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Re: Halo: Reach Discussion
Oh really? I'm not sure if that MLG thing is true. Could care less if it is though. Who cares about MLG besides the people in it? I mean really, video games are meant to be a fun pass time, not some highly competitive sport you see people playing for money or at the Olympics. If I ever see Olympic Video Game playing someone will get smacked in the face. Same goes for Nascar or something at the Olympics.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
p0lar_bear
No, I'm sure they'll find some glitch or bug to abuse to gain an upper hand and make a big fuss about it so it'll become a legit tactic and encourage it in tournaments.
which the koreans will then master and slaughter them and force them to run from SCII
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
saw a thread on Bnet, apparently MLG will be switching to SCII as their flagship game...hope they enjoy being destroyed by koreans
ROFL this just brightened my day
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Re: Halo: Reach Discussion
Today's daily challenge "Just Hold On..."
...
someone needs to get their face kicked in
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Re: Halo: Reach Discussion
20 Rounds without dying? In a day? Shit, that's a lot of Gruntpocalypse on Corvette w/ Armor Lock. 3000 credits for doing something that will earn you 25,000. The challenge reward seems pretty insignificant.
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Re: Halo: Reach Discussion
Or you know...you could be social and play 7 games of Firefight instead of being a hermit and staying in score attack *cough* jcap *cough*
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Re: Halo: Reach Discussion
I'm pretty sure they fucked up and that was supposed to be the weekly and this weeks weekly was supposed to be a daily.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Or you know...you could be social and play 7 games of Firefight instead of being a hermit and staying in score attack *cough* jcap *cough*
You know that's 7 games without dying for 3 rounds each, right?
It's guaranteed to be more than that if you just die once, however. And thanks to the dumb as fuck quit ban, if you quit even a game of score attack because the game is blown due to one death, you run the risk of getting banned.
People have already hit the daily credit limit attempting to complete the challenge for those reasons.
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Re: Halo: Reach Discussion
Just went through a whole set and got stuck by the last elite.
Not even going to try anymore.
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Re: Halo: Reach Discussion
Just Hold On is bugged, too. It would give me the fail message when I died in the first round of Firefight, despite matches being three rounds. Is it even possible to complete?
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Re: Halo: Reach Discussion
I'm 7 deathless rounds out of 8 attempts so far. FRG grunt snuck up on me. I was wanting to get to Commander anyway, but I will never attempt this again, unless it's a weekly challenge.
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Re: Halo: Reach Discussion
It was retarded and should have been the weekly challenge.
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Re: Halo: Reach Discussion
Just completed the challenge. 20 games, 0 deaths. Look how smug antisocial gay pro I am. B-)
*goes to troll Bungie forums*
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Re: Halo: Reach Discussion
Got "Just Hold On..." but, it wasn't worth it as I got 12,000 something credits DOING IT as opposed to the 3000 it gives you as a bonus.
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Re: Halo: Reach Discussion
Most challenges tend to be aimed at getting people to work on certain commendations. The challenge gets you 20 perfections closer to your next level which also gives out a bonus. And you get dozens of credits from playing the games leading up until the challenge complete...I don't see why people are bitching about getting cRs. "whaaaaaaaa, I want to be spoon fed cRs without doing any actual work!"
Quote:
Originally Posted by
jcap
You know that's 7 games without dying for 3 rounds each, right?
It's guaranteed to be more than that if you just die once, however. And thanks to the dumb as fuck quit ban, if you quit even a game of score attack because the game is blown due to one death, you run the risk of getting banned.
People have already hit the daily credit limit attempting to complete the challenge for those reasons.
Yes I know that...which is why I said it.
The quit ban should and does apply to all matchmaking games. You're the dumb-as-fuck one in this equation.
I've never ever hit the credit limit while playing Reach before...and there have been days where I've played 20+ FF games plus dozens of MP games. If they're attempting the challenge that many times and failing until they hit the limit...then they probably suck to begin with.
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Re: Halo: Reach Discussion
why you rage quite on my brother?
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Re: Halo: Reach Discussion
I was getting board of reach.
Oh, and there was some random 8 year old in the party ;p
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
paladin
why you rage quite on my brother?
:O Dark Navi is your bro?
