Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
CtrlAltDestroy
mw2-insipired reload, though i'll probably do a more practical one for ingame
snaf already covered the main points but as someone trained to use a bullpup rifle i think i ought to chime in a bit.
first up, i'd get rid of the mag toss. yes, it looks more action hero, but in a game where half-empty mags replenish your stock it makes no sense and it's also kind of contrary to the whole 'ultimate soldier' thing. on the range we place mags back into our webbing, empty or otherwise; in combat you'd more likely find us shoving them down our cams for easy access. maybe the odd empty mag would simply be dropped in the chaos, but it would then be retrieved at first convenience.
second, lifting the muzzle like that actually makes reloading harder. obviously this would be less of a problem for the mc but it strikes me that they would probably learn the same weapons drills as regular soldiers anyway. we keep our steyrs more or less level but tilt them to the side, so that the butt is wedged against our side and the mag well is facing us. doesn't look so fancy but makes it a lot easier to push the mag in, and it helps cut down on seating issues (trust me, the last thing you want when you're under fire is for your mag to fall out as soon as you pull the trigger, and i've seen it happen before - albeit only on the range). take what you will from this, as i know you need to strike the right balance between realism and style.
when it comes to the cocking handle, snaf has it. there's no room there to pull it back and then let it return under spring tension, and in any case it's locked up so it wouldn't do that. really the only way you can release the bolt with that kind of cocking handle is to flick it down and let it return itself, as we do with the steyr. as one of our corporals told us, imagine you're high-fiving mickey mouse at disneyland. spread your hand out and bring it down and away from the rifle in a sweeping motion, catching the handle with your thumb and then brushing your hand away as soon as it disengages from the hold-open recess. when done well this looks wicked as fuck anyway, so you may as well use it.
e/ by the way i'll be in calgary as of tomorrow. get on the forums more often so we can arrange some chill time
Re: [GALLERY] cad's craptacular creations
Some great points in there Rossmum, I learned a few things, but do well to remember this is Halo, and...
Quote:
Originally Posted by
CtrlAltDestroy
there's times and places for realism... imo animating for halo isnt one of them.
If we were all constrained to 'realism,' there wouldn't be as many interesting animations/animators as we have today. Things would get kind of boring, with everyone making reloads the same way because they are 'realistic.'
Please understand that I'm not saying "Fuck realism! It's a game, who cares!?" because that's obviously not true and we need to keep in mind some sort of logistics, but having them all is certainly not ideal, even if you can make unique things by yourself with little reference to real life.
Of course, CAD does have his own doubts about the reload, keep in mind:
Quote:
Originally Posted by
CtrlAltDestroy
i'll probably do a more practical one for ingame
Re: [GALLERY] cad's craptacular creations
I have an airsoft FAMAS full metal, which has the same conception as that of the BR (or DMR). When I reload with, I make it for the similar 95 % that CAD. Actuallu, I try to make "realistic" animation, it's so hard but funny... ^^
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
Shockwave
I have an airsoft FAMAS full metal, which has the same conception as that of the BR (or DMR). When I reload with, I make it for the similar 95 % that CAD. Actuallu, I try to make "realistic" animation, it's so hard but funny... ^^
Because your copying halo.
I am not wrong.
Also, Thanks for the insight ross. Not intended for me, but I learned something.
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
Shockwave
I have an airsoft FAMAS full metal, which has the same conception as that of the BR (or DMR). When I reload with, I make it for the similar 95 % that CAD. Actuallu, I try to make "realistic" animation, it's so hard but funny... ^^
i'm an australian soldier and i'm competent with a real f88 austeyr rifle using real drills tried and tested by soldiers for some 25 years now. see how this works?
Re: [GALLERY] cad's craptacular creations
Yes of course! It's a bullpup gun, but at home, I called this an AUG
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
rossmum
first up, i'd get rid of the mag toss. yes, it looks more action hero, but in a game where half-empty mags replenish your stock it makes no sense and it's also kind of contrary to the whole 'ultimate soldier' thing.
I'd just like to point out some guns in MW1 are guilty of this. The player tosses the AK47 magazine away when reloading. Not as obviously and show-offy as CAD's animation, but it's still tossed away.
Re: [GALLERY] cad's craptacular creations
IMO, just because IW did it doesn't make it right.
I mean, look at that whole gameplay... thing... they've got going on there....
Re: [GALLERY] cad's craptacular creations
The point I'm making is it shouldn't really matter if the magazine is tossed or not. The SMG clip in Halo is tossed, yet the ammo in reserve doesn't go down a whole clip.
There's a point where things have to remain unrealistic for gameplay purposes.
Re: [GALLERY] cad's craptacular creations
Quote:
Originally Posted by
Shockwave
Yes of course! It's a bullpup gun, but at home, I called this an AUG
no, i don't think you got my point. my point was that you playing about with an airsoft gun is in no way going to be as realistic as actual drills using the actual thing. and no, the aug and the f88 aren't the same. the f88 is australian-made by adi at lithgow saf under license, stamped with adi markings, and serialled with the prefix 'as' - australian steyr. if you were to call an f88 an aug in front of a regimental instructor, you'd get ripped.