I've got no idea how to do that.
Would be much easier to do it like that, though.
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I've got no idea how to do that.
Would be much easier to do it like that, though.
Make it look more like this, so he's bending into it.
http://www.majhost.com/gallery/renta...odels/this.jpg
The problem is, with your image, it doesn't show that the gun is actually where it should be, in your image, it still looks like it's in his chest, not shoulder.
Take two different renders. One with just the sniper, and one with the cyborg, and merge them together. That means you can outline the sniper completely instead of how it cuts off and makes it look like it's coming out of his chest.
10 min model:
http://i303.photobucket.com/albums/n...enderagain.jpg
The point of having a high poly model is to have extra details in the High Poly** model. The low poly can have several things removed that don't need to be there. Specifically the button like things on the side and the little extrusions arround them.
Actually you typically make a high poly model to then create a normal map out of it. So if you delete key geometry in the low poly, the normal map won't do much. If you're doing LOD models, you do it through a different approach than that. Also, for a model like the one you have there, a normal map would be a large waste of resources unless it included other important details, which is does not.
I like making the thing high poly, it makes it look awesome. :3
Disaster, im almost done modeling my weapon. :p
That's what I've been doing, I just didn't do the mask correctly.
http://img99.imageshack.us/img99/835...iconsniper.png