Page 444 of 645 FirstFirst ... 344 394 434 442 443 444 445 446 454 494 544 ... LastLast
Results 4,431 to 4,440 of 6443

Thread: Quick-Crit 2008-2009

  1. #4431
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread

    I've got no idea how to do that.
    Would be much easier to do it like that, though.

  2. #4432
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: The Studio Quick-Crit Thread

    Make it look more like this, so he's bending into it.


  3. #4433
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread


    Last edited by Futzy; July 14th, 2009 at 02:31 PM.

  4. #4434
    Dr. Colonel Unholy III Newbkilla's Avatar
    Join Date
    Jun 2008
    Location
    Ohio
    Posts
    221

    Re: The Studio Quick-Crit Thread

    The problem is, with your image, it doesn't show that the gun is actually where it should be, in your image, it still looks like it's in his chest, not shoulder.

  5. #4435
    Next time, we eat Rudolph ThePlague's Avatar
    Join Date
    Dec 2007
    Location
    Arizona
    Posts
    3,024

    Re: The Studio Quick-Crit Thread

    Take two different renders. One with just the sniper, and one with the cyborg, and merge them together. That means you can outline the sniper completely instead of how it cuts off and makes it look like it's coming out of his chest.

  6. #4436
    Joshflighter
    Guest

    Re: The Studio Quick-Crit Thread

    10 min model:

  7. #4437
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    The point of having a high poly model is to have extra details in the High Poly** model. The low poly can have several things removed that don't need to be there. Specifically the button like things on the side and the little extrusions arround them.
    Last edited by Disaster; July 14th, 2009 at 03:17 PM. Reason: forgot something

  8. #4438

    Re: The Studio Quick-Crit Thread

    Actually you typically make a high poly model to then create a normal map out of it. So if you delete key geometry in the low poly, the normal map won't do much. If you're doing LOD models, you do it through a different approach than that. Also, for a model like the one you have there, a normal map would be a large waste of resources unless it included other important details, which is does not.

  9. #4439
    Joshflighter
    Guest

    Re: The Studio Quick-Crit Thread

    I like making the thing high poly, it makes it look awesome. :3

    Disaster, im almost done modeling my weapon.

  10. #4440
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ThePlague View Post
    Take two different renders. One with just the sniper, and one with the cyborg, and merge them together. That means you can outline the sniper completely instead of how it cuts off and makes it look like it's coming out of his chest.
    That's what I've been doing, I just didn't do the mask correctly.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •