks. Stop when it has a nice blue hint.
- Repeat step 7 with a similar brown.
- Perform necessary hue/saturation/lightness/brightness/contrast/levels adjustments.
Does any one know what model geometry should be linked to what frames for pistols?
http://img524.imageshack.us/img524/3...3223346ru7.png
http://img356.imageshack.us/img356/9...3223452wu1.png
http://img520.imageshack.us/img520/9...3223513qk5.png
http://img76.imageshack.us/img76/263...3223647nl9.png
looks good.
what is that little pin hovering around the left of the trigger guard? Is that the firing pin? Hehe. Way off from where it should be :P
Referenced wrong. Thats why I asked if anyone knows what frames goes to what model geometry. Can someone please tell me. I also would like to kindly ask for help with skinning this. I don't want to mess it up with a bad skin. I want to make this gun as accurate as possible.
EDIT: Also note there is no barrel because I don't know it it's supposed to be attached to the model or what.
All model geomerty that you want exported should be attached to your main frame.
How about a pic of your frame set up to make it easyer to understand if you havn't fixed it already.
http://www.enregistrersous.com/image...0526152243.jpg
http://www.enregistrersous.com/image...0526152255.jpg
Learning how to set up lights :)
EDIt : boo
http://www.enregistrersous.com/image...0526152856.jpg
It's the Deathstar exploding. :O
:haw: it's like something SuperSunny would do.
haha nice
New reload animation:
http://s62.photobucket.com/albums/h9...reloadanim.flv
That is for this gun:
http://i148.photobucket.com/albums/s...1/dragun-1.jpg
PS: does anyone know how to make taht into an animated .gif so you guys dont have to stream vids like that? Ive tried imageready, but the I cant figure out how to change the framerate because the output is too slow.
Not too bad there Kenney, but you're still getting a lot of smoothing errors. Try mixing up the smoothing groups there instead of just having one on harsh edges.
the magazine looks a bit thin
idk though
Kenney's gotta be one of the best unknown modders out there. Someone posts a video of his dual-wielding script and then a day later he shows up and shows off his fancy photoshopping and modeling, and he's not too shabby at animating either, he's got potential.
that's not how you take the clip out and put it in.
ummm....not only do i play enough BF2 to know, but I also OWN an Ak (airsoft, but the same technique) so I would know. You clamp the release with your thumb, push the bottom of the clip fowards, and it comes out, then you stick the front of the clip in, and push the back up. then you chamber it......in my animation he does that, just a little faster.......
^^^^
I am 200% sure thats how they reload. I dont know how YOU think its done, but in real world that is it.......I have seen my fair share of AK's, and I own one also (airsoft replice).
Dragunov=/=AK-47. Reload is different, I'm pretty sure. Usually on large rifle magazines, you insert the front end of the top into the bottom, and then put the back end in. I think it's because of the way the magazine latch works.
thats actually what i said and what i did. The front goes in first, then you push up on the back to click it into the mag latch. Its the same on all AK varients, including the dragunov.
My New BR with my custom multipurpose map and animations, and a higher-res skin.
Download Here:
Sorry for the crappy res, but you can see it good enough....
Where it says stock i meant slide. Have no clue why i named it stock.
http://img45.imageshack.us/img45/3441/nodeski0.jpg
Those anims look nice, though the clip and hand don't seem to sync up on reload... I'd fix that. It also seems like you're not using IK - I'd switch to it, as it makes animating sutff alot easier, especially for things like reloads. The origins are really good looking though.Quote:
My New BR with my custom multipurpose map and animations, and a higher-res skin.
Download Here:
Sorry for the crappy res, but you can see it good enough....
never used ik before...might have to go exploring...
anyone know where i could get a good tut on it?
what does it do really?
IK is another way of animating; instead of moving each bone sequentially (upper arm>forearm>wrist), you move a pre-defined controller which moves the base bone (wrist>forearm>upper arm). This allows linking of the controller to a set object, which can be sued to keep the hand's position relative to the gun the same during animation. Leet released an IK setup for the FP arms a while ago. (I made a rig for it too, but it was replaced by one extracted using the gbxmodel importer :mad: ) http://gbxforums.gearboxsoftware.com...ad.php?t=57987
IK - Inverse Kinematics
Basically, it allows you to manipulate the hierarchy child-to-parent instead of the normal parent-to-child way. (FK; Forward Kinematics)
this is ahelpgallery topic. make a thread about your problem.
What is it?
It looks like... a V19 Clone Fighter from Star Wars?
http://img169.imageshack.us/img169/7...emorialxy3.jpg
memorial sort of thing I made based around my sister, the actual ingame texture doesn't have the text or the fake bumping/lighting effects, but I just figured I'd post this one because It's sort of acting as a watermark :P
Basically this one depicts a divine being entering the spirit realm through a portal, a portal encompassing them and at the same time, is apart of them, their whole life it was there, but only reachable at a certain point in time. They are their own gateway to the next life, and If wise enough are in control of it.
You can also see the unintentional marathon logo reference in there, noticed it after I made it :P
you should put that on a gravestone in your new map.
i dont know make a secret teleporter that goes to a room with the gravestone
i agree 100% with ross, you're making us feel jealous here :D
Dane, you never cease to amaze me. How do you do that? Those textures you make are just amazing, and they all have a meaning like that! Just... wow.
Here's a WIP, feeble by comparison:
It's a big door- 55 feet tall and 75 feet wide.