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Re: Halo: Reach Discussion
It's like being a kid and your parent offers you a $5 reward if you go earn $50 raking leaves around the neighborhood. Whoop-dee-doo. $55 vs $50. It's kind of patronizing.
::sigh:: 20/20
I'd like to have a "Fucked Challenge" category on Bungie.net, so I can keep track of the stupid shit that I shouldn't have bothered with, but did anyway. And speaking of fucked, the Perfectionist commendation requirements are absurd and outlandish.
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Re: Halo: Reach Discussion
Yeah, some of the numbers required for some challenges aren't in sync with the others. This was their first go around with such a system so there will be growing pains.
"Checkpoint Reached" :realsmug:
*revert to save* :mech2:
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
:O Dark Navi is your bro?
Yeah, I was listening to your conversations. He was on my couch playing reach whilst I play FNV on PC
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Re: Halo: Reach Discussion
Reach sucks. All of my team mates in my party always suck, so we end up running in circles like a two leg dog. :ugh:
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Re: Halo: Reach Discussion
For the record I was sucking because invasion sucks balls.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
For the record I was sucking because invasion sucks balls.
i like it. just need atleast 6 people
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Re: Halo: Reach Discussion
Weekly update.. armor lock out of arena and jet packs back in..
fml.
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Re: Halo: Reach Discussion
But it looks like that more challenges can be put in, so that's always a good thing.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
PlasbianX
Weekly update.. armor lock out of arena and jet packs back in..
fml.
Meh, I think for Arena it's necessary mainly because it does become kind of cheap with the way most people use it. When I envision Arena, I think of Armor Abilities that actually require skill to use; Armor Lock and Drop Shield aren't really what I would consider incredibly competitive Armor Abilities for the playlist.
I wouldn't mind Bungie taking Armor Lock out of the Second Phase of Invasion for the Spartans on Spire; if there's 5 seconds left all that's required is an armor lock to continue forward. Doesn't really make a lot of sense if you ask me in terms of balance.
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Re: Halo: Reach Discussion
I hate everything Bungie has done with vehicles in Reach. It's phase 3 of Invasion: Boneyard. I jump in a brand-new Scorpion, drive it through the shield door, and blast an inattentive Wraith that was outside before it can turn to hit me. Before I can fire off my next shot, it hits me and destroys my turret. Now all I can do is wait for him to finish me off because there's fuck-all I can do. What the hell? A brand-new scorpion rendered useless in one hit? Why is it even possible to blow off their turrets?
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Re: Halo: Reach Discussion
Well it works great if you want to disable the tank as a strategic weapon while not starting its respawn timer by completely blowing it up. That's what I usually do in BTB, fuck up idling enemy vehicles to the point where they are a few hits to being blown up. They'll stay that way and some fools will get into them and drive off into the action and my team mates or I will take a few shots and BOOM, no more warthog or [mini-]wraith raining on our parade.
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Re: Halo: Reach Discussion
If a vehicle gets like that, I just jump in and drive around for the lolz.
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Re: Halo: Reach Discussion
I guess it's too bad there's not a :trollface: helmet for you then eh lol
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
I guess it's too bad there's not a :trollface: helmet for you then eh lol
Lol. I thought that was the Recon Helmet?
Okay, who here agrees that DMR starts should at least be reduced in the BTB playlist?
Pros to AR/Pistol:
-Promotes movement and actually tactic in a map.
-You won't get spawn killed as easily (if at all).
-You won't die in five seconds for stepping out of a building.
-It gives more prominence to vehicular combat.
Cons to AR/Pistol:
-It may give too much power too vehicles to not have DMRs immediately.
-Bigger maps fit the range of the DMR.
-Supposedly, having the DMR will protect people against Snipers and Power Weapons. I fail to see this being true though.
For further arguments for and against, visit this thread: http://www.bungie.net/Forums/posts.aspx?postID=52678259
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Re: Halo: Reach Discussion
The only time I would like to see non-DMR starts are on maps which don't feature vehicles (unless it's just ghosts/mongeese...I think I could make an exception to them). Typically, if the map doesn't have vehicles, it's some sort of indoor map (ie, countdown).
IMO, AR/Pistols are explicitly anti-personnel. DMR is a swiss army knife that fires bullets and thus works great when it comes down to foot-vs-wheels (or hovers). The pistol's mag is tuned for fighting against foot based enemies. The DMR's larger mag allows it to go up against mid-to-long range foot soldiers but also for countering on the vehicle front as well.
