Think im going to bed,Hopefully you will release this tommorow..If not, Inferno will find his future in jeopardy!
October 9th, 2009, 07:55 PM
Pyong Kawaguchi
Re: Yoyorast Island V2 last problems
Hey guys, the mongoose physics are FINISHED!
You hear that guys?
FINISHED!
now rep me
October 9th, 2009, 07:57 PM
sevlag
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Pyong Kawaguchi
Hey guys, the mongoose physics are FINISHED!
You hear that guys?
FINISHED!
now rep me
yay
October 9th, 2009, 08:59 PM
Inferno
Re: Yoyorast Island V2 last problems
Sorry about the teleporter issue. I changed the model but I forgot to remove a script to change the scale of the invis wall behind the tele. And it resulted in failure.
October 9th, 2009, 09:02 PM
Ganon
Re: Yoyorast Island V2 last problems
u are the only failure
October 9th, 2009, 09:06 PM
Inferno
Re: Yoyorast Island V2 last problems
Your just mad cause you have a dick in your pussy.
October 9th, 2009, 09:07 PM
Ganon
Re: Yoyorast Island V2 last problems
*posts extreme moé content of kyon's sister*
October 9th, 2009, 09:24 PM
Inferno
Re: Yoyorast Island V2 last problems
Can someone remove the restart game button from the menu for us. We reset the HUD to stock and I still can't get the version of kornman to work.
October 9th, 2009, 09:51 PM
yoyorast
Re: Yoyorast Island V2 last problems
K guys, we got a good test, there was only a problem with the random tele, inferno got it fixed... still having an issue with the menu now, if someon can help on this.. Tomorow we'll make a little test again to check this stuff out (if the menu is fixed by then) then the map will be released.:woop:
Thanks to all the betatesters :neckbeard:
October 9th, 2009, 10:11 PM
STLRamsFan
Re: Yoyorast Island V2 last problems
Hopefully my video card comes in before then...
October 9th, 2009, 11:07 PM
Advancebo
Re: Yoyorast Island V2 last problems
I
was
a beta tester
October 10th, 2009, 12:20 AM
n00b1n8R
Re: Yoyorast Island V2 last problems
Anybody know how to get ingame text working? that was pissing me off for the half hour I was there.
Even with 300 ping and an intermittent connection, I enjoyed myself. :)
October 10th, 2009, 02:16 AM
.Wolf™
Re: Yoyorast Island V2 last problems
Go to halo custom edition directory then go to redist and install msxmlenu. And it will work.
Hopefully i will be around for the next round..Depends on when the beta is...Yup, that and if im tired
We found one thing, and FIXED IT
But I had a small problem with the jump ramp blocker appearing when it wasn't actually up. (Only happened to me I think)
October 10th, 2009, 03:35 AM
n00b1n8R
Re: Yoyorast Island V2 last problems
Can you make a youtube video explaining what all the buttons do and a flythrough of some of the areas you're likely to miss on a quick inspection?
I've played this twice now (only once online) and I'm still confused what some of the things do/where teles go (or are) and where the buttons for some of the gates are.
This would make it easier for new players to get up to speed and start playing properly asap (just reference it in the readme).
How's that release trailer going FL?
October 10th, 2009, 04:18 AM
.Wolf™
Re: Yoyorast Island V2 last problems
Check yoyorast forums durr:P
October 10th, 2009, 06:15 AM
=sw=warlord
Re: Yoyorast Island V2 last problems
Boom, Jynxed.
October 10th, 2009, 06:28 AM
Lateksi
Re: Yoyorast Island V2 last problems
Nice video, Lancer.
October 10th, 2009, 06:55 AM
Higuy
Re: Yoyorast Island V2 last problems
Anyone have a link to the video?
October 10th, 2009, 07:01 AM
.Wolf™
Re: Yoyorast Island V2 last problems
Appearntly freelancer havent posted it yet.Durr Search on youtube for Yoyorast island v2 release trailer
October 10th, 2009, 07:18 AM
Higuy
Re: Yoyorast Island V2 last problems
October 10th, 2009, 11:03 AM
Inferno
Re: Yoyorast Island V2 last problems
Nice use of old builds in a release trailer.
