I meant discussions.
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Those new skirmish gametypes in Invasion are pretty fun, although the map choices are all cramped.
With respect to the additions to Invasion, I'm not a fan. I do actually like the new Skirmish gametypes but I'd prefer them to be put into Slayer or in their own playlist. I'm an Objective player and Invasion was my favorite playlist. However, since the changes, all anyone ever wants to play is the Skirmish games! I played eight invasion games in a row the other day praying to play an actual invasion objective game and all eight games ended up being Slayer (Skirmish).
Those maps look awesome. I may have to renew my XBL when they come out. Really digging their environments.
So ummm can someone tell me how Halo: Reach is now adays? I haven't played since around.. October? Maybe November? I just kind of lost interest when I had a heavy work load for class. I might pick it up again now though.
I haven't had any problems getting both regular Invasion and slayer/skirmish gametypes in the playlist. Heck, I wish I had your luck so I wouldn't get stuck in another damned match of Invasion: Boneyard. Bungie needs to move up the offensive spawn points on Spire and Boneyard to be more like Breakpoint. If you're an Elite in phase 1 of Boneyard and your battle bro leaves, you're pretty much useless and it sucks. At least in Breakpoint you aren't too far from the action wherever you spawn.
anyone see the video for that condemned map? its on youtube
You can watch videos of all the Defiant Maps here: http://www.aushaloplays.net/n36-hd-g...fiant-map-pack
Highlands has an amazing Halo 1 feel to it. I love what I see so far.
I watched them earlier, and I really have to agree. Honestly, these 343i maps seem to match the "Halo" feel a little more than most of the retail Bungie maps, even though they're still clearly Reach-esque. The only question now is how they'll actually play (I really don't like the idea of 2 Sniper Rifles on a closed map like Condemned)
So the vehicle based firefight map has a single rocket hog...oh fucking boy I'm so excited.
/sarcasm
Also the rocky path area where the Rocket hog was driving is eerily similar to Paradise Lost.
Would have been nice if there was at least a ghost too (even Beachhead has one!). Or better yet, throw a Falcon down on that helipad. I mean, who doesn't want to firefight in a omnipotent air assault vehicle? I know I do.
I got a feeling that what was put on pnet isn't actually the final build however, so we'll see.
I'd rather see a gauss hog or chaingun hog instead of a rocket hog. We already have Beachhead for that. Why not throw in a revenant too?
Or make a device which spawns a single heavy vehicle (ie, anything other than ghosts or geese) of your choice :mech2:? Since they can't really go back and add new vehicle parameters to FF variants.
Is it just me, or do I not recognize this helmet? And there seems to be a different chest plate too cause there's a metal ring around the collar.
Attachment 1985
Attachment 1986
Taken from some Defiant Map Pack screenshots, credit for the find goes to some bloke on Bungie.net.
EDIT : Oh, and here's the trailer to the map pack. The maps look amazing and the music is a beautiful rehash of older Halo music.
http://www.youtube.com/watch?v=BGdzi...layer_embedded
Wasn't that song in Halo legends Origin II? I really liked it.
EDIT: yep:
I agree here. But it's not like there's not room for it in the future. Sure, it may cost another 800 MS points, but I think it's worth enjoyment.
I just started playing Reach again today after about a month of an RPG fix. It felt great. It reminds me why I find Halo to be so awesome in the first place.
I can't wait for the new maps.
@Hotrod: dlc armor :iamafag:
nope.avi
the helmet is the EOD (look closely) and the chest is kat's chest piece (sans robotic arm)
Kat uses the default chest piece.
It's not EOD either. EOD doesn't have those bolts sticking out of the side.
E: Skirmigeddon, the only time a FF match ended because I ran out of lives.
But there is no robot arm and it's not EOD due to the massive optical on the right side of the face.
I think there may be attachment DLC. Just a thought though.
And I'm still experiencing a lot of quitters. I can't wait to go to college and have a good connection with direct ethernet into the wall.
