Re: Halo: Reach Discussion
Quote:
TeeKup: I wish the two people I've known since I got into the community would stop arguing
TeeKup: its like a scene in an anime
TeeKup: im sitting at a table reading a manga and my two best friends are bickering away.
TeeKup: then it suddenly turns sexual
TeeKup: but ill end it here
TeeKup: LOL
Pooky: uh what
*twirls hair*
Re: Halo: Reach Discussion
*sniff*, it just fills me with joy when I can revive a thread back to full life after two months :')
Personally, I'd rather be arguing about Sarge's 'stache and fat crewmen. What with it being newer news and all.
Re: Halo: Reach Discussion
We can argue at the horrible animations when people talk, especially with Cortana.
Re: Halo: Reach Discussion
ugh, I'm trying not to think of her, please don't remind me. How am I suppose to enjoy nudes of Cortana now :saddowns:? Thx alot 343i/Saber
Re: Halo: Reach Discussion
SERIOUSLY, THIS IS WHAT CORTANA LOOKS LIKE WHEN SHE TALKS
http://i.imgur.com/El1nk.jpg
Re: Halo: Reach Discussion
How about that scene when she's bitching at Guilty Spark in Two Betrayals where it looks like she could fit a horse dick in her mouth.
Re: Halo: Reach Discussion
After that first encounter with Cortana's vacuum-cleaner mouth...
PERMANENT CLASSIC MODE :saddowns:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
@Arteen: true, but it doesn't really effect how we use the guns. Who here didn't pace their shots pre-Reach anyways?
Of course it does. For example, you can "spam" your BR, but you can't spam your DMR. I'd call that a substantial difference.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalcyon
After that first encounter with Cortana's vacuum-cleaner mouth...
PERMANENT CLASSIC MODE :saddowns:
Cortana's FUCKING TERRIBLE rigging ruined the remaining cutscenes for me. Fuck, I hate it when small details like this ruin experiences. At least cutscenes don't need aesthetic improvements to be awesome. :awesome:
Re: Halo: Reach Discussion
I think one reason they were stuck with the shitty talking animations was due to needing to stick to the original bone structure for models, no?