The best part is at 1:52. See that guy. He's awesome.
Also you probably use the original origins in a trailer. Or at least put a disclaimer that you changed them so people don't get confused.
Besides that, pretty good trailer.
What's Timo's xfire or aim. I need help with HUDs.
October 10th, 2009, 12:03 PM
Lateksi
Re: Yoyorast Island V2 last problems
Delta Halo UI in YoyoV2? That would be badass.
October 10th, 2009, 12:22 PM
Dwood
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Lateksi
Delta Halo UI in YoyoV2? That would be badass.
It's not done yet.
October 10th, 2009, 01:17 PM
.Wolf™
Re: Yoyorast Island V2 last problems
Delta ui is done,the maps aint:D Also you mean the ghost jump? Yeah spirit failed there! :realsmug:
October 10th, 2009, 02:09 PM
Inferno
Re: Yoyorast Island V2 last problems
It won't fit. We only have like 5mb of cache space left.
October 10th, 2009, 02:34 PM
Ganon
Re: Yoyorast Island V2 last problems
cool video, you're editing is pretty bad and u suck @ the game :]
So... I was running the map on my old computer because my main one is in for repair. I think a rock is missing a base map in the shaders?
October 10th, 2009, 06:33 PM
Limited
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by yoyorast
K guys, we got a good test, there was only a problem with the random tele, inferno got it fixed... still having an issue with the menu now, if someon can help on this.. Tomorow we'll make a little test again to check this stuff out (if the menu is fixed by then) then the map will be released.:woop:
Thanks to all the betatesters :neckbeard:
Isnt this the stuff Inferno should have fixed?
October 10th, 2009, 06:59 PM
Inferno
Re: Yoyorast Island V2 last problems
It was just a model issue. I had a object_set_scale where I wasn't supposed to.
October 10th, 2009, 08:17 PM
Ganon
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Limited
Isnt this the stuff Inferno should have fixed?
in all honesty, shut the fuck up faggot.
October 10th, 2009, 08:19 PM
Limited
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Kyon's Sister
in all honesty, shut the fuck up faggot.
Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.
October 10th, 2009, 08:24 PM
Inferno
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Limited
Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.
Boo hoo hoo. I made a small mistake on a invis wall. Sapien wasn't displaying it at the ingame scale because I hadn't run the scripts and it ended up being to big.
You sound like you think you could do better than me.
Would you like the original tagset E3P0 sent me so you can try your hand at this?
If not then kindly shut the fuck up.
October 10th, 2009, 08:25 PM
Ganon
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Limited
Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.
you are an annoying little fuck that has been doing nothing in this thread but whining about things you honestly shouldnt even give 2 fucks about. give the guy a fucking break and get the fuck out, thanks im done.
October 10th, 2009, 08:32 PM
Cortexian
Re: Yoyorast Island V2 last problems
Thanks for the comments on the trailer all, I'll look into making a how-to video on the switches and such.
Posted from Blackberry.
October 10th, 2009, 08:33 PM
Limited
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Inferno
Boo hoo hoo. I made a small mistake on a invis wall. Sapien wasn't displaying it at the ingame scale because I hadn't run the scripts and it ended up being to big.
You sound like you think you could do better than me.
Would you like the original tagset E3P0 sent me so you can try your hand at this?
If not then kindly shut the fuck up.
Who the fuck compiles a map, and doesnt even check the basic things? You KNOW there has been issues with things, I understand not everything can be tested on LAN and things need to be tested with a full server, but these are school boy mistakes, things that can be avoided. Seriously you had no time to test whilst it was raring, being uploaded and whilst others downloaded it? Jeez.
As for Ganon, haha what a joke.
October 10th, 2009, 08:38 PM
Inferno
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Limited
Who the fuck compiles a map, and doesnt even check the basic things? You KNOW there has been issues with things, I understand not everything can be tested on LAN and things need to be tested with a full server, but these are school boy mistakes, things that can be avoided. Seriously you had no time to test whilst it was raring, being uploaded and whilst others downloaded it? Jeez.
