Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
I acutely find all 3 maps fine. Though Breakpoint is banshee whoring, I totaled 73 kills using it (shhh jcap :ohdear:) in 2 games of 1 Flag, Anchor 9 on elite slayer is the same as Countdown (first sign of danger = armor lock)
Tempest is fine, seems balanced.
Yeah I had a problem with the Elite Armor Lock in Elite Slayer. IT's not as bad as Countdown because of Zero Gee and the jumping, but it does become a little obnoxious indoors. What other loadout could they sub-in besides Sprint or Drop Shield though?
Re: Halo: Reach Discussion
Armour Lock is the most irritating armour ability ever; team deathmatch becomes a contest to see who can stay armour locked the longest.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Armour Lock is the most irritating armour ability ever; team deathmatch becomes a contest to see who can stay armour locked the longest.
The only problem I have with it is on Invasion Spire and that invincible shell they come out of when they stop it, not to mention the melee+armor lock+melee crap.
Elite Slayer really needs to lose the two grenades at start; give everyone one because half of my deaths are completely related to it, not to mention what other nonsense that occurs.
Re: Halo: Reach Discussion
Man, I am loving Firefight Versus so far, anybody agree with me?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
Though Breakpoint is banshee whoring, I totaled 73 kills using it
This is why I deleted the maps already, so I don't have to face this again in any playlist until they make heavy variants.
E: And don't get me too wrong...I'm not 100% against vehicles. I still like vehicles, but I don't like it when there's so many vehicles that you spend more time shooting at vehicles than people on foot. I LOVED the heavy variants of maps in Halo 3. I just wish they would do the same in Reach.
Oh and for the record, this map pack did absolutely nothing for Reach's online population.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
Man, I am loving Firefight Versus so far, anybody agree with me?
No. It could be good but their gametype settings are broken and can be exploited.
Re: Halo: Reach Discussion
Still haven't bought the map pack, doubt I will be. I got tired of this game long ago. I don't think the map pack is worth buying for X amount it costs. I'll start playing it again when it becomes less serious and more fun when you're not playing with friends.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
This is why I deleted the maps already, so I don't have to face this again in any playlist until they make heavy variants.
Stop rage quitting. You whine like crap every time you think something is broken. There is a Splazer one the frozen side easy as crap to get to, a Grenade Launcher inside the caves of the structure parallel to the frozen area, and a Plasma Launcher on the overhang over where the flag spawns. You honestly can't tell me there is nothing on the map that can destroy vehicles, not to mention you have plenty of other vehicles to help. In addition, if you're dumb enough to stick out in the open like a moron firing away at a Banshee then you should get bombed just for being stupid. The pilot deserves the kill for that same reason. To score on Breakpoint in CTF, you need to be fast with the hog and pick up the flag carrier. Sure you can use the side passages, but if you have no teammates covering you then that's just a fundamental of any objective game that needs to be taken into account. Obviously you won't go on freaking sprees as the best player when you go for the objective or are even trying to just eliminate other players; those other players are trying to do the exact same thing. The maps are a lot more fun than you happen to think is what I'm saying; you just play a few games of each, declare they suck, and delete them until you have your way. I'm not saying this to defend Bungie, I'm saying this because I'm sick of people declaring something sucks and giving up on it because they ragequit. It's part of the game and it's easy to adjust to.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
-clipped-
Power weapons don't help when only one is allowed on the map at a time and the opposing team has it. It also doesn't help when you are holding one and a vehicle kills you before you can kill it, and then you need to wait for it to respawn and pick it up before another person does. Also, I wasn't singling out CTF, although I don't understand why it has become a standard to include 10 vehicles per team in CTF games. Whatever happened to two warthogs and two mongooses per team?
The reason I've given up on the maps already is because Bungie repeated the same fuck-ups that made playing on the stock maps anti-fun. Sure, it is a different environment, but if I can't play a single game without one guy getting 40 kills in a vehicle while camping the base and inhibiting the opposing team from spawning, then it's still the same bullshit that turned me away to begin with.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
Stop rage quitting. You whine like crap every time you think something is broken ... It's part of the game and it's easy to adjust to.
Quote:
Originally Posted by
DarkHalo003
The only problem I have with it is on Invasion Spire and that invincible shell they come out of when they stop it, not to mention the melee+armor lock+melee crap.
Elite Slayer really needs to lose the two grenades at start; give everyone one because half of my deaths are completely related to it, not to mention what other nonsense that occurs.
:lmao: