Re: The Studio Quick-Crit Thread
I did learn, and it didnt come out great. Im sticking with modeling mostly, not really efforted to learn to texture.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
I did learn, and it didnt come out great. Im sticking with modeling mostly, not really efforted to learn to texture.
Then you didn't try hard enough. Stop making excuses, and don't bother showing work that isn't yours. Editing a screenshot to fit a basic UV doesn't count as being your own work.
Re: The Studio Quick-Crit Thread
Shaders v2
http://screenshot.xfire.com/screensh...130e5c6487.png
http://screenshot.xfire.com/screensh...282adbc90d.png
http://screenshot.xfire.com/screensh...fdbdae49cb.png
Cons? Pros?
I think I should tone down the shininess.
I redid the main bitmap (default mark vi) and made the rubber darker and changed the multi abit.
Re: The Studio Quick-Crit Thread
As you said, I would make the shader a little less shiny, but I would also tone down the black lines (for example, the knee cap) just a tad; for me, it is too much contrast. Its getting there, though.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
I did learn, and it didnt come out great. Im sticking with modeling mostly, not really efforted to learn to texture.
I learned to do basic texturing/skinning by repeatedly fucking up about 8 times until something came out decent and telling myself "that's not good, I have to do better". And, other than from tips fron Dane and Con, I really didn't watch or read any tutorials to learn.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
MetKiller Joe
As you said, I would make the shader a little less shiny, but I would also tone down the black lines (for example, the knee cap) just a tad; for me, it is too much contrast. Its getting there, though.
lol, you probably might know that I did turn down the black lines alot from my previous v1 shaders. Well time for some adobe photoshopping! Thanks.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
MrBig
http://img9.imageshack.us/img9/8017/rockurdock.jpg
Model by DEE. I'm painting it in Mudbox, first time doing something like that.
Desaturated for now, but Mudbox can do some really amazing stuff with textures.
Just a random rock.
It's 4 am and I'm finally going to bed.
No offence, but that looks like a huge turd.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Spartan094
Shaders v2
Cons? Pros?
I think I should tone down the shininess.
I redid the main bitmap (default mark vi) and made the rubber darker and changed the multi abit.
Looks like cheap plastic, or a badly painted action figure. Keep in mind this is a soldier's armour. It should be very dull, no one wants to be shiny in a gunfight :S
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Newbkilla
No offence, but that looks like a huge turd.
That's what I told DEE.
Re: The Studio Quick-Crit Thread