anchor 9 is a great map. still dont understand the attraction of snipers only GT in reach since the thing is hitscan
Printable View
Played it again, this time it was Multiteam and headhunter...still not really digging it, but I'll give it a few more games. I think it fits more as an objective style map. I'm not so sure about slayer. Still haven't bought the DLC yet, playing on a friend's console.
Dunno if this is where I should post this, but I think I'd post a link to a thread of mine on Bungie.net that links to a video clip I made today :
http://www.bungie.net/Forums/posts.a...tRepeater1-p=2
Suffice to say that humanity is now fucked :)
Lmao that's a good one hotrod. I also like how it SPUN downwards
fake +rep
e: I would acutely render it in HD if I didn't spend 2 minutes yesterday lol.
I'm working on an Invasion map set on Tempest. It's actually a very clever map that does lean surprisingly well to almost all gametypes, ohoho!
And yes I was, I got so irritated because it was laggy and spam happy
And the other bullshit game of Sword Base consisting of the other team camping, could only use power weapons to win, spam happy, armor lock, active camo wielding sword/shotgun. You name it the other team did it in that game, blah.
Oh well on another note I play FF (not Score Attack) by myself, set my region to South Africa, log in my guest, get a game of me and my guest, sign out guest, and have almost 3 whole sets to myself without having a quit ban. I hate people getting mad when I can get a wraith and blow it up with anything they have.
It's been over three months since release and my Bungie.net service record still doesn't show my Spartan. What could possibly be taking them so long?
I'm looking forward to an Invasion map that's more innovative than linear. I think Tempest would be a good map for it.
My brother has occupied by Xbox with Red Dead Redemption, so I haven't played since last week, but has anyone seen a difference in the amount of quitting/AFKing since the new update Bungie has put into place?
Reach Sucks.
I hate it, like it is incredibly slow paced.
Blame Stosh. He's probably waiting for the game's population to die down so that the servers aren't being hit as often :downs:
See below
^. Nothing has changed yet. Merry xmas, Santa got you some idlers. I only play to get the daily challenges now then get off and play some other games that aren't Reach now.
Right now I'm only playing untill I get Blops.
I'll keep going back and forth between the two.
Lol I'm not mad, let me clarify that kid! xD
You guys can ban me from your pathetic little nerd site now, thanks :-)
i was complaining about how much spam was coming from that one match i DID participate in said match but the point im trying to get across is that even though it wasnt elite slayer there was such a ridiculous
you need to read it better next time. hte point of my complaint is people need to simmer down on grenades and possible start shooting their guns more often
Nerf grenades a bit then for most playlists? People aren't going to just simmer down on grenades. If anything, I'd make it to where in Arena you'd have to find the grenades before you could use them or limit it to 1.
I've seen more Heroes and Field Marshalls lately. The anti-boosting hasn't been enforced yet it seems.
No, the anti-boosting stuff has been implemented. It's just that they are using a cheap and extremely unreliable method of detecting boosters. My guess is that they are picking up people (and guest accounts) who had 0 kills. So now if you are boosting with guests, all everyone does is get like 5 kills per account while the booster gets 80. Or, if you are AFKing in Firefight, you just get 10 kills and walk away for the rest of the game. There's plenty of people doing it.
But, that's pretty much the only way to detect them. If they were to solely base the game off of your "kills over time" graph, they would innocently ban A LOT of BAD players. My friend's brother is 18, but he is probably worse than a 5 year old. He averages like 3 kills a game and always goes about -20, but he always goes for the objective. His kills over time looks like he idles the entire game, but that's because he can't kill.
As long as they get the boosters who AFK all day then at least one battle is won. That's the way i see it at least.
I hardly call it "a battle won" when the same people who AFKed all day are still doing it, but now in a slightly different fashion.
They should add a distance traveled tracker (that monitors actual distance, not based on how long the biped has been running...into a wall) on top of their input tracking, on top of their kill tracking. They'll hit the ones who just have their jump button tapped down while missing the ones who find themselves a nice snipping spot and just camp it out.
