the only similarity I see is the oval shape in the middle. Plus the colours the shapes and the theme are totally different to what I'd wan't to do. Plus, that seems to be more egyptian looking in concept.
and I've never ever played a metroid game, the only time I've ever played as Samus was in Super Smash Bros for N64 :/ It's not so much metroid looking, because I didn't intend it to look so. It's just you associating it with metroid, based on primitive shapes.
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
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mostly just texture progress, while I learn to not suck at modelling
also sorry for the lack of proper renders, Alpha channels on textures were screwing me over, so I just frapsed the perspective winda.
*edit* ^ looks great Lieuk, textures are meh, but i see your getting used to unwrapping, wich is a good thing. Texturing your map well is one of the most important things.
Last edited by DaneO'Roo; June 18th, 2007 at 10:18 AM.
Eh, it's good. The textures need a little work, but since your doing this for school I guess it doesn't matter. The House overall looks nice, good detail, And the doorway looks nice.!
D4NO that looks awesome, its got some rocks on the cliffs...are those scenery or are they actually built in.?
Keep up the good work!
-Daax
Last edited by DaaxGhost; June 18th, 2007 at 11:33 AM.
hey daax, nice sig :v
post what you're working on here, i never got to see yo stuff. BTW im in las vegas right now so i might be....busy.![]()
Lucky, okay I'll post my WIP's if i can get the renders to speed up!
Yea I'll try they are all almost done theres about 5.
It's my G36, the uvw unwrapping wasn't very good. I'm still fixing it up. and animating.
Kenney was animating my UMP...I'll get some pics of my G36 on here.
Last edited by DaaxGhost; June 18th, 2007 at 12:25 PM.
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