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Thread: Quick-Crit 2008-2009

  1. #4631
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread



    A file cabinet.

  2. #4632

    Re: The Studio Quick-Crit Thread

    Looks nice but in what situation would the file cabinet have been in to get so many scratches?

  3. #4633
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Un-needed/ bankruptcy. Throw it away basically.

  4. #4634
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Come on, you've played CS, all sorts of things happen in office buildings.

    That being said...

    STOP WITH YOUR INSANELY LOW POLY STUFF haha

    Also, the scratches and such are a bit excessive, take the side of the cabinet for example.... there is an area of non scratched in the middle that's just surrounded by scratches. The side of that poly near the doors is okay to scratch up, but... the side near the wall or the top of it?... that's just silly.

  5. #4635
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Llama Juice View Post
    Come on, you've played CS, all sorts of things happen in office buildings.

    That being said...

    STOP WITH YOUR INSANELY LOW POLY STUFF haha

    Also, the scratches and such are a bit excessive, take the side of the cabinet for example.... there is an area of non scratched in the middle that's just surrounded by scratches. The side of that poly near the doors is okay to scratch up, but... the side near the wall or the top of it?... that's just silly.
    I agree with this.

    If you were trying to practice the workflow and texturing, that is fine, but it doesn't seem like you have looked at any references for this. It looks like there is a pool of scratches on the side of cabinet, making it look more organic.

    If you were going for a Fallout type art style, you're getting there, but as LJ said, just too many scratches.

    Lastly, you'd benefit from following the workflow properly, and creating higher-poly, low-poly meshes.

  6. #4636
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    WIP: M1A1 Abrams Battle Tank: I'm going to make the treads soon and then start on the body. I'm going to make it as accurate as I can to the actual tank. C&C.


  7. #4637
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks good so far. Nice to see you remembered that the front road wheels are slightly apart from the rest.

  8. #4638
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    God legionaire, why would you not model the magazine feed into the gun? didn't you expect someone would do a retarded reload animation? how could you be so thoughtless?




    Note: the above animation and comment associated with it are not meant to be taken realistically. I did this animation as a spinoff of tf2's scout pistol reload. It is unrealistic, and if you did this in real life you might die. It was an experiment with intent to expand my style. Crits please.

    Noticing that this animation plays too slow in chrome, and too fast in mozilla.. but you get the idea right?

    E: origin image added by request
    Last edited by ICEE; July 25th, 2009 at 09:41 PM.

  9. #4639
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Icee ur epic!

    E/I cant + rep you.

  10. #4640
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Man I really gotta help you with those render settings D:

    During the guns clip-out idleness, the right thumb should be on the bottom of the trigger guard rather than curled up in space. And on the slide pull, the left thumb just looks a bit sloppy. The left arm also snaps a bit at the end, but all the other finger movements look clean to me. Great job, sir.

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