You really have no clue how extraction works, nor Vanity. All of the sections from the spartans render model tag were extracted to some format, then imported into max. CAD or CV gave the models to veegie, he then set up a method for rendering each of the different permutations in 3ds max. Vanity just displays rendered images in the application, the actual model data is not inside of the application. It is explained
here what he did.
As for "model files" being hidden, that's not really possible. Someone would have found the render model tag already in the map files, you can't hide a tag in a map file using a "code". Just curious, have you even worked with the Halo engine(s) before?
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