I was about to post the big room it goes in, but then I realized it's kind of a spoiler (don't want to reveal too much of the level geometry yet- you're going to just have to play the map =)
edit: oh btw, this isn't an indication either way of which game Bridge will be in- vista or ce, cause I just don't know. as soon as I do know, I'll pass it on.
wow I love that, and the cogs, please tell me they're animated :D
and yes, all my textures have a little story behind em, except obviously things like concrete and grass. But objects, and pattern textures, yes.
Nice try.
get out.
That... shouldn't.... be allowed to exist.
And Dano your skins are oh so nice.
why the fuck did you post that here. Ew n00b, just ew.
The guy that posted this on Halomaps said it was a "female marine".
>_>
you're the one that posted that trash, not me.
Just some little thing I whipped up tonight for an animation project due in 3 days. Chances are I'm not going to finish the damn thing in time (project, not the house), and fail. damn me and my procastination. Tri count doesn't matter. This is a quick and dirty job for easy results.
http://i67.photobucket.com/albums/h3...gs/houser2.jpg
What part was getting animated?
Not quite sure exactly, will probably include the mastercheif for kicks. This is just the scenery sort of thing. I've got to make a few more houses and things.
Your homework isn't going to get finished. :P
Did a tiny bit more work last night. Yeah you can tell I'm not good with architecture. I'll be putting tons more detail/polies in now that I have the basics down.
http://i67.photobucket.com/albums/h3...gs/houser4.jpg
http://i67.photobucket.com/albums/h3...gs/houser5.jpg
Why don't you animate the garage door or MC opening a house door/window?
Hmm none of the pictures iv looked up in google have a garage door shaped like that.Also wheres the gutter?
It's how my garage is shaped, it's not the same as the referance but I prefer it. Also, as I already said the details haven't been finished yet. Stuff like gutters, doorknobs, lights, etc aren't finished. What you've seen so far was basically getting the shape roughed out so I can start building on it. Here's a bit of an update though.
http://i67.photobucket.com/albums/h3...s/Houser10.jpg
What kind of house has bricks that big with a totaly defrent surface on the other side?
... This one. The big bricks was my own idea because I like it. The house I'm building this off of has exactly that though.
they're all over s. cali.
I'm just wondering, that isn't a single mesh, right?
Heck no.
WIP , just F'ing around in max. Normal map and texuring ARE NOT DONE YET
Went to a car show today and saw some really cool trucks. had an insperation to model MC a cool looking truck. lol i call it the bear.
http://www.madworkzstudio.com/halo/bear1.jpg
Looks good using a refrence for the tires or just making it up?
proportions are poor. needs more length. split window is pointless, and other than the large wheelwells, it's rather bland and toyish at this point. keep working on it.
Bland, becuase im not even close to being done with bumpmaps. Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real. Toyish is because i have no texures or nice shaders applied, and the render method im using makes things look flat and plastic like. so i guess it looks toyish atm. :P i guess we all have our own opinions.
BTW, have you seen vehicle models in games like BF 2142 or halo for that matter. with out texures they all look bland. polycounts need to be around 1500-4500 depending on what engine you model for. Good bump mapping and great texturing can really bring your model to life :)
I think what he means is that there's usually a 2-3 wheel span between the front and back wheels. It just seems too disproportionate to fit in with halo. Another game, possibly, for the master chief, I don't think so.
I'm sorry, but that's not going to fly. I'm a student of car design, and I know bad proportions when I see them. It's absolutely non-subjective. It looks like a radioshak RC truck.
Toylike has nothing to do with shaders/textures/bumpmaps/render methods to me. It's your proportions that throw it off, and I thought you should know. Don't take it to offense, I just know what i'm talking about.
Each element is well done, don't get me wrong. You do good work, but I think this could stand to be a LOT better.
actually doing a little research on car design and physics, i do notice some really wrong stuff. Hense you where right :P.This was just modeled from what a pictured in my head. I didnt use any sort or refrence or even draw anything out for that matter. That was my mistake. lack of research and pre concept. Bah, ill just go back working on my level. I get side tracked. mb ill fix it up later. LOL it does look like a RC car now that i look at it, haha oh well.
Im really interested in some of your car designs. Do you have any concept art or models complete ?. Id love to give a shot at modeling something you have drawn.
Snaf, the ghost (the vehicle) is totally out of proportion too and it's still ingame.
I think he should make it a little bit more real but keeping that exaggerating look.
except he made it clear it was for the Halo series :downs:
also, he came to an agreeance with me :downs:
blah blah blah
Heil.
Ave Furor.
Hey everyone. Sup? I migrated :)
http://www.maj.com/gallery/rentafenc...l_multiple.jpg
http://www.maj.com/gallery/rentafenc...els/famas2.jpg
http://www.maj.com/gallery/rentafenc...s/skorpion.jpg
http://www.maj.com/gallery/rentafence/3d-Models/ppk.jpg
http://www.maj.com/gallery/rentafenc...cketpc_top.jpg
http://www.maj.com/gallery/rentafenc...wine_glass.jpg
http://www.maj.com/gallery/rentafenc...lukesaber2.jpg
Just for the hell of it
http://www.maj.com/gallery/rentafenc...ls/crayons.jpg
Lol wtf crayons
im loving the M4.
Thats my newest model. The PPK, Skorpion, and FAMAS are rather old. Looking at those now, I don't like them anymore. :(
I mean lawl
This shit is ancient
I'll get the camcorder.