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Thread: Quick-Crit 2008-2009

  1. #4981
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    I did learn, and it didnt come out great. Im sticking with modeling mostly, not really efforted to learn to texture.

  2. #4982
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    I did learn, and it didnt come out great. Im sticking with modeling mostly, not really efforted to learn to texture.
    Then you didn't try hard enough. Stop making excuses, and don't bother showing work that isn't yours. Editing a screenshot to fit a basic UV doesn't count as being your own work.

  3. #4983
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    Shaders v2



    Cons? Pros?

    I think I should tone down the shininess.

    I redid the main bitmap (default mark vi) and made the rubber darker and changed the multi abit.

  4. #4984
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    As you said, I would make the shader a little less shiny, but I would also tone down the black lines (for example, the knee cap) just a tad; for me, it is too much contrast. Its getting there, though.

  5. #4985
    Taiko Drums = Win
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    I did learn, and it didnt come out great. Im sticking with modeling mostly, not really efforted to learn to texture.
    I learned to do basic texturing/skinning by repeatedly fucking up about 8 times until something came out decent and telling myself "that's not good, I have to do better". And, other than from tips fron Dane and Con, I really didn't watch or read any tutorials to learn.

  6. #4986
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    As you said, I would make the shader a little less shiny, but I would also tone down the black lines (for example, the knee cap) just a tad; for me, it is too much contrast. Its getting there, though.
    lol, you probably might know that I did turn down the black lines alot from my previous v1 shaders. Well time for some adobe photoshopping! Thanks.

  7. #4987
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MrBig View Post

    Model by DEE. I'm painting it in Mudbox, first time doing something like that.
    Desaturated for now, but Mudbox can do some really amazing stuff with textures.

    Just a random rock.

    It's 4 am and I'm finally going to bed.
    No offence, but that looks like a huge turd.

  8. #4988

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Spartan094 View Post
    Shaders v2



    Cons? Pros?

    I think I should tone down the shininess.

    I redid the main bitmap (default mark vi) and made the rubber darker and changed the multi abit.
    Looks like cheap plastic, or a badly painted action figure. Keep in mind this is a soldier's armour. It should be very dull, no one wants to be shiny in a gunfight :S

  9. #4989
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Newbkilla View Post
    No offence, but that looks like a huge turd.
    That's what I told DEE.

  10. #4990

    Re: The Studio Quick-Crit Thread

    Why isn't the normal map on it? :/

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