So yeah, indoor BTB may work better with "classic" starts, but keep that crap out of my outdoor BTB carnage.
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Re: Halo: Reach Discussion
You know what would make spawning TOTALLY hassle-free? Safety scissor spawns. Think about it. If half the team is stuck figuring out how they're supposed to kill anyone with their crappy spawn weapon, you can sneak up and club them with an oversized plastic novelty crayon.
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Re: Halo: Reach Discussion
@DarkHalo
If I don't have a DMR on a BTB map I'll typically feel useless when I spawn and there is no vehicle I can take. You might as well have a wee against the opposition.
But as Kornduder stated, I also can find myself happy with AR/pistol starts in smaller infantry based maps. Heck I even prefer them there.
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Re: Halo: Reach Discussion
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Re: Halo: Reach Discussion
Finally, a good weekly challenge
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Re: Halo: Reach Discussion
The challenge itself is alright, but I find the 5k credits not really worth the time invested into the challenge.
Heck the entire credit system doesn't motivate me enough to keep playing Reach. I want my Halo2'ish ranks back!
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Re: Halo: Reach Discussion
Look at it this way, the amount credits you'll get by playing enough games to win 50 of them will be enormous, being a minimum of around 50 000 credits depending on what playlist you're in. Doesn't that seem like a nice amount?
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Re: Halo: Reach Discussion
You also get ~50000 credits from goofing off in 50 straight matches, so effort (and wins) aren't even needed.
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Re: Halo: Reach Discussion
Yeah, of course, but if you go and play to try to get the challenge, you'll get a shitload of credits anyway.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
L0d3x
@DarkHalo
If I don't have a DMR on a BTB map I'll typically feel useless when I spawn and there is no vehicle I can take. You might as well have a wee against the opposition.
But as Kornduder stated, I also can find myself happy with AR/pistol starts in smaller infantry based maps. Heck I even prefer them there.
I think I mainly just want to have AR/Pistol starts on Spire where there is limited vehicle activity and most vehicles are destroyed by other vehicles or explosives. Spires is the worst map for DMR starts; I am basically spawn-killed every time.
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Re: Halo: Reach Discussion
Maybe they should move the respawn points then. I always put them behind cover in clusters of 4.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
Maybe they should move the respawn points then. I always put them behind cover in clusters of 4.
Well it's not instant-spawn-killing that irks me; it's basically going ANYWHERE on the map without something that doesn't cover you somewhat decently while people from atop the spire snipe you with the DMR just after you spawned. That's what bothers me. And before you say "Well don't run out into the open" I have to say that I've sprinted my way to cover and end up being killed halfway across the map by some jackwipes that chase you down while the rest of your team is being molested by the same people firing from atop the Spire. Sorry, but explain to me what's balanced about any of that, especially when controlling one area in a SLAYER game means you basically win.
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Re: Halo: Reach Discussion
The AR is a dinosaur of a weapon cliche. It helps nothing. It just masks things, like hiding a fart with a smellier fart. Spire is a very unconventionally designed map and I never found it to be good for much of anything. But AR starts? That's just simple gimping. If I'm going to be gimped, I think I'd rather have my DMR's reticle start randomly dancing around the screen than be saddled with an AR on that map. But then again, I haven't touched MP in weeks.
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Re: Halo: Reach Discussion
Personally, I'd rather everyone spawned with just pistols and a good amount of reserve ammo. As has been stated, controlling the entire map is a waste of time when everyone spawns with DMRs and all killed players drop DMR ammo. Spawning everyone with pistols would prevent people being helpless, but also give them good reason to make their circuit of the map and collect DMRs and Needle Rifles.
As also previously stated, concentrated DMR spam is far too effective against vehicles for the Hog and Ghost to be anything more than useless gimps in big team games. Pistol only spawns are the way to go.
fake e: also, reticle bloom on headshot weapons can fuck right off. That would solve a lot of problems instantly.
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Re: Halo: Reach Discussion
Pooky is absolutely right, pistol is a perfect starting weapon. Combine it with perhaps an AR (thus use classic weapon starting set) and I think it may make BTB games alot more enjoyable.