That armour is nothing like EOD, look at the grey bulbs on the side, and it has a long thin visor with a Gungnir-type camera on it. And the top of the helmet doesn't look like any helmet we've seen, same goes with the chest.
I'm thinking maybe disc locked content?
Whether that armor is in the game or not in the game, it isn't worth anything. You guys are getting worked up over a glimmer of a hope of a possibility and ignoring the mediocre, frankenstein'd, cobbled-together reality of the situation. If they could make new armor and were going to make new armor, I would hope that they would do better than that.
Maybe they're files that are disguised as something else and can only be accessed by having the specific code that lets you access it (like the Recon attachment and Officer armour)? I dunno much about all that stuff, just throwing out ideas.
As far as I am aware, vanity does display all of the armor that is in the spartans render model tag in Reach. I don't think that the model shown in the pictures exists in the retail game. I'm really curious to see how they ended up adding that armor, that's assuming it is legit and going to be added via DLC.
Though, if it was an actually new armor piece being added with the map pack, don't you think Bungie would have mentioned that in the article in order to hype the Defiant map pack?
Wasn't vanity used by extracting the model files from Reach and then injecting them into Vanity? So, if there model files are hidden or disguised until given the proper codes, then they wouldn't have been able to extract these models to put into Vanity, right?
Been playing a lot recently. Skirmish on Unanchored has to be my favorite thing so far. Breakpoint is really good on 1-flag CTF and Invasion. What it comes down to on invasion really depends on who is in the falcon and banshee and who can control the air (of course that's just invasion in general.)
You really have no clue how extraction works, nor Vanity. All of the sections from the spartans render model tag were extracted to some format, then imported into max. CAD or CV gave the models to veegie, he then set up a method for rendering each of the different permutations in 3ds max. Vanity just displays rendered images in the application, the actual model data is not inside of the application. It is explained here what he did.
As for "model files" being hidden, that's not really possible. Someone would have found the render model tag already in the map files, you can't hide a tag in a map file using a "code". Just curious, have you even worked with the Halo engine(s) before?
No, I don't have any idea how Vanity works which is why I was asking that, but I knew it wasn't like the Halo 3 armor generators where it just linked to a variety of different images. And yes, I've played a lot with Halo PC/Halo Custom Edition and Halo 2, and have made many mods since I started modding in, oh, 2005? And no, I can't show you any proof of such mods since I've never posted any online and they were almost all on my old computer which died a few years back anyway (and yeah, you might say "pics or gtfo", but you'll just have to take my word for it) Of course, I haven't looked into Halo 3, ODST or Reach, so I wasn't sure if they changed much in the ways of how things worked.
Well, I guess you really do learn more every day, but hey, a man has the right to speculate, no?
Maybe the new armor is just some running joke they'll have with all of the map packs. The Noble map pack had that operator variant you can't actually get.
This, like every other joke Bungie has done. xD
Edit:
KillerSkippy21A, asked Evil Otto once more.
This armor does not exist in retail build of the game. :3
Certain Affinity made the maps, not 343.
Not possible, you should know better since I know that you have worked with the engines. Think about tags/map files, it would have to be on everyone's disc in order for people to even see it.
The only thing I have heard about armor from Bungie was a message that someone got from Evil Otto, here is the screenshot.
In order armor pieces to be selectable they have to be in the mainmenu.map which hosts the actual interface for configuring your biped. In addition, there are explicit tags related to player rewards which are shared across all maps. Since tag data is statically linked into each cache file (vs shared resource data, which can be externally referenced, eg campaign.map), new player rewards (ie, model customization) could only be done by rebuilding all cache files.
e: CA does contract work. For instance, they helped with the newest CoD. Since they have Bungie vets, it would make sense for them to work with tools and concepts which they already have previous experience in (as they did with Halo 2). "Easy" money. It relives 343i of the DLC burden (the actual production part anyway) when they're already doing so much more and are probably still trying to figure out if they're going to use a 3rd party engine or an internal engine for their first Halo game (and they're still hiring senior positions).
