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Thread: Bad Maps for Bad Games

  1. #41
    Untruely Bannable~ Inferno's Avatar
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    Re: Bad Maps for Bad Games

    Who cares?

    Also who want territories on Yoyov2 lol.
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  2. #42
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    Re: Bad Maps for Bad Games

    I think I'm just going to go ahead and release this one.

    Suggestions?
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  3. #43

    Re: Bad Maps for Bad Games

    Did you test CTF team spawns and such? Those can be tricky.
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  4. #44
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    Re: Bad Maps for Bad Games

    Yeah uh.

    For some reason they don't really work right. Occasionally it spawns you at a slayer point. The fuck is up with that?
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  5. #45
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Bad Maps for Bad Games

    And you're gonna release it like that?

    At least pass the tags off to someone who gives at least half a damn and is willing to fix it.
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  6. #46
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    Re: Bad Maps for Bad Games

    Lol. The map is finished. Scenario is done. Shaders done. Retextures done. Jump fixes and model fixes done. Lighting at the highest quality possible in H2.

    I'll post pix later.
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  7. #47
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    Re: Bad Maps for Bad Games

    Oh, you never really said that it was that far done.
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  8. #48
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    Re: Bad Maps for Bad Games


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  9. #49
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    Re: Bad Maps for Bad Games

    Quote Originally Posted by Inferno View Post
    Yeah uh.

    For some reason they don't really work right. Occasionally it spawns you at a slayer point. The fuck is up with that?
    idk it's a normal rare glitch, I have my server on CTF and it's instant spawn and i've spawned in a slayer spot in coag occasionally. (like in the caves area)
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  10. #50

    Re: Bad Maps for Bad Games

    The following is the method I use:

    *If you do not create all gametypes you may get errors when saving in Sapien.

    For CTF to work you need:

    1) The scenery that it sits upon; one for red team, one for blue and one for neutral.

    2) The CTF Netgame Flags are set to one Spawn per red/blue base set to the correct team color, leave Identifier at 0. Check the first two flags (Multiple Flag and Single Flag). Then create one more spawn for the Neutral Flag at the Neutral location. Team Neutral. Identifier still 0. Check only the bottom flag (Neutral).

    3) The CTF Netgame Flags are also set to one Return per red/blue base set to the correct team color, leave Identifier at 0. Check the all flags (Multiple Flag, Single Flag and Neutral).

    4) Do the exact same thing for Assault.

    http://www.monstrmoose.com/MMreposit...retheflag.html


    Now for the spawns:

    -Set Red and Blue spawns to CTF only

    -Set Neutral spawns to All but CTF

    -Do not put different types of spawns in the exact same area

    -Each spawn (or group of similar spawns) needs a respawn or initial spawn set over it/them.

    -Each respawn/initial spawn needs a weight, the higher the weight the more likely it will be used, (I recommend setting them all to 2)
    Last edited by Resinball; August 15th, 2010 at 07:47 PM. Reason: linky
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