Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Siliconmaster
Ah, I believe I see- so this is like a great merging of the codes as it were?
I'm looking at it as though it were a patched up computer that originally came as a off the shelf machine.
Third party parts in different places to create a new breed of beast.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
Is Frankie "Someone says" or [INSANEdrive]? That or I completely missed who's who and who says what.
Quote:
Originally Posted by
=sw=warlord
Someone says certainly isn't frankie, not unles there's some thing's I'm not aware off.
Is it odd that I'm finding this funny? ... I SUPPOSE not.
We better watch out for the Anon guy....all I know he could be a hackzor. You gotta watch out fer 'em hackzorz.:iamafag:
Re: Kinda shocked no one posted about this yet...
Since they're selling it for 40$, I'm sure that menu option just gives you access to download the HA10 reach maps. All of the current Reach MP/FF maps (including DLC and the shared caches) consume 4,472,946,688 bytes. Now figure 7 new maps (including at least one FF map), plus all the HD campaign maps. Even with data files, a la Halo PC, I don't see how they could fit all of this into one disc, or sell a two disc package for $40 without taking a pocketbook hit.
e: Didn't notice there was another page after the post with the mainmenu png
ee: It would make sense for them to use the codebase that Gearbox developed for Halo PC, since Halo PC was DX9 based (Xbox was DX8) and the 360 is DX9 as well. Don't see how custom edition could be "helping" HA10, since all of what they would need was developed in the time of Halo PC. The HD GFX layer isn't part of the Reach engine, don't know how that got shoved into the mix. Seeing the Halo PC codebase on the 360 isn't that amazing, since the codebase ALREADY had PPC and big-endian support (Halo PC was for Macs too remember).
Even with multiple cores, unless certain parts of HA10 were re-written, HA10 wouldn't really be able to make much extra use of them. That reference to Reach's maximum total AI in a game, again, doesn't have any influence on what you could see in HA10, because again, this isn't the Reach engine.
Re: Kinda shocked no one posted about this yet...
So those of you with dev kits and such, if HA10 is updated CE code does that mean its possible that elements of it could be merged into the existing PC CE version using Open Sauce or something?
Or would updating CE with the new graphics engine just be some silly dream in my mind here?
Re: Kinda shocked no one posted about this yet...
You do realize that this game is only for Xbox 360, right? And that the 360 is a console, right? A PPC-based console...
Re: Kinda shocked no one posted about this yet...
Find the nearest PowerMac G5...
:v:
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Delta4907
I saw a screenshot of the main menu and it looks as if its just once disc, and you can only play the new maps with CEA, but can install them to your HDD to be used in vanilla Reach so you can play all the maps.
Here's the
screenshot.
Not even theater mode? Lame.
Re: Kinda shocked no one posted about this yet...
You have no one to blame but all of the stingy old men screaming "If any changes are made to the original Halo besides graphics then they will never support MS again! TEH FIRST IZ TEH BESSSSSSSSTTTTTT!!!!!1111!111!!!!!!"
Oh wait....
I'm still really skeptical about what we see is the final product being released before the Holiday season. I still feel like more modern assets will be added and old-tech will be formatted with new tech. At least, that's what I hope.
Re: Kinda shocked no one posted about this yet...
I was actually hoping they would re-imagine the first game, but without putting in the crap crosshair position, hitscan, and melee lunge. I'd be cool with new level layouts and augmented AI. Also moar Flood swarms, because Halo 2 and 3 Flood were lame.
Re: Kinda shocked no one posted about this yet...
I was hoping they would put any sort of effort into it. Designing it so it's "exactly as you remember" is code for "we're lazy bastards and want to do the least work possible". Not even 4-player co-op or theater.
What they should have done is had two versions of the game on one disk. First is the original game, just with online co-op, widescreen, and perhaps a few higher-res textures here and there. Really simple to do, right? Heck, even throw in the multiplayer for free, since they already have CE's netcode. Worried about how broken it is, or fracturing Reach's playerbase? Just make it splitscreen/LAN/invite-only like ODST's Firefight. Second, an actual modern remake of the game so that it looks and feels like a 2011 Halo game should. A more cinematic and character-driven story, new enemies, weapons, vehicles, abilities and encounters, redesigned levels to take advantage of the new features and reduce the awful copy-paste design, and of course, 4-player online co-op and theater.
They can't even model their own marines or weapons. CMT has a better player biped and assault rifle model, and the UNSC troops in Reach are army, not marines, so you can't just cut and paste them, either. They aren't even bothering to keep the Elite armor colors the same between new and old graphics. What's with the white elites? Consistency is nice. Nor are they doing anything about some of those dated, awkward animations.
Watching the trailer: "...blah blah blah ten years ago. This is now!" And his left arm is still bent at an odd angle and jutting through his chest. Good job, 343i.