As for Ganon, haha what a joke.
We are always in a rush to work on yoyorast v2. Me and yohan have a life you know. And because of the timezones I'm usually working right after school and he's working at about midnight. I'm just making the changes as fast as possible then making a beta build so that we can get things done before I go out and he goes to sleep. And while I rar and upload I'm talking to 16 people at once trying to organize a beta group and get a server up and most of the time any changes I make will work the first time around so they are usually the last thing I check.
October 10th, 2009, 08:48 PM
Limited
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Inferno
We are always in a rush to work on yoyorast v2. Me and yohan have a life you know. And because of the timezones I'm usually working right after school and he's working at about midnight. I'm just making the changes as fast as possible then making a beta build so that we can get things done before I go out and he goes to sleep. And while I rar and upload I'm talking to 16 people at once trying to organize a beta group and get a server up and most of the time any changes I make will work the first time around so they are usually the last thing I check.
Why on earth are you rushing this? Its not a race, yes we all would like to play it soon, however rushing never helps, it causes unnecessary problems.
I dont see how your getting any enjoyment out of making it, if your just rushing to get it out the door. Maybe you should re-read my post from a few days back and think about it, rather than just assume I'm trying to attack you.
October 10th, 2009, 09:16 PM
n00b1n8R
Re: Yoyorast Island V2 last problems
I for one, am grateful that he's putting all this work into a map I've been really looking forward to for like 2 (3?) years now.
Yeah, some people could have probably done it faster and better but guess what? They didn't. Inferno has and that's no small thing imo.
ps. shut the fuck up Limited.
October 10th, 2009, 09:24 PM
Inferno
Re: Yoyorast Island V2 last problems
Maybe you should have read past the first 3 words of my post. If you can at least.
Were rushed because of timezones. Me and yohan only get a little bit of time every day or 2 to work on this. That's the reason were rushed.
We've spent so much time perfecting every part of the map we can. I've re-written the entire script from scratch more than once and moved a million spawns and weapons. And we've spent so much time running around the map finding shortcuts and bugs. And portaling took months to get right. It's been 2 years man, if you think were rushing then your retarded.
Please refrain from talking. It only hurts you.
October 10th, 2009, 09:34 PM
Horns
Re: Yoyorast Island V2 last problems
I personally think Inferno is doing a great job. Especially since he is doing all this work on a map that isn't even his. It'd be tough for me to stay focused and dedicated to a map for years that wasn't even mine.
October 10th, 2009, 09:38 PM
Inferno
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Horns
I personally think Inferno is doing a great job. Especially since he is doing all this work on a map that isn't even his. It'd be tough for me to stay focused and dedicated to a map for years that wasn't even mine.
This. Very much this.
October 10th, 2009, 10:14 PM
Cortexian
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Horns
It'd be tough for me to stay focused and dedicated to a map for years that wasn't even mine.
Inferno has only been working on the project for a few months.
October 10th, 2009, 10:31 PM
Horns
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Freelancer
Inferno has only been working on the project for a few months.
Doesn't change my view of it. A few months is quite a long time really.
October 10th, 2009, 10:33 PM
Cortexian
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Horns
Doesn't change my view of it. A few months is quite a long time really.
Not when it comes to Yoyorast Island, lmao.
October 10th, 2009, 10:36 PM
Con
Re: Yoyorast Island V2 last problems
Keep it civil please, we appreciate all inferno's done for this map and all that matters is it will get released.
October 10th, 2009, 10:54 PM
n00b1n8R
Re: Yoyorast Island V2 last problems
And pooky will remove himself from the genepool :downs:
October 10th, 2009, 11:23 PM
Inferno
Re: Yoyorast Island V2 last problems
I joined the yoyov2 team around Christmas last year.
So yea about 10 months.