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Re: Halo: Reach Discussion
If you, after playing Reach, haven't played Halo 1 in a long as time go try it...I did last night and was :trollface:ing with the old pistol.
Oh, and the old fuel rod cannon was fun too
But then the lag started to really get bad and some jackass in the tank was TKing and so the whole awesome nostalgia quickly died down and I went back to work :ugh:.
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Re: Halo: Reach Discussion
So at this very instance, b.net has the LTC cap initiated again...who's flipping switches at work?
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Re: Halo: Reach Discussion
Lol there are so much complaint topics on armor lock on bungie.
Also saw a vid in which bloom was removed by modding, that game looked alot more Halo to me.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
The AR is a dinosaur of a weapon cliche. It helps nothing. It just masks things, like hiding a fart with a smellier fart. Spire is a very unconventionally designed map and I never found it to be good for much of anything. But AR starts? That's just simple gimping. If I'm going to be gimped, I think I'd rather have my DMR's reticle start randomly dancing around the screen than be saddled with an AR on that map. But then again, I haven't touched MP in weeks.
It promotes map movement on Spire. And obviously you've never used the AR to its full effectiveness; it's a powerful and useful weapon when used right. It's basic at first glance, but pumping the shots with shorter controlled bursts can result in an easy kill or deal great damage to a player's shield and health.
Bloom makes sense until you reach the DMR. Even for the pistol (which is a 5sk and shouldn't have flawless accuracy) bloom works proportionally; if you time your shots right it's not even a problem. However, the DMR has too random of a projectile error with bloom, which makes it sort of like the Halo 1 AR but with headshots and no full-auto version.
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Re: Halo: Reach Discussion
I'm convinced that everyone butthurt about bloom on the headshot weapons is not using them properly. You are probably still trying to fire it at two rounds per second, which just doesn't fly. I have had zero problem placing my shots with both accuracy and precision using the DMR and Needle Rifle. Aside from having a different magazine size, the DMR performs as admirably as it did in the beta. He who places his shots will win against the spammer at DMR appropriate ranges. Otherwise it's whoever gets the first shot/melee in.
As for the balance issues, yeah, I have to agree. Spawning with the most useful weapons in the game makes it vain to go seek out other weapons. C wut they did thar? The real power weapons are treated like normal weapons while all the "specialty" weapons that utterly suck outside of their domain get treated like "power weapons." Good job, Bungie, sucking up to the profags. :downs:
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
I'm convinced that everyone butthurt about bloom on the headshot weapons is not using them properly. You are probably still trying to fire it at two rounds per second, which just doesn't fly. I have had zero problem placing my shots with both accuracy and precision using the DMR and Needle Rifle. Aside from having a different magazine size, the DMR performs as admirably as it did in the beta. He who places his shots will win against the spammer at DMR appropriate ranges. Otherwise it's whoever gets the first shot/melee in.
As for the balance issues, yeah, I have to agree. Spawning with the most useful weapons in the game makes it vain to go seek out other weapons. C wut they did thar? The real power weapons are treated like normal weapons while all the "specialty" weapons that utterly suck outside of their domain get treated like "power weapons." Good job, Bungie, sucking up to the profags. :downs:
The problem Pooky and I have with reticle bloom is that we end up getting killed by people spamming DMRs at close-to-mid range and getting lucky headshots all too often. I try that shit, and it never works. It feels like the "penalty" for spamming it is being doled out inconsistently. Counter-Strike's error system was annoying and abusable as all hell, but one thing was certain: fire something faster than you should, and the bullet could land literally anywhere where you were looking. The chances of getting your head blown off by someone spamming an AK full auto was a snowball's chance.
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Re: Halo: Reach Discussion
I find spamming the pistol to be a more reliable way of getting kills than pacing my shots and trying to aim.
Also, I hate the DMR. It's effective range is huge and frustrates me a lot more than BRs ever did.
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Re: Halo: Reach Discussion
Auto-spamming with the AK would 90% of the time result in a headshot so long as you were aiming down and on the right side of the target from your perspective. Still very, very abusable. But since they updated the game and the AK has 100% perfect accuracy on the first two shots, you can run around all day popping people in the head with little to no effort thus making auto spamming something that is only done in a panic. With a console-modified crosshair size, the AK is right up there with the AWP and auto-snipers now.
