Re: [GALLERY] cad's craptacular creations
attn : dudes
in the future please don't go off on these page-long tangents of hilarious jokes involving drawing with penises
Re: [GALLERY] cad's craptacular creations
these comments are top notch
Re: [GALLERY] cad's craptacular creations
Re: [GALLERY] cad's craptacular creations
Re: [GALLERY] cad's craptacular creations
Does the circle on the zoom rotate?
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
CtrlAltDestroy
Unfortunately, it isnt possible. There isnt a way to isolate a meter element to only render while zoomed. I've already tried several ways, but none really worked out.
I'm relatively sure that Wave of Lag accomplished this. Not only this, but it spun counter-clockwise and diminished with ammo count.
Re: [GALLERY] cad's craptacular creations
His was part of the FP model.
Re: [GALLERY] cad's craptacular creations
One thing bothers me, why is your radar range 15M instead of h3's 25M?
The actual reading range of the radar can be easily adjusted aswell, I did that a long time ago, so that can't be the reason
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
W1zard
One thing bothers me, why is your radar range 15M instead of h3's 25M?
The actual reading range of the radar can be easily adjusted aswell, I did that a long time ago, so that can't be the reason
I know that the HUD is based off Halo 3's, but that doesn't mean that something as trivial as the motion tracker range should be changed. Does Halo 1's motion tracker not actually have less range than the Halo 3 one?
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
W1zard
One thing bothers me, why is your radar range 15M instead of h3's 25M?
The actual reading range of the radar can be easily adjusted aswell, I did that a long time ago, so that can't be the reason
I rendered multiple motion sensor bitmaps for different ranges, ~5m to 150m (which are all present in the bitmap tag), I just ended up using halo's original 15m. It can be changed easily though.