October 11th, 2009, 02:25 AM
AAA
Re: Yoyorast Island V2 last problems
Pardon me, but what's the big deal? I don't see a problem, all he has to do is go back into the scripts or whatever and make the invis wall smaller.................. Right?
October 11th, 2009, 02:34 AM
Inferno
Re: Yoyorast Island V2 last problems
Yeah.
I fixed it 5 minutes after the beta test.
October 11th, 2009, 05:22 AM
AAA
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Inferno
Yeah.
I fixed it 5 minutes after the beta test.
Cool.
So, what else is there? By the sounds of it, I would assume it'd be done and released tomorrow, but is there something else that hasn't been finished/tested?
October 11th, 2009, 05:38 AM
.Wolf™
Re: Yoyorast Island V2 last problems
No more tests:) Release it^^
Did you get optimize to work,yes?
October 11th, 2009, 07:28 AM
Dwood
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by .Wolf™
No more tests:) Release it^^
With this large of a map, that would be a bad thing to do.
October 11th, 2009, 07:55 AM
yoyorast
Re: Yoyorast Island V2 last problems
Last test is worth it.
October 11th, 2009, 08:41 AM
Tricky
Re: Yoyorast Island V2 last problems
Im sure people can wait another day:v:
October 11th, 2009, 08:53 AM
.Wolf™
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by yoyorast
Last test is worth it.
So when is the final test?
October 11th, 2009, 09:35 AM
stunt_man
Re: Yoyorast Island V2 last problems
Seriously hyped to see this map is nearing completion. It's been a loonnng time in the works, no one (well almost no one) will mind if there are some final tests to do to ensure good quality.
@Limited: Post count and join date don't add inches to your cock...
October 11th, 2009, 11:27 AM
Inferno
Re: Yoyorast Island V2 last problems
We need someone to take the vanilla UI and remove the restart game button. Then give it to me.
Then we test. Then we release.
October 11th, 2009, 12:11 PM
yoyorast
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Inferno
We need someone to take the vanilla UI and remove the restart game button. Then give it to me.
Then we test. Then we release.
Guys, we really need someone to fix this menu.. this is the only thing left to do before test/release... Plz ask around if you know someone who can do that.
October 11th, 2009, 01:30 PM
StankBacon
Re: Yoyorast Island V2 last problems
done, sent.
October 11th, 2009, 01:41 PM
yoyorast
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by StankBacon
done, sent.
Thanks so much.
Be prepared for the last beta guys !
October 11th, 2009, 01:55 PM
Higuy
Re: Yoyorast Island V2 last problems
maybe i should play with my 3 fps on laptop just because its the last beta this time.
October 11th, 2009, 01:56 PM
.Wolf™
Re: Yoyorast Island V2 last problems
Rdy!
October 11th, 2009, 02:07 PM
sevlag
Re: Yoyorast Island V2 last problems
so the v2 is literally at the end of the tunnel almost
October 11th, 2009, 02:55 PM
Inferno
Re: Yoyorast Island V2 last problems
Yea maybe this build is the one we release.
October 11th, 2009, 02:58 PM
Dwood
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by sevlag
so the v2 is literally at the end of the tunnel almost
End of the RAPE tunnel. :iamafag:
October 11th, 2009, 03:11 PM
Lateksi
Re: Yoyorast Island V2 last problems
^ We gotta nickname some tunnel in YoyoV2 as that... Most people wouldn't understand, tho. :D
October 11th, 2009, 03:16 PM
Inferno
Re: Yoyorast Island V2 last problems
It's the tunnel where I stand at one end with a rocket and wait.
October 11th, 2009, 03:20 PM
Dwood
Re: Yoyorast Island V2 last problems
Put a sign somewhere that says "Welcome to the rape tunnel"
October 11th, 2009, 03:22 PM
Horns
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Dwood
Put a sign somewhere that says "Welcome to the rape tunnel"
But that would require ANOTHER build....
October 11th, 2009, 03:22 PM
Inferno
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Dwood
Put a sign somewhere that says "Welcome to the rape tunnel"
No more changes. The map is perfect enough.
