I still think the Kinect is a stupid gimmick. I played games well enough this long with traditional controllers. I don't need some stupid voice activated camera to do shit for me because I'm too lazy to press a button.
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I still think the Kinect is a stupid gimmick. I played games well enough this long with traditional controllers. I don't need some stupid voice activated camera to do shit for me because I'm too lazy to press a button.
I don't have things to hide about my life and what-not, I just don't want people snooping on me. Is there anything wrong with privacy in the first place? Some people keep their Xbox's in their bedrooms, and that could be bad to have an Xbone misinterpret you and your wife etc.
A car and an xbox are not the same thing Allen. :/
There's plenty of features behind Kinect, one I'm most wondering and looking forward to is the recognition of my roommate picking up a controller, or me being able to speak a command or two when I don't have the controller in my hands.
You're experiences with Kinect are either limited to the shitty one they released for the 360, or even limited further to reading about/watching videos of it. Unfair to make judgemetns really, but that's what Modacity does best I suppose....
The only games I know of that received any modicum of recognition of NOT being gimmicky for the Kinect were Child of Eden and Rise of Nightmares. Most of my friends who have the Kinect complain about its inability to pick up half of what they're saying anyway.
I won't judge Kinect 2.0 until it releases, Kinect 1.0 however is a different story. Honestly, Kinect 2.0 might be everything the first release was meant to be, if that happens I'll gladly put my foot in my mouth.
You know ODX, there was a game already that could detect when more players pick up controllers and let them seamlessly jump in at the push of a button. It works a hell of a lot better than a sensor just assuming somebody picking up a controller wants to play and the guy already playing is cool with it.
Reason the phone is usually off is the battery doesn't hold charge very long.
Oh those games automatically sign into their accounts so they can track their achievements and game play time? Neat-o!
Lego Star Wars does, on the PC anyway. My point is that there are much more reliable methods of doing what the Kinect (supposedly) does with controller detection that have been around for 20 years, and do it better.
EDIT: Nvm I'm not even going to bother. I don't have the energy anymore to get into these debates.
Another step in the right direction at least.
Still won't be buying any of these new-fangled consoles. I'm sure my $5,500 PC will keep me satisifed, especially once I duct tape that fleshlight to its optical drive and make an eject/close drive macro.
I mean, what?!
The only thing you'll be missing is next-gen Destiny.
You mean re-skinned Halo?
No no, I mean Destiny
Sigh, let's just wait a few years to see if Kinect 2.0 really is pointless like you all seem to judge it as. Then you can call me stupid and dumb for thinking it's neat and has a ton of potential yet to be seen.
(See, I said in a few years because this site will probably be dead by then and I won't hear it ;D)
But if it is then we could be having the same conversation about Kinect 3.
Why not use the Kinect 2.0 to its fullest potential?: Spying on people.
Holy hell Allen, drop it already.
I'll probably end up getting the xbone, I would like to try out destiny and the new Halo.
Oh hey look, Kinect isn't useless and is already showing some cool potential. Sidenote, this game itself is like Little Big Planet on steroids.
Project Fucking Spark
See the problem you're all having with Kinect is you're thinking it's gimmicky as you're imagining it being paired with reality simulator/photorealism/"hardcore" games, something it doesn't quite fit in with. Hopefully seeing it with a real game, something creative and genuinely fun, I pray you all can see that it does have a ton of potential. Definitely picking this game up whenever I buy an Xbox One.Quote:
"Microsoft just flaunted some of Project Spark's gaming powers at Gamescom 2013 in Cologne: motion and voice capture...Microsoft's Team Dakota group showed how to use facial capture, body motion capture and voice and sound to create animations, dialogue, cut scenes and more."
The problem I have with Kinect is exactly that. Hardcore games are what are primarily played on consoles and here you have Microsoft shoving something that hardcore games don't really take advantage of down your throat. You must use it or you can't run our console. The hell kind of mindset is that? Not only does it drive the price of the console up, it's still just a gimmick because that's the type of games that are developed for it: gimmick games. Project Spark is pretty interesting, but the whole idea of it is a gimmick: build your own games purely through Kinect 2.0.
Oh christ just stop. That's not the damn point at all, consoles are not built for just hardcore games even if that's what might appear to be played most. They are built for GAMES, aka, entertainment and fun. Microsoft notes this and is moving forward with the general gameplay experience by researching and experimenting further with Kinect.
