Reminds me of the Dungeon Siege menu.
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Reminds me of the Dungeon Siege menu.
I'm still taking wacks at this. This is without the diffuse just so I can figure out what it wrong with the normal/sculpt.
http://img196.imageshack.us/img196/2381/render007.jpg
Reminds me of something in Fallout... Which can be taken either way. Personally, I thought a lot of the broken up wall textures in Fallout 3... looked kind of meh. So I don't know...
you didn't sculp that, you crazybumped that.
or at least a very bad sculpt
and on top of that, your normal is inverted.
http://img128.imageshack.us/img128/1594/thingra.jpg
And the sculpt:
http://img79.imageshack.us/img79/2527/thingsculpt.jpg
That's what I'm going for. I did sculpt it, but I used an alpha (inverted so that it would create pockets) thinking it would give better results than what I did last time, but I guess I'll keep working on it.
Yup.
I've been working on this some more, still not happy with the texture, but I've spent too much time on the asset already. If I have free time later I'll come back and touch it up.
This is hopefully very close to what the final product will look like in game (with fun background stuff though too of course) As is this is already about 20,000 triangles and I have no idea how it's going to be handled in my game engine haha. Here's to hoping it'll go over well :P
We haven't really tested the engine much yet because it's only about a month old.... soo... yea.
MetKiller, I think what you should do is just sculpt the rocks so they all face the same direction, instead of having them go in and out, have them all come out.