Blue tint?
wat
You mean how the br reflects itself onto the shield? Nah, that's an engine issue, it's hardly noticeable ingame though. Halo 3 does the same thing (as demonstrated in this picture), but its not as hard core as it is here.
Sorry about not posting a vid, been trying to work out all the issues i've had with it. For one, the collision is all out of whack. It only deflects grenades sometimes. And there's holes in the collision around the top. I did a test with CAD earlier to see how it syncs, apparently it doesn't sync well atm, but I think it's just my deployment method. Whenever a client deploys a bubbleshield, it creates multiple ones. We'll see if I can work it all out.
Last edited by Choking Victim; March 28th, 2009 at 08:56 PM.
It was a dummy vehicle with an invisible actor varient loaded in one seat. The shields actual collision was done via a weapon tag referenced in the same vehicle tag. Since weapons can deflect bullets/grenades, but allow bipeds to pass through.
Edit: In my script I did use the "effect_new_on_object_marker" command in order to spawn the vehicle when a player hit the flashlight button, which I believe is the problem. I could probably do the biped crush sync method to spawn the effect that way, i'll see if that works in a bit.
Last edited by Choking Victim; March 28th, 2009 at 09:29 PM.
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