You know game input won't just be done by a controller forever, right? We have to start somewhere, and I god damn applaud Microsoft for their efforts. My opinion still stands that Kinect is pretty cool and has tons of potential, Amit you're just being a little too stubborn to see it.
The whole idea of it is a gimmick? How does that make any goddamn sense, it's a GAME, not a reality simulator, something that only Nintendo would usually make. It looks pretty damn awesome, and there's only so little we've seen so far. It's not all about using Kinect, you probably don't even have to use Kinect in the game at all. But seriously, how is it a gimmick? Was Little Big Planet a gimmick because it was just building levels? Because that's the impression I'm getting from you . (and we all know LBP was fucking awesome)
I can understand about the not being controlled with a controller for the future, but with kinect it's completely different. The future is in things like the oculus rift, which actually immerses you into the game. Up next would be controls based on sensory outputs, such as your mind. Yeah sure, the kinect can be included to handle things like your movement and shit like that, but if anything it will be in controls built into gloves, or weapon controllers. Something to further immerse you into the game. Like that walking pad thing that you strapped into and you could actually walk with it in the game, shit like that.
Yeah, the kinect was used solely for lower body skeletal input to determine the equivalence of a joystick on a controller.
The strap was to keep people trying it from falling over and breaking the rig (something that happens when people lose physical orientation of their body in a headset).
I don't think anybody is arguing that the Kinect is useless. It seems to be just that people don't want to be forced to either use a Kinect or not be able to run their console at all. There's a couple good reasons for this:
1) It's another thing you need to stick on top of your TV setup, which can cause problems with some setups (e.g. flat screens)
2) It's an always-on camera and microphone sitting in your living room watching you game. It's pretty reasonable for people to be wary of that whether you personally are or not.
3) Microsoft's statement was that they wanted the Kinect to be necessary to game developers could assume the Kinect will be on every platform, and not have to worry about alienating potential customers due to hardware restrictions. This alone is an issue because now developers are inclined to do all sorts of unnecessary things with the Kinect.
All 3 of those things would be issues for me. I get that the target audience of the Xbox One wasn't just the hardcore demographic, and that a lot of people would love more "hands-free" Kinect games. I'm super excited to see what kind of new game play mechanics arise from the inclusion of the Kinect with every system. I just don't want to see it get involved in titles that it shouldn't be involved in, such as waving your hands to reload a gun or something. #3 is still sort of, kind of an issue since the Kinect is still included with the Xbox One, but I'd assume developers would take note of the public's preference to have it be optional and develop accordingly (i.e. be less inclined to needlessly use the Kinect).
tl;dr I want to see what new games and game play arises with the Kinect. I just don't want it ruining titles that don't need it, and I want the option to disable it if I'm not using it (which I already have). I think the majority of the people are arguing something similar.
They've said you don't need kinect on at all times. I don't see why people are arguing that. I do feel people are arguing that kinect is useless though by making the argument that its going to be used for gimmicks.
Of course it will be used for gimmicks. Every other thing like that always is. Star Wars Kinect, for example. Same deal with the Wiimote. I haven't seem much meaningful gameplay innovation with that. Super Monkey Ball was cool as fuck with motion controls, but you could just as easily (and more precisely) control that with an analogue stick. It's the crazy, outside-the-box approaches to using the new technologies that I'm interested in. Like the MIT team that strapped a Kinect on a robot and had it generate 3d images of the room it was in.
The problem is that the majority of developers try to use the "traditional" approaches to game design to work with the new sensors, and of course that's not going to work well, because traditional approaches are designed around controllers with buttons. To properly utilize the Kinect, developers need to revolutionize how they design games. The problem is that a lot of publishers won't be willing to take a risk on a big, new IP designed around the Kinect, so they'll compromise by pushing the Kinect on an established IP. The problem there is that the IP has an established play style designed around the controller with buttons. Of course the Kinect will feel like a gimmick there. That's why opening the console to indie development is so important, because indie developers have a lot more room to experiment.
What I'm saying (and what I think most other people are trying to say) is that I don't want to see a new Banjo Kazooie game with a Kinect worked in. I want to see a new Banjo Kazooie with the traditional control it was designed around, and then I want to see a totally new idea that was build from the ground up around the Kinect.
