Page 44 of 50 FirstFirst ... 34 42 43 44 45 46 ... LastLast
Results 431 to 440 of 497

Thread: Yoyorast Island V2 last problems

  1. #431
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by yoyorast View Post
    K guys, we got a good test, there was only a problem with the random tele, inferno got it fixed... still having an issue with the menu now, if someon can help on this.. Tomorow we'll make a little test again to check this stuff out (if the menu is fixed by then) then the map will be released.

    Thanks to all the betatesters
    Isnt this the stuff Inferno should have fixed?

  2. #432
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Yoyorast Island V2 last problems

    It was just a model issue. I had a object_set_scale where I wasn't supposed to.

  3. #433
    show up throw up Ganon's Avatar
    Join Date
    Apr 2008
    Posts
    2,144

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Limited View Post
    Isnt this the stuff Inferno should have fixed?
    in all honesty, shut the fuck up faggot.

  4. #434
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Kyon's Sister View Post
    in all honesty, shut the fuck up faggot.
    Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.

  5. #435
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Limited View Post
    Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.
    Boo hoo hoo. I made a small mistake on a invis wall. Sapien wasn't displaying it at the ingame scale because I hadn't run the scripts and it ended up being to big.

    You sound like you think you could do better than me.
    Would you like the original tagset E3P0 sent me so you can try your hand at this?

    If not then kindly shut the fuck up.

  6. #436
    show up throw up Ganon's Avatar
    Join Date
    Apr 2008
    Posts
    2,144

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Limited View Post
    Inferno said everything was fixed, obviously there was something conflicting with it. Is he actually capable of finishing the map? Or will it be test after test that comes back with negative results.
    you are an annoying little fuck that has been doing nothing in this thread but whining about things you honestly shouldnt even give 2 fucks about. give the guy a fucking break and get the fuck out, thanks im done.

  7. #437

    Re: Yoyorast Island V2 last problems

    Thanks for the comments on the trailer all, I'll look into making a how-to video on the switches and such.

    Posted from Blackberry.

  8. #438
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    Boo hoo hoo. I made a small mistake on a invis wall. Sapien wasn't displaying it at the ingame scale because I hadn't run the scripts and it ended up being to big.

    You sound like you think you could do better than me.
    Would you like the original tagset E3P0 sent me so you can try your hand at this?

    If not then kindly shut the fuck up.
    Who the fuck compiles a map, and doesnt even check the basic things? You KNOW there has been issues with things, I understand not everything can be tested on LAN and things need to be tested with a full server, but these are school boy mistakes, things that can be avoided. Seriously you had no time to test whilst it was raring, being uploaded and whilst others downloaded it? Jeez.

    As for Ganon, haha what a joke.

  9. #439
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Limited View Post
    Who the fuck compiles a map, and doesnt even check the basic things? You KNOW there has been issues with things, I understand not everything can be tested on LAN and things need to be tested with a full server, but these are school boy mistakes, things that can be avoided. Seriously you had no time to test whilst it was raring, being uploaded and whilst others downloaded it? Jeez.

    As for Ganon, haha what a joke.
    We are always in a rush to work on yoyorast v2. Me and yohan have a life you know. And because of the timezones I'm usually working right after school and he's working at about midnight. I'm just making the changes as fast as possible then making a beta build so that we can get things done before I go out and he goes to sleep. And while I rar and upload I'm talking to 16 people at once trying to organize a beta group and get a server up and most of the time any changes I make will work the first time around so they are usually the last thing I check.

  10. #440
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Yoyorast Island V2 last problems

    Quote Originally Posted by Inferno View Post
    We are always in a rush to work on yoyorast v2. Me and yohan have a life you know. And because of the timezones I'm usually working right after school and he's working at about midnight. I'm just making the changes as fast as possible then making a beta build so that we can get things done before I go out and he goes to sleep. And while I rar and upload I'm talking to 16 people at once trying to organize a beta group and get a server up and most of the time any changes I make will work the first time around so they are usually the last thing I check.
    Why on earth are you rushing this? Its not a race, yes we all would like to play it soon, however rushing never helps, it causes unnecessary problems.

    I dont see how your getting any enjoyment out of making it, if your just rushing to get it out the door. Maybe you should re-read my post from a few days back and think about it, rather than just assume I'm trying to attack you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •