http://img196.imageshack.us/img196/2...net1024768.jpg
A file cabinet.
Printable View
http://img196.imageshack.us/img196/2...net1024768.jpg
A file cabinet.
Looks nice but in what situation would the file cabinet have been in to get so many scratches?
Un-needed/ bankruptcy. Throw it away basically.
Come on, you've played CS, all sorts of things happen in office buildings.
That being said...
STOP WITH YOUR INSANELY LOW POLY STUFF haha
Also, the scratches and such are a bit excessive, take the side of the cabinet for example.... there is an area of non scratched in the middle that's just surrounded by scratches. The side of that poly near the doors is okay to scratch up, but... the side near the wall or the top of it?... that's just silly.
I agree with this.
If you were trying to practice the workflow and texturing, that is fine, but it doesn't seem like you have looked at any references for this. It looks like there is a pool of scratches on the side of cabinet, making it look more organic.
If you were going for a Fallout type art style, you're getting there, but as LJ said, just too many scratches.
Lastly, you'd benefit from following the workflow properly, and creating higher-poly, low-poly meshes.
Looks good so far. Nice to see you remembered that the front road wheels are slightly apart from the rest.
God legionaire, why would you not model the magazine feed into the gun? didn't you expect someone would do a retarded reload animation? how could you be so thoughtless?
Note: the above animation and comment associated with it are not meant to be taken realistically. I did this animation as a spinoff of tf2's scout pistol reload. It is unrealistic, and if you did this in real life you might die. It was an experiment with intent to expand my style. Crits please.
Noticing that this animation plays too slow in chrome, and too fast in mozilla.. but you get the idea right?
E: origin image added by request
Icee ur epic!
E/I cant + rep you. :(
Man I really gotta help you with those render settings D:
During the guns clip-out idleness, the right thumb should be on the bottom of the trigger guard rather than curled up in space. And on the slide pull, the left thumb just looks a bit sloppy. The left arm also snaps a bit at the end, but all the other finger movements look clean to me. Great job, sir.