Who cares?
Also who want territories on Yoyov2 lol.
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Who cares?
Also who want territories on Yoyov2 lol.
I think I'm just going to go ahead and release this one.
Suggestions?
Did you test CTF team spawns and such? Those can be tricky.
Yeah uh.
For some reason they don't really work right. Occasionally it spawns you at a slayer point. The fuck is up with that?
And you're gonna release it like that?
At least pass the tags off to someone who gives at least half a damn and is willing to fix it.
Lol. The map is finished. Scenario is done. Shaders done. Retextures done. Jump fixes and model fixes done. Lighting at the highest quality possible in H2.
I'll post pix later.
Oh, you never really said that it was that far done. :v:
The following is the method I use:
*If you do not create all gametypes you may get errors when saving in Sapien.
For CTF to work you need:
1) The scenery that it sits upon; one for red team, one for blue and one for neutral.
2) The CTF Netgame Flags are set to one Spawn per red/blue base set to the correct team color, leave Identifier at 0. Check the first two flags (Multiple Flag and Single Flag). Then create one more spawn for the Neutral Flag at the Neutral location. Team Neutral. Identifier still 0. Check only the bottom flag (Neutral).
3) The CTF Netgame Flags are also set to one Return per red/blue base set to the correct team color, leave Identifier at 0. Check the all flags (Multiple Flag, Single Flag and Neutral).
4) Do the exact same thing for Assault.
http://www.monstrmoose.com/MMreposit...retheflag.html
Now for the spawns:
-Set Red and Blue spawns to CTF only
-Set Neutral spawns to All but CTF
-Do not put different types of spawns in the exact same area
-Each spawn (or group of similar spawns) needs a respawn or initial spawn set over it/them.
-Each respawn/initial spawn needs a weight, the higher the weight the more likely it will be used, (I recommend setting them all to 2)