Quote Originally Posted by Warsaw View Post
Shaders/particle effects/cubemaps weren't missing from the game, they just weren't implemented. Cases in point: assault rifle, Fuel Rod Cannon, Shield Door on T&R, Flag Pole, Jackal Shields.

And yeah, I actually prefer Halo's netcode to the lagtastic bullshit shenanigans I see in BC2.
Ironically most of those free to play indie games (Sauerbraten, Wolf team, Combat arms) all have perfect hit detection, regardless of lag. you'll often get simultaneous kills, but hey it's fair for both players..

halo pc's netcode just pisses me off.. not just the hit detection, but everything in general, the lack of AI, triggers, all that