But I digress.
As for people dying from those lucky headshots, the only thing I can tell you is that if you're trying to fight back with the DMR, that's what is getting you killed (at close range). I always have a plasma pistol or some other close range weapon on me, and the plasma pistol is readily available since everyone overlooks it despite its apparentstatus as a power weapon. DMR spammer at close range? No problem, green-beam his ass or send him straight to hell with a grenade and burst of fire. Or, you could throw a grenade and finish him off with a single DMR (or pistol) shot to the head if you must use the DMR up close. Mid-range? DMR will kill faster if you place five shots then if he wastes two magazines spamming. If he's hitting you consistently while spamming at range, then it isn't luck any more, it's skill. I've never seen a DMR shot veer off centre more than twice the reticle diameter, and that is quite controllable. I had no problem dominating with the DMR during the beta and release, and I am not getting killed in bullshit ways by DMR spammers, beta and release.
Honestly, just because you can't get a regular 25:1 k/d ratio doesn't mean the game is borked.
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Re: Halo: Reach Discussion
I wish they would have just given the guns actual recoil.
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Re: Halo: Reach Discussion
What difference does it make if the gun jumps up on your screen or not? The end result is still the same: an increasingly randomized spread of bullets the faster you fire. Or are you referring to the usual recoil effect used in games like Call of Duty or Bad Comapny? That wouldn't work because you don't have an irons system to counter it; it would be like trying to use the M82 without scoping in. That, or Bungie would be twats and do what they did with the SMGs in Halo 2 and 3.
E: You would also be surprised to know that most kills obtained in hardcore mode are done without bringing up irons at all, it's just spamming the automatic fire at close range. Look, we're back at square one.
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Re: Halo: Reach Discussion
I was referring to the recoild in games like BFBC2.
You make a good point though.
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Re: Halo: Reach Discussion
Was playing last night with a few of my friends, we all got really annoyed at the DMR shit and abuse of the power weapons on certain maps, so we decided to try out H3 again, never had so much fun going back to an old game in my entire life, the weapons actually kill shit quicker and easier in H3 than they do in Reach x.x
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
SonicXtreme
Was playing last night with a few of my friends, we all got really annoyed at the DMR shit and abuse of the power weapons on certain maps, so we decided to try out H3 again, never had so much fun going back to an old game in my entire life, the weapons actually kill shit quicker and easier in H3 than they do in Reach x.x
Halo 3 was problem the funniest and most fun game I have played for 3 years. I never went into a BTB game and either didn't laugh uncontrollably or didn't enjoy it at some point. Now, the DMR (which kills faster than the BR) is crapping up BTB when you start with it because it's no fair for infantry not exactly proficient with it or people are just trying to find a different way to play. On Hemorrhage, I can understand why it'd make sense since you're trying vigorously to traverse across the map and people are usually half-a-map's length away. But for Spire and Boneyard, where it's just kind of unnecessary and too overbearing to traverse a map with a mini-sniper hittng you every five seconds, different kinds of starts would be useful. I think if they should either change up the starting Loadouts with varying DMR and AR/Pistol Loadouts (like give Sprint to AR and Jetpack to DMR), added in more DMRs and NRs to the maps and promote AR/Pistol starts, or even allowed NR starts instead of DMR starts. Any of these solutions would fit in comparison to the recent installment. They all contain BALANCE.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
Halo 3 was problem the funniest and most fun game I have played for 3 years. I never went into a BTB game and either didn't laugh uncontrollably or didn't enjoy it at some point. Now, the DMR (which kills faster than the BR) is crapping up BTB when you start with it because it's no fair for infantry not exactly proficient with it or people are just trying to find a different way to play. On Hemorrhage, I can understand why it'd make sense since you're trying vigorously to traverse across the map and people are usually half-a-map's length away. But for Spire and Boneyard, where it's just kind of unnecessary and too overbearing to traverse a map with a mini-sniper hittng you every five seconds, different kinds of starts would be useful. I think if they should either change up the starting Loadouts with varying DMR and AR/Pistol Loadouts (like give Sprint to AR and Jetpack to DMR), added in more DMRs and NRs to the maps and promote AR/Pistol starts, or even allowed NR starts instead of DMR starts. Any of these solutions would fit in comparison to the recent installment. They all contain BALANCE.