While I've always been interested in shared tag data and dynamic tag data mechanisms (albeit, not in the way H2V did it), I'm pretty sure they've already came up with such technology or are currently prototyping designs (though, IIRC, they're already past pre-production). Based on what has been said already and some educated guessing, I'd bet their next game will allow new game content (ie, not just maps) to be added via DLC.
Damnit Bungie, code your game properly. Yet again, the game has skipped one of my team's turns on offense.
EDIT: Skipping both of my team's turns on offense.
Has anyone else noticed laggier games? I've also apparently had better bandwidth since Bungie repaired the servers, but I still either have games that lag once then continue okay or games that lag-out/suffer greatly from lag.
Oni...on Legendary...with LASO? For only 11k?
Yeah, fuck that shit.
Hunters with LASO. :gonk:
Holy frack, I totally forgot about the Hunters.
Heh, and I bet the wraiths will still be standing even after 2 carpet bombs :ugh:
Great, now I'm in the mood for some Halo Wars.
About to take a crack at that.
Also I played my very first game of griffball yesterday. Was actually REALLY fun. Kinda been missing out.
I did LASO Winter Contingency solo, wasn't so hard because much of the level could have been skipped anyway. :C I do not however wish to even try to turn on the damn AA turret and communication tower.
Oh, yeah, then Hunters.
How did you skip those parts?
If I were to rattle off some tips, it would be a giant wall of text. I can say that you should let Kat do most of the work though. Let her drop enemy shields and then you can finish them off. Take out grunts and jackals yourself though, she's hopeless against them.
I came across a post on HBO that said Blind doesn't have to be on this time. I may, MAY, do it now...may.
annihilation/Reveanant....front and center, we've got a job to do
http://cdn100btc.bluehatnetwork.com/...1838973915.gif
Yep, no blind. The in-game challenge screen shows every skull but blind.
EDIT: For the time it would take to actually beat the challenge (if you can even manage it), you would get more credits just playing regular matchmaking. And would have more fun.
annihilation and I did it in 2hrs and 20mins. That extra 20mins was us trying to get a reveanant into the elevator lobby room (never did it). I think I can speak for the both of us when I say we had a lot more fun doing this on than the LASO on WC. The vehicles made it at least entertaining (and plausible in some encounters).
What did you do about the hunters in the lobby?
Kornman, mind going at it again today with me? Maybe me you and Sever could take a whack at it.
Fuck that. Forty-five minutes into the level, I've made it past the AA turret section and am heading to the communication relay. A Grunt, out of nowhere, tosses a plasma grenade at the rear-right wheel of my Warthog. I'm dead.
To anyone who suggested that the Target Locator wouldn't take out a Wraith, you've been proven right. Unless every strike nails the Wraith, it will stand strong. Bullshit.
Yeah I just kinda gave up....Fuck that....
Stupid buggy challenges. My 25 kills apparently aren't enough for the "21 kills in a match challenge".
I didn't have any problems with that challenge. A really bugged challenge is "Just Hold On...". Just because I die in the first round does not mean I should be ineligible for the later two rounds.
I need somebody with a non-cobby connection to go through this with me.
Reach hates me. I won a rumble pit match to 25, but only got 21/25 in the The Love of the Game challenge. At least this challenge is cumulative.
Just beat ONI LASO solo. My God, took three damn hours today. What a waste, I deserve 50,000 credits for this accomplishment.
Also, if any of you are also mad enough to go for this alone, I'd be happy to lend some tips (to those who are doing it with friends as well).
It's too bad Bungie sucks at making their Invasion maps fun on anything but Invasion. Breakpoint could have been a fun take on Avalanche/Sidewinder, or even the defending side could've been nice map on its own. Just a bit more thought and complexity into the layout. And if the layout was too complex for Invasion, just lock a few of the doors and windows. But no, it's just a sniper/banshee campfest with buildings that don't have much of a structure or purpose.
