Nice job Choking Victim. Now we all need better bullet deflection visuals to be on par.
The community was getting boring, so I thought i'd set a new standard ;).
March 28th, 2009, 09:59 PM
DarkHalo003
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by Choking Victim
The community was getting boring, so I thought i'd set a new standard ;).
That's using the old noggin. :awesome: WHAT, NO AWESOME? WTF IS THIS COMING TOO?
March 29th, 2009, 05:18 AM
Hunter
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by CLS{GRUNT}
Blue tint?
wat
never mind, I was thinking of something else.
March 29th, 2009, 09:11 PM
Choking Victim
Re: Bubble shield? in halo ce? how original...
Video real quick (might be processing still if its soon after this post):
Sorry if the quality is too shit to see much, but it seems alright, you can make out the gist of it. Ohh and there's no sound because fraps seems to exception if I record sound.
Tagwork is completed aside from effects (which CAD should be working on when he gets a chance). As for syncing deployment, I'll have to figure that out when the time comes.
March 29th, 2009, 09:12 PM
Heathen
Re: Bubble shield? in halo ce? how original...
Looks great!
The orange lighting is pretty perfect.
It looks really genuine.
March 29th, 2009, 09:14 PM
UnevenElefant5
Re: Bubble shield? in halo ce? how original...
No deploy animation? :sad:
March 29th, 2009, 09:16 PM
Joshflighter
Re: Bubble shield? in halo ce? how original...
thats really awsome. GJ
March 29th, 2009, 09:16 PM
Choking Victim
Re: Bubble shield? in halo ce? how original...
Quote:
Originally Posted by UnevenElefant5
No deploy animation? :sad:
If someone is able to reenable the flashlight turn-off/on animations in fp, then it would definitely be do-able.