Why? It gives you more shots than the plasma rifle does before "overheating" and actually doesn't truly overheat. Also, it looks cooler than the Reach Plasma Rifle (though the Halo 3 version tops it).
Printable View
The Plasma Rifle and Repeater have the same kill times though. At least, that's what I've found out through testing.
I use it because it sounds cooler. I never liked how Bungie switched to a "bew bew bew" sound for the plasma weapons after the first game.
I also love the AR. Firing it in bursts makes it one of the most effective guns in the entire game, more effective than most people realise.
@Warsaw
More shots ≠ more power.
Before I even drain the shields of another person with an Assault Rifle my shields are already down and I'm losing health. That mixed with having to lead my shots only decreasing my chance of hitting the person. Really the only way to kill the person would be to hope their controller disconnects or melee them after immediately draining their shields.
Also, I too hate the new plasma weapon sounds. Instead of sounding like an alien weapon they sound like a gun being fired underwater.
I liked the original Assault rifle, but both its successors are just irritating as all hell. Automatic weapons in Bungie games were never meant to be accurate, stop trying to make them that way!
fake e: before anyone comments that firing in bursts is not spam, it is. It's just mid range spam. read: battle rifle
Is it just me, or is the Plasma Rifle basically useless in matchmaking? :/
I just used it in multiplayer for the first time today...and yeah...
Quick burst + punch = easy kill
I use it up close and personal though. I would never use it at mid range except as a last resort. Half the time I end up just depressing the trigger and unloading.
Also, the original assault rifle worked very well in bursts, too, on PC (Xbox version was a goddamn laser beam). What are you on about?
@Annihilation: wait, are you talking about the AR or the Plasma Repeater now? The Plasma Repeater was just as effective as the plasma rifle as I recall it, and actually had a slight edge since it was never out of commission 100% while it cooled.
Yeah, Ziggaurat has waaaaaayyyyyy too many power weapons to be enjoyable. I mean, I'm glad to see the FRG appear in non-invasion multiplayer, but when it's combined with the Hammer, Focus Rifle, Concussion Rifle, Shotguns, Grenade Launcher that are all being used by one team...well...let's just say that us, the team without those weapons, really aren't having the best of time :S
Is that the map which is right by the waterfall and is basically shaped like a square? I was having no luck using AL on that map, as my team mates were typically no where around me when I was attacked. So I switched to sprint and just started running up to the other team and punching them.
I haven't played, but from what I gather, Bungie wasn't being very picky with this selection of community maps. I heard one has weapons with fixed physics. It suggests to me that every contest entry that wasn't DOA is going to get a turn at the whipping post.
Speaking of the contest, my BTB entry has not even been downloaded yet.. My CTF entry had 2 downloads almost immediately after submission. My guess is that we aren't going to see big team or invasion community maps for a while.
Community Slayer is fun so far. The only bad things I've experienced are lag and quitters, but otherwise it's a bright side to matchmaking.
Yes, but PC doesn't have the same level of auto aim I don't think. I can spray like a motherfucker on XBOX and take a man out in less than three seconds with half a magazine at mid-range using the MA5AB. You can't do that on PC.
halo 1 xbox had a 90 degree field of view, while pc has a 70. idk if that affects anything, but its noticeable.
the assault rifle difference between pc and xbox might be because of the leading required in pc
Nope. I'm very good at leading, almost infallibly. Only time I have trouble is when someone uses one of those complicated strafe patterns, and that's kind of the point of said pattern.
On the other hand, I thought the 90 degree FOV was only in split screen modes. Single-player still has tunnel vision.
Actually you can, on LAN, where the autoaim (bullets come closer to target when the reticule is red) helps you.
I had a LAN game with my friend 2 weeks ago on PC without sniping weapons (that was the first time he played Halo). The assault rifle is a beast on LAN. It's actually very accurate if the reticule is red. I could kill my friend with half a magazine with no bullets missed at 20 meters. You can't do that online, at least not on moving people.
Blame it on the netcode. :\
They are updating the spartan player models now.
http://www.bungie.net/stats/reach/pl...IIgYYXx$GJnw==
:haw:
Well, in that case...
http://www.bungie.net/stats/reach/pl...iPgb8-0Qsxrg==
Wait, so now they are trying to make it look closer to the original Mk. V in Halo 1? :confused:
http://www.bungie.net/stats/reach/pl...zylYO5M$r2kpM=
Yep, totally updated.
Probably have to play the game to get it to change. Mine is still outdated.
I like these ones. Haha, the warning stripes are still on the boots.
My armor updated.
http://www.bungie.net/stats/reach/pl...zylYO5M$r2kpM=
I <3 my Bionicle chest.
E: What's with the fin on my shoulder?
That would be your knife, good sir.
Anyone else feel rocketfight appears more than sniperfight? Anyone else really wish it was the other way around?
More people would prefer to blast everything to bits than to snipe. I agree with you but sniperfight sucks when the connection is bad. (which it usually is)
They should just remove rocketfight from regular FF when Arcade comes out >_>
<_<
So? :trollface:
The connection is never bad when I play Sniperfight, so I don't mind it :S
I'm not seeing anything on bungie about arcade..