I know there's no true way to know exactly what is the most played game on consoles, but in terms of online play, there is. According to Major Nelson and Microsoft, for the week of July 24th, 2013, the following were the most played games on XBOX LIVE:
16/20 games on that list can be considered "hardcore" games. Most of those games (or a game in their series) are also the best selling X360 games so far. And for over a year it's been those same games that have been top of the list.
Obviously, consoles aren't created just for those game alone, but those games are primarily what is played on the X360. Now whether you want to play the Kinect games or not, you have to make a choice. That choice is either to spend money on something that you know you will not use or to not purchase the XBOX at all. That's not really what you want to force on your consumers. But, I'm guessing that if Microsoft didn't make this decision, then the Kinect 2.0 wouldn't sell well enough. This way there's a 100% sales success rate for a decently expensive piece of non-essential hardware.
To be clear, I'm not saying that the Kinect doesn't have any potential. Technologically, it's an impressive piece of hardware, but it's optimal match is not on the closed platform of the console. I'm not so delusional to think that we'll be using M/Kb and gamepads exclusively forever, but I think that the applications for Kinect on XBOX is limited. The Kinect 2.0 is used in the Virtuix Omni (Oculus Rift + low-friction foot platform + Kinect 2.0) for motion tracking and so far it's doing a damn great job. You make it sound as though Kinect 2.0 is the only thing reaching out to new ways of gaming when there actually working prototypes of many other awesome peripherals that actually do more for the game than Kinect. That's not to say that the tracking is inferior for some bullshit reason on the XBOX, but the potential for more advanced and innovative gaming is not possible on the XBOX because the software is not open the way it is on PC.
Your opinion stands, yes, as your own opinion. I'm not suppressing your right to that.
Keyword: idea. The way Microsoft is showcasing Project Spark is like a gimmick. At least, that is the impression I have gotten with it, even if the game itself isn't a gimmick. I don't think anyone is stupid enough to expect a "reality simulator" as you put it. That's simply not possible due to a whole host of reasons. What sets LBP apart from Project Spark from the marketing perspective is that the main push of the game wasn't for it to be created using tools other than the controller. So far Kinect on the X360 has been used as a gimmick tool. While I believe that Kinect 2.0 can enhance Project Spark, I think Microsoft Studios is marketing the game a bit to much to push the Kinect 2.0. It's to the point where it becomes a gimmick.
I think you need to take a step back and stop taking my skepticism of Kinect 2.0's uses on the XBOX personally.
relevant:
Guy said he coded this entirely in C# using the Kinect SDK. Pretty cool stuff here.
:ohdear:
Alright then, I see the errors of my ways and raise you one win/I understand so much better now as opposed to everything you said before which had me confused and angrified. Thank you for the super clarification really, I just thought Kinect was much better now and Modacity always seems to like bashing things so I tried to stand up for it. Oh well, I gotcha now.
MS doesn't want their xbone employees having the inferior black edition, so they're giving them some white ones to power their gaming http://www.theverge.com/2013/8/26/46...soft-employees
:mech2:
I saw that on Kotaku, and I must say that the white versions of both the Xbone and the PS4 look way more :nigel: than their coloured counterparts.
From the devs of Titan Fall http://www.respawn.com/news/lets-tal...ox-live-cloud/
I feel like I posted that back when he actually had (June), but that looks a little different from the one I remember posting. Oh well.
In other news: Xbox One will support 8 simultaneous controllers, PS4 only 4 (which is odd because they apparently had 7 for the PS3).
Xbox One will also support 16 Smartglass devices, and here's some info on the updated SmartGlass itself
24 CONTROLLERS YEAH
The ability to have eight controllers connected at once will probably be useful for perhaps sixteen people on the entire planet until they realise the console can't keep up with eight viewports.
^^ Basically - Modern gaming PC's can often have problems running the Oculus Rift at full tilt, which is 2 separately rendered screens in stereoscopic 3d at less than optimal resolution.
The XBone is going to have many problems having 8 viewports, let alone six. /PCGaming Superiority
Who says you need 8 viewports if you have 8 controllers :downs: /imaginesupersmahbroswith8ppl
Yeah, party and sports games will benefit from this. I suppose music games could make use of it too.
Think of it, you're at a party at someone's house and they have a turn-based game (eg, something like weakest link or such). What's that? You have more than four people who want to play it? But just have a PS4? Oh well. Oh hey, the neighbor has a Xbone, let's go crash his place!