Pretty much this. The DMR really gets on my nerves in any type of game when I'm on the complete other side of the map and still get hit by 3 people with DMRs.
Also, the spawning still fucking sucks. I can't count how many times I've spawned right in front of an enemy who's in the middle of shooting a DMR, ending up with me being killed within a second or two. And the opposite happens all the time as well, I always spawn right behind enemies as well. On that note, what the fuck is up with the game spawning you on the complete other side of the map of where your team is? Especially in Team Doubles or Multi Team. You'd think Bungie would have learned from Halo 3...It seems that they haven't fixed the problems people were complaining about the most. If anything, they've made spawning 50 times worse.
/rant
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
You'd think Bungie would have learned from Halo 3...It seems that they haven't fixed the problems people were complaining about the most. If anything, they've made spawning 50 times worse.
/rant
Upon jumping down from the top of the grass ramp in Reflection, someone literally spawned in front of me as I landed.
Three times.
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Re: Halo: Reach Discussion
I got a triple kill in team swat on sword base where that glass overhang meets the staircase coming up to the lift area. The fourth guy killed me but was then slaughtered by my 3 other team mates who were behind me.
Before he died however, those three guys I killed spawned under the glass area at the foot of the steps.
It cost the other team the game for sure. That was a fucked up spawn for them.
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Re: Halo: Reach Discussion
I really want to know how those Psyc Profiles work when you're in a party. I think it goes off the party leader but if that's the case, it's like a back door for assholes.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Honestly, just because you can't get a regular 25:1 k/d ratio doesn't mean the game is borked.
The game is borked because it's tedious, frustrating, and inconsistent. Despite how much Halo 3 annoyed me at times, I have to agree with the others that its Big Team gameplay is much superior.
Reach just doesn't feel like Halo. It feels like Bungie tried to copy a bunch of stuff from different games and insert it into their own, the end result being a game sorely lacking in identity. Might as well be Call of Halo: Gears of Honor.
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Re: Halo: Reach Discussion
Uh...ok
Reach doesn't feel like Halo 1. Halo 1 doesn't feel like Reach. They're two different games. From two different periods of gaming history.
And I say Halo 1, because everyone always ultimately ends up comparing every other Halo game to it. Learn to let things go people. If you really want to give in to your nostalgia, go back to playing Halo 1. Halo 3 is still pretty active, just as Halo 2 continued to stay active until last spring.
People are complaining like it's going to cause a magical patch to spawn over XBL which will make Reach the game that they think it should be. Microsoft will only make games which will sell. Bungie will only make games which they want to play. End of story.
tl;dr: Go play a different game if you don't like something about Reach. Still want to play Reach? Deal with it. A game, is a game, is a game. Play it or leave it.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
I really want to know how those Psyc Profiles work when you're in a party. I think it goes off the party leader but if that's the case, it's like a back door for assholes.
I'm almost certain it goes on whataver trait is most popular on the team; party leaders don't affect it then any more than a normal player.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Uh...ok
Reach doesn't feel like Halo 1. Halo 1 doesn't feel like Reach. They're two different games. From two different periods of gaming history.
And I say Halo 1, because everyone always ultimately ends up comparing every other Halo game to it. Learn to let things go people. If you really want to give in to your nostalgia, go back to playing Halo 1. Halo 3 is still pretty active, just as Halo 2 continued to stay active until last spring.
People are complaining like it's going to cause a magical patch to spawn over XBL which will make Reach the game that they think it should be. Microsoft will only make games which will sell. Bungie will only make games which they want to play. End of story.
tl;dr: Go play a different game if you don't like something about Reach. Still want to play Reach? Deal with it. A game, is a game, is a game. Play it or leave it.
and yet people still continue to whine about AL/bloom/whatever
BTW came across a topic on Bnet made by shock120, alot of people still don't seem to get that DLC armor is impossible when certain people in the community have picked apart engines from previous installments of the same series
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Uh...ok
Reach doesn't feel like Halo 1. Halo 1 doesn't feel like Reach. They're two different games. From two different periods of gaming history.
And I say Halo 1, because everyone always ultimately ends up comparing every other Halo game to it. Learn to let things go people. If you really want to give in to your nostalgia, go back to playing Halo 1. Halo 3 is still pretty active, just as Halo 2 continued to stay active until last spring.