I would love it if they took some of the Halo 3 maps, touched up the graphics, and released them for Reach. Easy money. Reach sorely needs some goodbig team battlemaps.
The Pit
Ghost Town
Rat's Nest
Standoff
Valhalla
Avalanche
Last Resort
800 msp?
I wouldn't expect Bungie to just straight up port any maps, especially with armor abilities now in the mix and various other changes (eg, physics). 343i maybe. Bungie is pretty anal with testing. They'll want to actually put those maps into the Reach engine, not just port them, thenReachtest,Reachtest,Reachtest.
Frankly, I'd just rather have another Forge World getup. Hey, this time they can use Valhalla instead of BG!
edit: Defiant Drops March 15th.
I'd like a Forge World space that focuses around human-world geometry. Pieces that, you know, aren't all the same shade of gray.
idk, if you got human geometry, you'd get a lot of pieces that are the same shade of white...
see: New Alexandria
I was going for more of the original Foundry-esque art style. Perhaps like Boneyard.
I would like a Forgeworld map that isn't blue sky, green grass, and grey mountains. Seriously, worst venue ever. I feel like I'm playing a Gmod sandbox map.
Check this out! The guy's got some funny moves.
The next Forge World just needs pieces that are more significantly affected by the object color option. Change the color of the whole object, not some tiny detail.
Despite all of Bungie's testing and iteration, I've seen little love for any of Reach's maps. And we still somehow ended up with Hemorrhage and Paradiso. Hopefully some of the community maps are great for BTB. I loved BTB in Halo 3 but the Reach maps aren't any good for it. They make Sandtrap look like a masterpiece.
At least Bungie has started to make some minor improvements to the game, like the giving hologram to the shotgun loadout and giving AL to the grenade launcher loadout, giving Elite Slayer's AL loadout a plasma rifle instead of the needler and lowering the initial grenades to 1, introducing overshields to some of the firefight gametypes, and adding the new skirmish gametypes in Invasion. But there's still huge room for improvement. Toning down the melee damage and removing AL from most gametypes would do wonders.
Also, the loadout menu is buggy piece of crap. It shouldn't be so difficult for the game to actually give me the loadout I selected, or to not reset it to the default after every host migration, or to give me a few extra seconds when I'm trying to decide, or to even let me select one at all. As much as Bungie's design decisions irk me, these basic usabilty issues are indefensible.
@Lateksi, I don't usually like Halo montages because people stick to one generic style of play. That guy had some awesome moves and really impressed me haha.
Fucking devs and their fucking resources :shakefist:. It should be illegal to take release pictures with non-release content in it. That or there should be a law which requires MS to pay Gearbox to port Reach to PC when they do. Oh and to finish H2V.
Nope
You sure the 5th wasn't a hologram :downs:?
Also, I'm an AL'ing fiend. Can't pop this 8). Halo PCers have the pistol. Us Reachers have our AL.
BS.
Halo Reach 'Defiant Map Pack' DLC dated - Computerandvideogames.com
Halo:Reach "Defiant" Map Pack Hits XBL On March 15 - gamefocus.ca
Halo: Reach Defiant maps coming March 15 - joystix.com
Halo: Reach Defiant Map Pack Preview - IGN.com
No one is saying anything about it, I already know it doesn't exist.
<3
It might be an oddly-thrown corpse, but it can't be a hologram because of everyone except the guy shooting the focus rifle is using jetpacks.
AL just isn't any fun to play against. Your got a nice stick with the plasma grenade? Nope. Took out a guy's shields and are about to line up one last headshot? Nope. Caught some guy off-guard and alone? Nope. About to get any sort of kill? Nope. It's not bad on larger maps, but in close quarters and more than a few people are using it, it's just no fun and turns the whole match into an armor lock fest. Matches are usually when I don't run into anyone using armor lock.