It's in the BWU http://www.bungie.net/News/content.a...news&cid=30267
Scroll down.
Anyone see the contest to win the star nameplate?
Link
Anyone else besides annihilation and I who wasn't getting shit for Return of the Mac? Normal nor legendary would increase the counter.
I wasn't when doing the mission Nightfall, and Long Night of Solace but I switched to The Package and it worked, dunno what's wrong with it.
Well, today my friend and I were doing the weekly challenge on The Pillar of Autumn, and we decided to go and get the "If you came to hear me beg" achievement at the same time. I can't count how many times I killed that stupid Elite at the beginning without getting the achievement, but once I noticed that none of those kills counted towards Return of the Mac...well...I wasn't happy :P
In short, it didn't work for me either.
My Elite kills on Winter Contingency counted just fine.
http://www.computerandvideogames.com...VG-General-RSS
Between Bungie Aerospace, Seven Seraphs, New Monarchy, Osiris, and Dead Orbit, I don't think a single one of those trademarks would make a decent title for a game. Dead Orbit is too similar to Dead Space.
They look like code names to me.
You know, Bungie themselves never said what platforms this was going to be on, only that it's multiplatform. The only thing we really know for sure is the Xbox and PS.
I've read at a few places that it's gonna be on PC as well. Then again, we'll never really know until the game is officially announced.
Fistfight is the most fun I've had in Reach since probably the initial release
In that case, I think I'm gonna buy it on 360 then :P
Depends on how close Activision has them on the development leash. They might give equal polish to the PC version or they might be forced to not spend as much time as they would like to because they have to start on the next game or have a holiday release.
I'm pretty sure development is solely left to Bungie themselves. Bungie split from MS to look for a publisher, not a new boss (albeit, they still talked to MS about being their next publisher, but you know they wouldn't have supported PS3 development).
I'm also pretty sure they're going to keep their tech on lock down so I don't foresee them asking Activision to (hire someone to) develop a PC port.
Their agreement with AV is only for this Aerospace game. They're free do to whatever with whatever else they come up with. Bungie is owned by it's employees, not schmucks in suits (tho, there may be a couple of them in different attire at the office)
Not about Activision hiring someone to develop a PC port, I was thinking more along the lines of Activision wanting Bungie to have a game out by a certain time. Though if Bungie truly is free to do their own thing, then I have hopes for a good PC port.
That said, Gearbox did a fine job with the Halo PC port. I read somewhere that it was some last-minute Microsoft changes that made certain aspects less than equal to their Xbox counterparts (notably, missing shaders and bad netcode).
I don't know about the missing shaders, but the netcode issues were due to Microsoft forcing Gearbox to make the game 56k compliant. Really, the netcode isn't that bad anyway. Sure, we all complained about it back in the day, but compared to the random BS you get in more modern games Halo's netcode was remarkably consistent. As long as you lead properly, what you do is what you get.
Shaders/particle effects/cubemaps weren't missing from the game, they just weren't implemented. Cases in point: assault rifle, Fuel Rod Cannon, Shield Door on T&R, Flag Pole, Jackal Shields.
And yeah, I actually prefer Halo's netcode to the lagtastic bullshit shenanigans I see in BC2.
You can never tell with Bungie. If it's an MMO, then they may just try to make it the first widely accepted console MMO, however, i'm not sure how it will fair.
i think we just need to have gearbox work on ANY halo PC port.
liking what they did with E slayer in Reach, no more AL nade spam (not as much anyway)
Now if only they can do the same with regular slayer.
But grenades are evil.
Well, looks like the Forgetacular contest is over. I just glanced at the winners and saw that JoeSki guy won a category. What are the odds, huh? The very first community member that somehow gets his map into matchmaking also wins the contest with another of his creations. That just looks shady from a number of angles and I didn't even participate in that category.
Oh well, if I'm going to get pissed off about the contest, it won't be because of that or not winning. If I'm going to get pissed off, it would be over the fact that one of my entries is still sitting at 0 downloads. Turns out I'm not pissed about that, either. Even though it's bullshit.
E: Turns out they don't download from the File Share; they get it off the server's back-end. That possibility had occurred to me, but I guess I kind of dismissed it, because it seemed like the easiest thing to do is just a straight download. So, that answers that.
Unless they are lying! DUN DUN DUUUUN!
but you're too busy playing black cops which is an incomparable game due to there seems to be no other game to compare it to.
while i've been playing a mix of AC:brotherhood, gears 2, and Fo:NV on the xbox (PC has me doing SCII,TF2 and a few other games)
Reach still suffers from nades which makes me a sad panda
You have to many vidya james.
And Armor Lock doesn't help with the grenades that much.
Armor lock is more of some tramp who only puts up with some of the shit in life then when you really need her to be there she's left you for another man.
Bitch.
