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Thread: Gallery Topic (post your favorite work, or WIP's)

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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by SnaFuBAR View Post
    proportions are poor. needs more length. split window is pointless, and other than the large wheelwells, it's rather bland and toyish at this point. keep working on it.
    Bland, becuase im not even close to being done with bumpmaps. Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real. Toyish is because i have no texures or nice shaders applied, and the render method im using makes things look flat and plastic like. so i guess it looks toyish atm. :P i guess we all have our own opinions.


    BTW, have you seen vehicle models in games like BF 2142 or halo for that matter. with out texures they all look bland. polycounts need to be around 1500-4500 depending on what engine you model for. Good bump mapping and great texturing can really bring your model to life
    Last edited by madworkz; June 15th, 2007 at 04:32 AM.

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