That's a piss poor excuse of an argument if I've ever seen one. Now you've changed it from "it's not a skill" to "it's such an easy skill." Good job. L2 debate. It doesn't matter if it's easy when nobody on Live does it. The melee analogy is a valid one. It's easy as hell to just run around, tap the bumper twice, and get a kill. That said, a lot of people still suck at doing it. I guess most people should just stop enjoying Xbox Live, right? And of course I like games that take skill. I agree that Reach is completely non-competitive and way too n00b-friendly, just like Halo 2 and Halo 3 were. I'm not defending it in that aspect. I just think that you should calm down over the bloom mechanic; I'd be fine with it even if it were in the original Halo, because it is not the cause of ANY problems with the game-play in Reach, period. The blame goes to melee lunge, aim assist, infinite DMR range, terrible map layouts, terrible movement mechanics, and shitty weapon tags.
If you're going to debate, sit down and think through what you are saying before just spewing it out. Your platform is so full of holes that it can pass for Swiss cheese.
@Arteen: true, but it doesn't really effect how we use the guns. Who here didn't pace their shots pre-Reach anyways?
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