People are complaining like it's going to cause a magical patch to spawn over XBL which will make Reach the game that they think it should be. Microsoft will only make games which will sell. Bungie will only make games which they want to play. End of story.
tl;dr: Go play a different game if you don't like something about Reach. Still want to play Reach? Deal with it. A game, is a game, is a game. Play it or leave it.
The hell are you even on about KM? If you don't understand criticism, I don't understand people who get butt hurt when someone doesn't like their favorite game. There's no point to having a discussion thread just so everyone can go 'omg this gaem is so graet'.
I don't even have Reach anymore, I sold it because it was so bland and disappointing. Reach really doesn't have the "Halo" feel that every game in the series has had up until now, and I for one was thoroughly un-entertained. I didn't say anything about Halo 1 either, so you can drop the 'durr nostalgia' crap too.
tl;dr Don't make stupid assumptions because someone's criticizing a game in that game's discussion thread.
p.s.
I feel I should add, though I've said this before. Reach did do everything right in the features department. I'm not denying that. Unfortunately the one aspect which they missed, in my opinion, is the most important. The core gameplay mechanics in Halo Reach are to me, simply not as fun as any previous Halo game. As Warsaw said before, the whole thing feels over-engineered and overcomplicated. Halo 1 did, despite some people's idiotic comments about 'nostalgia', have a very well balanced and simple set of tools.
A game can have all the nice features in the world, but if the core gameplay sucks, people are going to lose interest. I have, and many people I know have sold their copies of Reach as well. In the future, I might come back to it, as Bungie have expressed a willingness to change and improve their games in the past. For now though, it's Black Ops for me.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
and yet people still continue to whine about AL/bloom/whatever
BTW came across a topic on Bnet made by shock120, alot of people still don't seem to get that DLC armor is impossible when certain people in the community have picked apart engines from previous installments of the same series
ugh.
Continuing from your quote, another topic arisen, Should Bungie add a *Custom Game Option* that disables bloom?, and is actually using his "programming" logic, and qualifications, I know what to say, but I'm going to be lazy now. -_-
Thank you to those who had the time to post in my topic, I don't feel lonely anymore. :D
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Re: Halo: Reach Discussion
Don't get me wrong, I love Reach to death and will most likely be playing it for a long time, but that doesn't mean that it's perfect and that nothing can be improved upon. I'm sure the things I've mentioned could be fixed in a patch, which I wouldn't be surprised about if one came out soon.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
ugh.
Continuing from your quote, another topic arisen,
Should Bungie add a *Custom Game Option* that disables bloom?, and is actually using his "programming" logic, and qualifications, I know what to say, but I'm going to be lazy now. -_-
Thank you to those who had the time to post in my topic, I don't feel lonely anymore. :D
in order to remove bloom wouldn't every map need to be recompiled with the new tags? seems like a waste of time/effort/money
im ok with Ret bloom, it CAN be a headache sometimes but hey every game has that one feature players hate
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Re: Halo: Reach Discussion
or they can patch one opcode? and disable it all completely.
Edit: I think I actually shot his topic down. :D
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
The hell are you even on about KM?
Sorry, but your post kinda broke my camel's back with all the posts before it where 90% were just :waaaaaaaaaaaaaah:. I didn't quote you because the entire post wasn't just about yours or just directed at you. I'm not saying Reach is perfect either.
That's all I have to say about that.
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Re: Halo: Reach Discussion
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
or they can patch one opcode? and disable it all completely.
Edit: I think I actually shot his topic down. :D
i really don't give a fuck about bloom, doesn't bug me that much as much as that spire spawn that puts you close to the cliff edge.
anyways im thinking of forcefully dragging some Bungie staffer into this because half these kids would fall under authoritative logical fallacy
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
i really don't give a fuck about bloom, doesn't bug me that much as much as that spire spawn that puts you close to the cliff edge.
anyways im thinking of forcefully dragging some Bungie staffer into this because half these kids would fall under authoritative logical fallacy
oh, I thought you were gonna call their parents. xD
nice joke I did.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
oh, I thought you were gonna call their parents. xD
nice joke I did.
message sent to a staffer, now to wait if they come in and crush children's dreams or if i get denied
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
message sent to a staffer, now to wait if they come in and crush children's dreams or if i get denied
It also includes that so called programmer. xD
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
It also includes that so called programmer. xD
i just called on urk..there i said it, i have no fucking idea what his role is in halo's development, but he is one of the only bungie guys i've seen post in the forums
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Re: Halo: Reach Discussion
Well, considering that we've referenced Kornman a few times in the thread with links and Urk thinks that his digging in the map for the New Alexandria script was "weak. sauce," who knows what'll happen?