October 11th, 2009, 03:27 PM
EX12693
Re: Yoyorast Island V2 last problems
What about the invisible wall in the panic corridor?
Ex, this one is old is in an old build man, and not a problem anyway, you know this perfectly..
October 11th, 2009, 04:22 PM
EX12693
Re: Yoyorast Island V2 last problems
It's still in the new build, and it keeps you from sniping the atv base. :/
Whatever, if you think it belongs, go for it man.
October 11th, 2009, 04:58 PM
ShadowSpartan
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by EX12693
It's still in the new build, and it keeps you from sniping the atv base. :/
Whatever, if you think it belongs, go for it man.
You can never 100% get rid of all the phantom geometry. If you get rid of one of them, there is a high probability that another will show up somewhere else.
October 11th, 2009, 05:25 PM
StankBacon
Re: Yoyorast Island V2 last problems
from what the video showed it doesn't prevent you from shooting anything, you could hit the panic room and the atv tower just fine.
-edit- also, we just tested all the gametypes, everything seems to be in order... release soon.
October 11th, 2009, 05:47 PM
yoyorast
Re: Yoyorast Island V2 last problems
ye really soon now lol :woop::woop::woop::woop::woop::woop::woop::woop::w oop::woop::woop::woop::woop:
October 11th, 2009, 05:52 PM
StankBacon
Re: Yoyorast Island V2 last problems
:D someone is happy :P
October 11th, 2009, 05:54 PM
Con
Re: Yoyorast Island V2 last problems
so excited woooooooo
:woop::woop::woop::woop::woop::woop:
October 11th, 2009, 05:57 PM
Alwin Roth
Re: Yoyorast Island V2 last problems
Panic Room is really awesome,
I'm sure someone will activate the panic room then quickly exiting it so no one could go in it :(
I also like the picture throughout the level.
October 11th, 2009, 05:59 PM
Con
Re: Yoyorast Island V2 last problems
I haven't been following, what's this panic room exactly?
October 11th, 2009, 06:00 PM
sdavis117
Re: Yoyorast Island V2 last problems
A room where you can activate shields around it to protect you.
Also, Yoyo seems to be creating the thread according to his profile.
October 11th, 2009, 06:04 PM
Inferno
Re: Yoyorast Island V2 last problems
It's actually a thread asking about exception errors cause the map doesn't work anymore.
I'm a liar
October 11th, 2009, 06:05 PM
Ganon
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Alwin Roth
I'm sure someone will activate the panic room then quickly exiting it so no one could go in it :(
I always do that where the invis is
October 11th, 2009, 06:06 PM
sdavis117
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Kyon's Sister
I always do that where the invis is
I do too. It's to make sure someone doesn't sneak up behind me with camo on. Radar is not very useful on some parts of the map, because alot of the red blips are below or above you.
October 11th, 2009, 06:07 PM
Ganon
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by sdavis117
I do too. It's to make sure someone doesn't sneak up behind me with camo on. Radar is not very useful on some parts of the map, because alot of the red blips are below or above you.
radar is dumb anyway
October 11th, 2009, 06:08 PM
StankBacon
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Alwin Roth
I'm sure someone will activate the panic room then quickly exiting it so no one could go in it :(
they go off automatically.
October 11th, 2009, 06:24 PM
Con
Re: Yoyorast Island V2 last problems
Ugh you deleted the release post whats wrong with it? :(
e: sees thread
October 11th, 2009, 06:26 PM
StankBacon
Re: Yoyorast Island V2 last problems
lock this.
October 11th, 2009, 06:27 PM
Ganon
Re: Yoyorast Island V2 last problems
someone might find a problem
October 11th, 2009, 06:36 PM
Inferno
Re: Yoyorast Island V2 last problems
Quote:
Originally Posted by Shamisen
Ugh you deleted the release post whats wrong with it? :(
e: sees thread
Lol I was actually writing it in here before yohan posted and accidentally hit submit and I freaked out cause I was like FUCK WRONG PLACE THIS IS SUPPOSED TO GO OVER THERE.