Bland, becuase im not even close to being done with bumpmaps. Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real. Toyish is because i have no texures or nice shaders applied, and the render method im using makes things look flat and plastic like. so i guess it looks toyish atm. :P i guess we all have our own opinions.
BTW, have you seen vehicle models in games like BF 2142 or halo for that matter. with out texures they all look bland. polycounts need to be around 1500-4500 depending on what engine you model for. Good bump mapping and great texturing can really bring your model to life![]()






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