I hope that Certain Affinity heads this. Highlands looks really cool and so does the other map for MP. Both environments look intriguing and could be nice to roam in on a larger scale. I'd certainly like anew Forge World, potentially an Urban map, or at least one with a mix between Technology and Nature.
I liked Sandtrap; it was fun for non-competitive play and AR starts (vehicles were actually needed/were a threat, remind you of a map in Reach right now?) and ideal for Social BTB (WHERE THE HELL IS IT IN REACH?). Reach's maps are only okay for Multi-Team, Invasion, and possibly Arena. Otherwise, I really haven't enjoyed my BTB and Medium-sized gametypes that much. Breakpoint could have been better, but it's too small to be incredible. Tempest is honestly the only decent map for anything not Invasion or Multi-Team in my opinion. Anchor 9 is a lot of fun in Invasion Skirmish though. I think Highlands will make a good BTB though.
I like AL and I think it's been properly addressed - removed from Arena and kept in vehicle-heavy gametypes. It can be upsetting in anything less than large-scale gametypes or pointless in DMR-heavy gametypes (It's obnoxious to delay the inevitable on Boneyard in a DMRs BTB game when you're out in the open, no shields, and have just sprung AL in hopes of somehow surviving), but I think it's addressed decently everywhere else.
I don't know how Bungie has kept it Host-styled instead of dedicated server-styled (where the server IS the main conduit in which connections are shared) after all of the years of obnoxiousness involving host migration and lag. Then again, have half a million people on at once with varying connections (half of which jsut plain suck like my own) would probably explode the servers or something. Idk, but I don't think anything that happens after Host Migration is really Bungie's fault, but just the limit of technology available. Keep in mind, just because something goes awry in Bungie's game, doesn't exactly mean it's their fault. Lag is in every MP game on XBL and it's fairly obvious the annoyances that come from it aren't intended by the designers. Older players (college-age and beyond) know to fix their connections to be good for XBL, but younger players are at the mercy of their guardians and thus will have whatever limited connection their providers are willing to use (my current issue regarding XBL, even though I have two yellows and a green for my connection check in the Reach menu, I lag like crazy now and can't play Invasion anymore making me very :sadface:.) It's just the old technology conflicting with the new, I believe, and is just how each connection probably interacts (a 12-year old Linksys modem will be less potent/compatible with interactions involving a recent model).
so the other day i had this great idea for a firefight map, but when i went into forge, i could not for the life of me figure out how to forge firefight maps. then it occurred to me that you probably cant.
can you forge firefight maps?
i bought this game when i came out, played through the campaign once, and played a couple games online, all in one day. i just picked it up and started playing again a couple days ago, and before that i hadnt touched it since day 1.
sucks though. i wanted to make a firefight map. but i guess that makes sense that you cant forge your own, to prevent credit farming. of course bungie could always just disallow scoring of credits on custom firefight maps or something...
If Bungie had the time, I'm sure they would have included forge for firefight maps, along with multiple other cut ideas/features. If they had the time.
Okay?
Simple explanation: the image was composited from several images to make the scene look more exciting. A Phantom wouldn't fly in with so many enemies left. And if the Phantom was leaving after a drop-off, the enemies wouldn't be so spread out.
There's two phantoms per wave, so the other troops could be from a far right phantom drop. Also, the game can still reinforce when there are a few turds floating around.
Since this is not Bungie though, a composite image is more likely.
Or maybe it's the Focus Rifle guy's Hologram since he doesn't have a jet pack? Just saying, although I see what you guys mean, which kind of makes me :( that they would have to do that.
http://halo.xbox.com/forums/general/...290.aspx#19290
Basically they're incompetent and/or dicks.Quote:
There is no new armor coming with the Defiant Map Pack. On March 15th, you can look forward to three new maps: Condemned (supports 6 - 12 players), Highlands (supports 8 - 16 players), and Unearthed (supports up to 4 players in Firefight mode).