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Thread: Bubble shield? in halo ce? how original...

  1. #31
    left halo
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    Re: Bubble shield? in halo ce? how original...

    Blue tint?
    wat
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  2. #32
    Has no custom user title UnevenElefant5's Avatar
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    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Fear1337 View Post
    Uh, whats with the BR? :o
    I wouldn't even have noticed that unless you pointed it out.
    Anyways, good job, looks great so far. I think it needs more yellow, but it might just be the fact that it's night time.
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  3. #33

    Re: Bubble shield? in halo ce? how original...

    Sexy fucking bubble shield.

    Quote Originally Posted by AAA View Post
    make a video showing both of these changes in a full 360 view in action to help determine our final thoughts.
    ^ This
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  4. #34
    am I an oldfag yet? Heathen's Avatar
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    Re: Bubble shield? in halo ce? how original...

    ANy way of stoping that distortion like the first few pics?
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  5. #35

    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Heathen View Post
    ANy way of stoping that distortion like the first few pics?
    You mean how the br reflects itself onto the shield? Nah, that's an engine issue, it's hardly noticeable ingame though. Halo 3 does the same thing (as demonstrated in this picture), but its not as hard core as it is here.

    Sorry about not posting a vid, been trying to work out all the issues i've had with it. For one, the collision is all out of whack. It only deflects grenades sometimes. And there's holes in the collision around the top. I did a test with CAD earlier to see how it syncs, apparently it doesn't sync well atm, but I think it's just my deployment method. Whenever a client deploys a bubbleshield, it creates multiple ones. We'll see if I can work it all out.
    Last edited by Choking Victim; March 28th, 2009 at 08:56 PM.
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  6. #36
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Choking Victim View Post
    Whenever a client deploys a bubbleshield, it creates multiple ones. We'll see if I can work it all out.
    Sounds like an issue where the the client sees the biped spawned by the server, yet goes and makes its own anyway. I'm not sure if there's a tag fix for that...
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  7. #37

    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by p0lar_bear View Post
    Sounds like an issue where the the client sees the biped spawned by the server, yet goes and makes its own anyway. I'm not sure if there's a tag fix for that...
    That's the thing, for this test I used vehicles not bipeds. I thought since vehicles already sync it'd work out.
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  8. #38
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Bubble shield? in halo ce? how original...

    But would players pass through the vehicle's collision?
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  9. #39

    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by p0lar_bear View Post
    But would players pass through the vehicle's collision?
    It was a dummy vehicle with an invisible actor varient loaded in one seat. The shields actual collision was done via a weapon tag referenced in the same vehicle tag. Since weapons can deflect bullets/grenades, but allow bipeds to pass through.

    Edit: In my script I did use the "effect_new_on_object_marker" command in order to spawn the vehicle when a player hit the flashlight button, which I believe is the problem. I could probably do the biped crush sync method to spawn the effect that way, i'll see if that works in a bit.
    Last edited by Choking Victim; March 28th, 2009 at 09:29 PM.
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  10. #40
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Bubble shield? in halo ce? how original...

    Nice job Choking Victim. Now we all need better bullet deflection visuals to be on par.
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