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  1. #11

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Anyone can do anything.

    You don't have much of an argument here, either. Your idea of what skill is seems to be completely arbitrary and opinionated. Even two-hit melee is a skill to be learned.
    Are you fucking serious? You're really comparing a 2 hit melee kill in Reach to air shot rockets in CPMA and telling me that they're both equally skilled?

    You don't think it's better to have a game that takes practice and dedication to get good at? One where the best players in the game are vastly superior to the moderate ones? Because Reach is none of those things.

    My argument is that timing your shots is piss fucking easy and does not in any way improve the skill required to play the game. If you can't pace your shots in Reach you need to get the fuck off the Xbox.

    Quote Originally Posted by p0lar_bear View Post
    Yes and no. The projectile error mechanics have always been there, the thing is that they increased the fuck out of the DMR's error deceleration rate. The pistol's error increases if fired full auto, but this is worked around by tapping the trigger, since it's error deceleration rate is less than the time between shots. The BR in Halos 2 and 3 seemed to be fully automatic with burst fire, with little to no error to speak of, and the carbine in both games I think was semiauto only (not sure).
    Finally someone who fucking understands this.

    Quote Originally Posted by t3h m00kz View Post
    the thing with halo 1 error is, tapping the trigger too fast still caused a noticable amount of bloom and innaccuracy, IE shots will still miss. the error is determined by the amount of time the trigger is held down. regardless, the need to pace your shots is still there. Even then, there's still going to be shots at certain distances that miss due to the pistol's stock spread. Get a red ret on a target halfway across blood gulch and fire real slow, some shots are going to miss.
    Yes, the Pistol has a SLIGHT spread. That doesn't in any way make it the same as the gigantic spread of Reach's precision weapons.

    It's also not even remotely relevant to what we're actually arguing over, which is whether having to pace your shots adds a significant element of skill to the game.
    Last edited by Pooky; December 4th, 2011 at 12:22 AM.
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