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Re: Halo: Reach Discussion
I am so annoyed, I have never been so annoyed, I never thought a programmer like him could exist.
Teltaur must be annoyed too. -_-
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Re: Halo: Reach Discussion
well i look at it this way, urk really can't lie to the community as that would make him look like an idiot down the road near the end of reach's lifespan (ill even save his quote should he step in).
but if he comes forth and verifies what is known as fact by people who have worked with the engines...then we'll see an end to "we need custom armor"
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Re: Halo: Reach Discussion
I already did my bit, I'm posting it everywhere...
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
I already did my bit, I'm posting it everywhere...
same
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Re: Halo: Reach Discussion
this kid is unbelievable. his "proof" would almost make sense were it not for the way halo is structured. the voting is what i cant get over though. people are saying no, but he refuses to count their "no" vote unless they provide an argument that isnt "disproven" by the OP. well, the guy running the vote IS the OP, and he has this "holier than thou" attitude about his opinion that makes it virtually impossible for anybody to get a no vote in.
but any schmo can say yes and get counted.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
I am so annoyed, I have never been so annoyed, I never thought a programmer like him could exist.
Teltaur must be annoyed too. -_-
Not really annoyed as much as I just hate ignorance. I'm completely fine when someone doesn't understand something, but when they refuse to understand that they, in their infinite knowledge, could possibly be wrong in any way whatsoever, that's where the issue comes in.
I mean, I'm not going to even try acting like I'm some expert in the Blam! engine, but even I know that he's basing everything he's said so far simply on "all game engines are the same, I know some game engines, therefore I know how all engines work"
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Re: Halo: Reach Discussion
http://www.bungie.net/Forums/posts.aspx?postID=53050624
Daily Reach population since Oct 29th
Oct 29: 1,180,634
Nov 17: 581,158
lol
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Re: Halo: Reach Discussion
Damn, it sure has taken a hit...kinda sucks
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Re: Halo: Reach Discussion
I haven't played on-line myself for awhile. It just got too annoying, for reasons posted in this topic before.
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Re: Halo: Reach Discussion
Trying to explain something to the average b.net user is like trying to teach Helen Keller how to be an eye and ear doctor: you get no where, fast.
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Re: Halo: Reach Discussion
Most B.net kiddies are stupid, hasn't this been said a long time ago, like really a long time ago.
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Re: Halo: Reach Discussion
still no reply from urk the dumbass...can't they be like EA for once and be completely heartless and crush the hopes and dreams of children
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
still no reply from urk the dumbass...can't they be like EA for once and be completely heartless and crush the hopes and dreams of children
oh nevermind him, If I were a company I wouldn't go about telling them the flaws, and kill their hopes and dreams.
It's like someone telling a 5 year old that Santa isn't real.
I hit the top topics list
Anyway, during the battle of Reach forums, many children died that day, I was glad to be the main rocket which killed them. :D
Lost Soul, was shown the way
He thanked me, as I showed him the light
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Re: Halo: Reach Discussion
Holy shit, that's the first I've been on b.net in a long time. I hope I didn't catch the stupid.
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Re: Halo: Reach Discussion
I'm done with Shock's thread. Too many rabid xbros and Bungie zealots to get a point across, there's no argument: just valid points being swarmed by a mass gang rape of weak fallacies. I don't think I've seen so much abuse of the undistributed middle in my life.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Holy shit, that's the first I've been on b.net in a long time. I hope I didn't catch the stupid.
It seems my topic is forming an impenetrable barrier against the stupid, however it is ineffective against trolls.
My post hasn't even been reported either. :D
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Re: Halo: Reach Discussion
Everyone gang up and report all idiots' posts :iamafag:
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
Everyone gang up and report all idiots' posts :iamafag:
Great idea. :D
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
Everyone gang up and report all idiots' posts :iamafag:
I approve of this post :D