They do track distance traveled with race games, so it's probably possible to record with a title update (if it's not recorded in the stats sent to them already).
Combined with kill statistics, it should be pretty accurate. If someone camps the entire game and doesn't move, they'll probably still have enough kills. Or, if someone sucks at killing but is extremely good at being a moving target, they will have a lot of distance. The only issue I can see with that is if someone rubberbands down the forward stick. :-/ In a map like Hemorrhage, you would start walking across the entire map every time you spawn.
Just thought this deserved being mentioned here.
Quote:
Do you know why the casual's are better than the profag competitive gamers?
Whilst the competitive players are busy complaining about the casual's. the casual's don't even bother wasting their time and just play the game.
And yet, it's the competitive players who lack the skills to evolve their tactics to a ever changing game set, whilst in their own ignorance try to meld the game they're so focused and fanatical about to their own personal depictions of the "perfect" game.Quote:
Posted by: Stardriver 1
Well, "casual" has a negative connotation. It's used by players that want Reach to be a game that it's not. Only "casual" players like Reach. Therefore, if you like Reach you are a "casual" player.
Once being labeled as "casual" you can be dismissed as "unskilled","ignorant","fanboy","stupid",etc.
See how that works?
See how that works?
And yet it's the "casuals" who ignorantly group people like me who simply dislike Reach in its entirely with the ultra profag competitive gamers.
Derp.
I don't understand gamers these days. If someone don't like a game, if it's leading to infinite frustration, why are the hell do they playing it? I play video games to wind down, not to have more shit to be stressed out about. I mean, I'll do my damned best to get as good of a score as possible, but I'm not gonna bitch about shit if I lose. A game starts frustrating me, I just go play something else.. I mean, really, is it a complex concept?
E:
"why the hell do they playing it" is now a meme. so sayeth the m00k.
Because most gamers who say they hate it are just rage posting because something didn't go their way. It's becoming more and more common too. Why do people get so royally pissed about stuff that's supposed to happen?
Now things like spawn camping are understood frustrations though.
because they either dont have another competitive game to play, or theyre complaining about a certain element of the game that they dont like. pick any specific complaint in this whole thread, take the person who typed that complaint, and have that specific thing happen to them a couple times in a game. see if they dont rage a little. i know when i play games, its specific things that make me flip out, but it doesnt mean i dont like or enjoy the game.
If you're talking about me, I don't play Reach anymore and haven't for quite some time. It wasn't what I wanted from a Halo game, and was really disappointing coming from Bungie.
However, that doesn't mean I'm not allowed to keep discussing it. If people want to go in a forum thread so they can ejaculate all over a game, they're going to have to deal with critics too.
tl;dr complaining about complaining is hypocritical. There will always be someone who doesn't like something. Deal with it.
Bungie's still seems a bit bitter about Pelican-gate, judging by the latest podcast. A post titled "do you want to fly the pelican?" contains instructions for how to fly the pelican (which it actually didn't)? Madness! You fiend!
lol
Funny, the post wasn't titled "instructions on how to fly teh pelicanz"!
Not my fault they want to keep digging at that scar. Will have to give the podcast a listen later.
http://ramparts360.files.wordpress.c...ot-a-crook.png
Watch there be a legendary ending that no one has found yet just like that scenario. Watch it be under the captions "Poo poo ca ca pee pee."
IIRC there's no difficulty check scripts on Lone Wolf other than for AI, and AFAIK scripts can't check the condition of skulls.
Summary: there is no legendary ending.
This does raise a few pointers, but I have reconsidered there being a legendary ending since this IS Bungie's last Halo game and they really had no clue as to what would start next in the series (after Halo 3). In other words, they would have have to been ordered by MS to implant the teaser ending since MS is the only producer for Halo, now that Bungie has decided to move on.
well they did that with halo 3. like they said, we know what happens after reach, and reach is destroyed along with everyone on it, so what could you possibly tease toward?
if anything, that last scene with the pillar of autumn was a teaser for that halo 1 remake, if it ever happens.
