Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
I believe Hunter only said it was textured by a member of a Crysis team hes in, but not going in Crysis.
Why would it be textured by someone working in a crysis halo team and then not use it in Crysis?
Use some sense advancebo.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
Why would it be textured by someone working in a crysis halo team and then not use it in Crysis?
Use some sense advancebo.
Because he is a friend and was helping hunter out since he can't texture?
Use some sense warlord.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Heathen
Because he is a friend and was helping hunter out since he can't texture?
Use some sense warlord.
Hunter has joined a crysis modding team and has been in said team for several months supplying them models.
With that, it would be assumed said models and textures would be used in Crysis...
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
Why would it be textured by someone working in a crysis halo team and then not use it in Crysis?
Use some sense advancebo.
Um, not saying this is the right answer, but maybe hunter knows the guy and since he's already working on halo styled textures for their mod he had some free time and was available to do a texture for hunters shotgun which might not even be a part of the crysis mod.
That makes sense doesn't it?
Re: The Studio Quick-Crit Thread
I supply them with Halo models as they are making a Halo Mod. So that guy is the texture artist.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
Hunter has joined a crysis modding team and has been in said team for several months supplying them models.
With that, it would be assumed said models and textures would be used in Crysis...
when you assume you make an ass out of you and me.
Re: The Studio Quick-Crit Thread
The texture needs work; he posted it and some people crited it. Why so hung up on the details guys?
Speaking of things that need work. This is the picture I'm using for a portfolio piece:
I'm probably not going to model the cars.
CONCEPT:
http://img136.imageshack.us/img136/1950/conceptma.jpg
ORIGINAL:
http://img136.imageshack.us/img136/5963/originalc.jpg
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Horns
Um, not saying this is the right answer, but maybe hunter knows the guy and since he's already working on halo styled textures for their mod he had some free time and was available to do a texture for hunters shotgun which might not even be a part of the crysis mod.
That makes sense doesn't it?
Yeah Sure let's go with that
Quote:
Originally Posted by
Hunter
I supply them with Halo models as they are making a Halo Mod. So that guy is the texture artist.
Going into crysis Yes/No?
If yes then it proves my point.
I hate calling on people like this but i agree with neuro that the shotgun looks very low poly for use in a game such as crysis where it has bipeds in the 30k region.
And heathen, the only one making an ass is yourself, ive been watching the halo mod team hunter has been working with for some time so my assumption was pretty educated before hand.
Also
Quote:
Originally Posted by
=sw=warlord
Need some advice on my unwrap.
Anyone here able to make some suggestions on how to improve my UV wrap?
Iknow theres alot of unused space and thats what im worried about.
If i scale certain parts up would that not skewer the UV?
http://img7.imageshack.us/img7/2096/shelli.png
Re: The Studio Quick-Crit Thread
should be using procedural materials, normals, AO maps and all kinds of stuff instead of this painted lighting on low poly model stuff. seriously.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
If that stuffs going into crysis... they could use tons of more polys and detail.. :\
Halo uses more polys in the POA corridors then they did lol.