Re: A Look Behind the Scenes at H2V Programming
Quote:
Originally Posted by
dg
I love to see talented people work together like this.
Couldnt have said it better myself.
Good job guys, your bettering the community.
Re: A Look Behind the Scenes at H2V Programming
Quote:
Originally Posted by
et_cg
Well, it'd be as simple as extracing everything from the shared.map and compiling your own. :P
Then, you just distribute your own after you've figured out how to work around the default one.
At least I've come to believe so.
See, that makes sense until you think about Live. If you change the biped, how is that going to react with the ability to select your own? What about weapons? I am perfectly fine with the fact that my map probably won't allow for achievements if I do implement custom content, I just have to wonder how it will all play out.
Also, sorry for thread jacking D:
Good job, again =D.
Re: A Look Behind the Scenes at H2V Programming
There is no need to modify anything in the shared.map in order to use custom weapons, or bipeds.
Re: A Look Behind the Scenes at H2V Programming
Quote:
Originally Posted by
spookers622
i cant wait!! 1) when do you think it'll be done? And 2) isnty this illegal? cant they ban you or something or do they even care? anyway, good work!!
1) It will never be "done", done is a term used when talking about cooking. However, when it's finished it will be released. Am I Right?
2) As long as the custom maps don't give anyone an advantage over anyone else, I really don't think they will give a shit. Unless it's about copyright infringement or some shit like that.
Re: A Look Behind the Scenes at H2V Programming
You guys are the best halo modders period.
Re: A Look Behind the Scenes at H2V Programming
Quote:
Originally Posted by
fatso784
You guys are the best halo modders period.
Thats an understatement compared to what I've seen these people accomplish.
Re: A Look Behind the Scenes at H2V Programming
Thank you so much guys. Now i dont have to use unreal engine.
Re: A Look Behind the Scenes at H2V Programming
hmm... I don't know what to say.. The GUI sucks for one and so does the name and whos this kornman guy?
Re: A Look Behind the Scenes at H2V Programming
Wow. Are you a halmods user or what? Anthony, get the hell off of these great boards.
Re: A Look Behind the Scenes at H2V Programming
Quote:
Originally Posted by
flyinrooster
See, that makes sense until you think about Live.
Why use Live? It sucks.
Quote:
Originally Posted by
jahrain
There is no need to modify anything in the shared.map in order to use custom weapons, or bipeds.
Good point. The map files still compile everything that they need. Except for the for surely shared tags.