No, it was one in outskirts, I think it was for iwhbyd skull. It was some crazy shit like having black eye on solo, going through the level without loosing your shields, hitting a trigger volume and then once out of every 7 times it would work, it was random too. Fuck give me a break no one would have ever found that out.
That was Halo 2. This is Reach. Skulls are no longer ice cream and they don't have a function which checks the current status of a skull.
There is no legendary ending. I don't know how many times this shit has to be fucking said. They explained in the legendary edition commentary that they replaced a unique ending with Lone Wolf. Lone Wolf is your fucking legendary ending. That is all.
Too bad Lone Wolf was a terrible way to end a game.
I think lone wolf could of been a hell of a lot better if there were multiple ways to end it (all resulting in you dieing). Like if you die rather fast, it shows him not putting up much of a fight, or if you last more than a set amount of time, the ending changes to show him running out of ammo and just getting overrun. All branches of the ending tho would result in him dieing, so it doesn't necessarily change the fact he's dead other than how he died.
Or better yet, the long you last the more different types of covenant show up.
for instance you die early you see grunts and jackals in the cutscene, little longer you get the standard one with elites, little longer some brutes and then finally you see him taking on all of the above plus a few hunters.
I think Reach would've been better if Lone Wolf just didn't exist. Why did Six wander into the middle of nowhere a few hours after the end of Pillar of Autumn? What about all of the nearby marines at the dock? Why didn't he regroup with them? Couldn't the army still use his help? What's Six trying to accomplish? What are all those Spartans doing there? What were they trying to accomplish? How did a squad of badass supersoldiers all die like that? What's the point of having players get invested in their own personal Six if he does nothing important until the very last level and dies for no clear reason hours later? How is the message of hope at the end supposed to be any sort of reassuring while staring at your own corpse?
THIS. I wish there weren't the outer boundaries so soon just so you could actually Hijack a Wraith. I also wish the AI didn't go from Minors to Generals and it just stayed Generals/Ultras. That was also a major flaw with the level. I think it was just Bungie being like "Let's throw this in for one last hoorah," which is okay for it being the last level for their Halo series.
For a real send off, lone wolf should have been a warthog race.
Even if six died by some stupid way.
Lone Wolf should have customized settings, random different AI fighting settings, random AI/cut scenes at the end. Really it should have been a customizable ending and could add the option to fight with other spartans that eventually die helping you or when your about to die in a cutscene fending off until they die.
It was also disappointing when they boasted how big forge world was when in reality it wasn't.
Forge world is pretty darned huge o_o Especially compared to any previous Bungie maps. Sure, some other games have larger maps, but really? I'm not complaining about that of all things.
Lone Wolf felt to me like it was just meant to get people excited for Firefight once they finished SP. I agree with Arteen; you die for seemingly no reason whatsoever. Is this supposed to be significant?
It seemed to me as though Lone Wolf was just an interesting way to make your character die. That way they don't need to put in a bunch of bullshit to explain where Noble 6 goes and all that.
For a game in which you have scripted cutscenes showing each character die, at least you had a chance to personally survive. Granted, it might not have been the coolest best thing evar made lulz, but it was a nice touch of user control over a scripted storyline.
And Con, you've delivered your package, and then you're screwed. Meaningless? Maybe. But not for no reason- I've survived on easy for 45 minutes before I got bored, so you can definitely survive. It doesn't just kill you off randomly.
It's not that the game kills you off randomly, rather that the story kills off Six for no apparent reason.
I played through Heroic co-op the first time. My partner got on the turret only to get killed a few seconds into the 'level', so I ran around for half a minute trying to get my partner to respawn, then gave up and let myself die because fuck this. It's probably not how Bungie intended players to experience Lone Wolf. I guess Six had just as much motivation to continue fighting as I did.
Well, remember the intro scene? Carter told Six "no more of that lone wolf stuff" when s/he joined the squad. The way I see it, after completing his/her objective, seeing everyone in his/her squad die, and realizing just how screwed Reach (and subsequently, s/he) was, s/he decided to go AWOL and go down doing what s/he did best: kicking ass alone.