If it's a turn-based game, pass the controller around. :smug:
But that would cause Kinect to blow a gasket
Photo I took
https://dl.dropboxusercontent.com/u/...55/xboxone.jpg
So yeah, its massive
Yeah, they were terrified of heat issues so bad they even underclocked the SoC.
Well, they wanted to call it the Xbox One, and so they had to make it the same size as the real Xbox1.
That's honestly a shitty picture. Looks like it's covered in a big plastic safe thingy so people can't steal it, etc etc whatever.
If you look, the button on the right (power button) is about the midway point for its height:
And the plughole (wat) on the left there is about the bottom. I have no idea all the shit it's on but that's a bad picture.
In reality it's moreso the size of the second-iteration Xbox 360, maybe even the first. Not too different really, aside from a more squared design.
Edit: Fixed image
Take a look at my picture again, and then at the one posted. Unless Microsoft has been hiding something in all of their press shots, as well as oh I don't know, the official unboxing of it?
https://www.youtube.com/watch?v=lbrmAsxJPv4
I don't know why the height of it looks so damn skewed in that picture of the guy playing, but it's definitely not THAT huge.
There's definitely something underneath the console, lifting it up, evidenced by that apparent gap right above the player's right hand.
From the side, it was one unit, that looked like it was on a little platform that was in cased in the plastic box. They probably use that to allow it to be bolted to the table top its on.
That said, its still a big box, PS4 is extremely slim compared to it. Its about twice the height of the camera-y bit of the Kinect sensor (so the boxy bit, not including stand).
I still cant decide what console to get, I cant stand the PS3 controllers, the sticks and the triggers annoy me SO much and I find it hard to play.
Heres a pic I found online showing the plastic case a bit better
So, Microsoft has placed an embargo on reviews for the console and its games until after its launch (seems that crossplatform titles have an embargo for 12 hours after their midnight release for the ps4).
Meanwhile, several game journalists are upset that they can't talk about it while alluding to horrible things.
If you've got a pre-order for the console, hold off on opening it until these things show up in the news in case you want to get your money back.
https://twitter.com/HenroidT/status/393800773080862720
https://twitter.com/aegies/status/393947262960693248
https://twitter.com/AdamSessler/stat...45548186611712
https://twitter.com/aegies/status/393788500379594752
It could entirely be related to CoD:Ghosts being 720p, but that in itself is a bad thing for a 'next-gen' console.
I'm going to guess that the DDR3 doesn't have enough bandwidth to feed that super fast block of memory they've got for the frame buffer in the current meta of rendering.
edit: former journalist to the rescue
http://i7.minus.com/iIsZoRiIj4xQD.png
http://i.imgur.com/DxWwSmW.png
So yeah, it's gotta be the different architecture. It'll be amazing when devs can learn to use the small super fast RAM, but until then xbone is an inferior experience.
It sounds like the reverse of this past generation, where Microsoft had the simpler architecture and Sony was more complex. In true Microsoft fashion, it appears they didn't learn from that experience. They tried to pinch pennies over time with the new Xbox and are now suffering for it.
/steamOS
Hey, you may have denied the invitation but you've gotta admit the invitation was kinda cool was it not?
I dunno, I liked the commercial. Reminds me of the banned Xbox commercial with everyone pretending to shoot each other. Although it wasn't that cool, it still was neat.
That was rather charming actually.
Oh yeah, don't get me wrong, the commercial was cool, but...invitation denied.
Xbox.com's new face lift can get faced off and into the garbage
All this hate from you Korn is just making me want to get one all that much more.
dont throw your life away son.
Don't know if anyone is keeping up with this, but it seems that this is more referencing core network problems to the XBL platform. The API for networking on the xbone is different than the 360 due to the hypervisor and has been called by devs absolutely horrible. Shit resolution problems just add onto that and make these problems worse. It's likely that xbone versions of multiplatform games are going to get shit scores accordingly and that's why Microsoft is forcing an embargo till after midnight releases so they can still collect as much money as possible.
I think it was GAF I read this, but these network problems have supposedly been there from the start and have yet to be resolved. It's been wreaking havoc on titles trying to pass platform QA for RTM. I haven't payed much attention to the mechanics of this game, but perhaps this is what actually caused Watch Dogs to be delayed?
Doubtful, since it's suppose to release on multiple platforms and be one of boobiesoft's breadmakers. If anything, they would have just delayed the xbone's release.