Ironically most of those free to play indie games (Sauerbraten, Wolf team, Combat arms) all have perfect hit detection, regardless of lag. you'll often get simultaneous kills, but hey it's fair for both players..
halo pc's netcode just pisses me off.. not just the hit detection, but everything in general, the lack of AI, triggers, all that
^ That's what made AC:B amazing. I never ONCE found myself raging at that multiplayer. Whenever I was scoffing at something it was myself for being to hasty or etc.
This is true. Even though Halo games are a bit "Crazy" (can't think of any word besides it) half of the time, the map designs always have a good tinge too them in some way. CoD's maps are always cramped and junk and have that "LETS PLAY THIS REALISTICALLY LOLOLOLOL" type of design. Sorry, but I like the imaginary designs that Halo has thrown forward with their maps, Halo 3 especially.
Really? I didn't like Halo 3's map designs because I felt like they were trying too hard to be like CoD maps. Tons of random geometry sticking out everywhere to make grenade bounces gay, and no real sense of flow to most of them. The big team maps were good (except for the inclusion of the damn laser) but the small team maps didn't hold up as well IMO.
Halos 2 through Reach as wholes don't hold up as well, IMO.
I don't know, I actually thought a lot of Halo 2's map designs were really brilliant. Especially once the DLC maps started coming out. It's like Bungie knew exactly what kind of game they were making maps for and tailored the designs perfectly to that style of gameplay. Which is exactly what felt missing from Halo 3's maps.
I played a lot of Halo 1 for looks, and Halo 3 for gameplay, so I guess I'm jaded, but I didn't mind H3 at all. In fact, I prefer those maps over a good many of the Reach ones.
Halo1's were alright, but people usually enjoy the originals simply because H1 was the first Halo/Nostalgia. Not to say there weren't maps that were great. Timberland and Sidewinder are quick reminders of good H1 maps.
Halo3's outside maps were the best ones out of all of them in my opinion. Bungie just does a great job at capturing the wide-open environments. I don't count Isolation as open though, if you know what I mean.
well, bloodgulch is kind of halo 1's signature map. if it wernt for needing to lead, i can see the start of each game being everyone on each time rushes for the sniper on top of the base, one person gets it, they get team killed, and then whoever ends up with the sniper shoots across the map at the other base racking up alot of nice spawn kills.
hell thats the start of most blood gulch games minus the spawn killing. thats just bloodgulch though. the only other map i can think of with a seriously game breaking issue is... i think its damnation, where theres a teleporter to the blue base. you can go through the teleporter and throw grenades, then go back through and snipe down at the place the grenades just blew up, leading to massive spawn killing.
But as a testament to everything else in the game, both of those maps remain quite playable even with that stuff going on. Get creative and you will survive.
^ It's not a nostalgia issue. We play Halo CE because we confer that it is better because we have more fun on it. There's a reason I got rid of Halo 3 and Reach, more than half the time they were garbage.
E: Also Timberland was terrible.
What Reach really needs is more maps like Valhalla, Waterworks and prisoner.
I personally think Valhalla was a brilliant map among the other medocre maps that came with Halo 3 especially when you played it on big team.
I agree, Valhalla was brilliant. The only thing it needed was a slight change in weapon layout.
Valhalla was a great map, probably one of my most favorite of all time. If they remade it, I'd probably play more Team Slayer simply for it.
I was saying that SOME people are drawn by the nostalgia factor with Halo 1's maps (LAN parties back in the day). Obviously I can't hit on the money what everyone thinks are good maps. I thought Timberland was fun. People obviously differ. I bring the argument back around just because I'm tired of Bungie/343/whoever constantly trying to draw inspiration from the original. Some times you just design maps, kind of like how you just write songs.
Ftfy.
But honestly, some of the maps existing in reach are to say the least not exactly the best.
I mean What went through their minds to think that grabbing sections from campaign and moulding them to fit multiplayer was a good idea I'll never know.
even the worst maps in Halo 2 and 3 were better than some of these sections.
Who honestly enjoys playing waterfront in firefight?
If only one map was to be returned in a pack I would hope it to be Valhalla, the armour abilities would suit that map down to the ground.
I just hope for future map packs they make maps which are entirely independent from the campaign areas, I seriously don't want to see another map like anchor 9 based on the station but played out like the pit.
Basically everything here. It makes me wonder what would've happened if Halo 3 and Reach combined for gameplay. No Equipment in H3, but Armor Abilities instead. No wiggy AR and melee, but the currently somewhat balanced AR and Melee in Reach. What if the pistol would have been the golden gun in H3 like it is in Halo Reach (golden gun is used lightly here)? I think Halo3 suffered from the lack of a few things and that Reach's assets could have perfected some of Halo3's lackings. If Halo3CE ever happens, then I definitely have an idea of what I'll do to change things up a bit. No doubt about it.
I never understood what people see in rat race. It's just a clusterfuck of grenade spam with some pistol strafing thrown in. Fun on CTF and other objectives, but a bit too mindless on slayer.
If you know how to work the map, it's amazing. The key is in the tunnels. Mindless is the very definition of Slayer, at any rate.