I agree that there could have been a much better ending, but I see the logic in it. Personally, I would have liked to see some expansion, like a vehicle chase or something. Some form of progression.
A Warthog run (just to remember the good times) that would lead to the Lone Wolf level we currently have would have been awesome to have I think.
This.
Had we had a warthog run where we saw the phantoms begin to land at the dock and decided to flee, that would have been awesome, they could have linked the lone wolf part to say the warthog is hit by a phantom chasing you and you're flipped out and left to defend yourself.
Also...
http://www.youtube.com/watch?v=JKg6C7dZNv4
I got to General today by doing straight firefight all day and no idling. Now I can wear the true fishbowl helmet.
That video is awesome.
Wonder what this is going to be.
Oh shi-
A countdown. This is serious business people.
Edit: Just pointing out that that's a .org website and not the .com website Bungie has up.
http://bungieaerospace.com/
http://bungieaerospace.org/
Didn't even know Bungie put up a website for it.
Going to be something fan made. Bungie uses the .com variant. HBO already has the bungie.org domain, so I don't see them being the ones. I'm sure it's just another person trying to take a stab at building a community; it'll probably turn into a page that says it's covering the game as news comes out. But we'll see in a couple days
e: didn't see the last few posts before posting
Status has changed.
Also.Quote:
1 day, 18 hours, 26 minutes, 44 seconds
userID:2794
downloading request... 17%
Decided to brush up some video editing now I've got power director installed again.
Now you're probably wondering what's different?
Well this is more of how I think the intro cut scene should have been like.
http://www.youtube.com/watch?v=IjWtMwRwSgY
I swear if the next game Bungie or 343 Industries makes tries to mimic Halo 1 in any way without it being a remake, I will go ballistic. I don't play games that mimic other games; if that were the case, I'd play the original game. In other words, I'm seeing more aspects of Reach that Bungie tried to turn into a Halo 1 reincarnation, namely the explosion radius of explosives and some other things. This isn't so much a complaint as it is me simply being irritated by horridly oversized explosions in Invasion; Banshee FRG is a nuke, the Wraith Mortar goes through walls, and the obnoxiously large plasmanade explosion can kill you even if a barrier is supposed to protect you. This is really just a rant, but if there was anything in Reach I think that should be toned down if possible....
How about they remove all Forgeworld maps from matchmaking? I can't think of a single one of those that I enjoy playing.
Called it. Didn't even need to reverse engineer any scripts or assembly :p
Maybe you just need to play Forgeworld maps made by people who actually have a clue about level design (i.e. not the bungie ones).
Check sever's fileshare and mine to get an idea what I'm talking about.
http://www.bungie.net/Stats/Reach/Fi...layer=sever323
http://www.bungie.net/Stats/Reach/Fi...r=friedmetroid
Changes are apparently already live.
I didn't see it say they would make changes to Elite Slayer per the Armor Lock class, now it's the Plasma Rifle instead of the needler. It's like shoot them with a plasma rifle and switch to a needle rifle or so.
http://www.bungie.net/Stats/Reach/Fi...x?fid=12146221
Check the film out. It's really weird with a plasma rifle in MM.
Wait, so it's the Plasma Rifle, and not the Repeater?
About time. I hate the Plasma Repeater with a burning passion.
This is the exact change I was hoping for, replacing the AL loadout's needler with the plasma rifle, and reducing it to one initial grenade. The plasma rifle is awesome. I hope it makes its way into Invasion, or general matchmaking.
Good thing you can still pickup another plasma around the map and from dead dinos :3
e: No one seems to be talking about the community maps. So far, I've play all of them save for about three I think. The only map I don't care for is Elevation. Its design seems to place too much emphasis on the jetpack loadout.
All I know is that the Plasma rifle combo is this really
Shoot plasma rifle to drain enemy shields
Melee (or armor lock or afterwards)
That's how it turned out to be, or you can just pick up a needler off the ground and it's like it all over again meh.