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Thread: [GALLERY] cad's craptacular creations

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  1. #11

    Re: [GALLERY] cad's craptacular creations

    You present valid points snaf, but I still disagree with some of them.

    Regarding the origins, there's times and places for realism... imo animating for halo isnt one of them. I set up my origins according to what I feel looks best, not how a real soldier would hold a weapon. If this ever does see the light of day in a map or otherwise, people are welcome to reposition the origins themselves in using whatever Halo CE plugin/addon allows for such.

    I, however, will change the bolt handle timing (despite what I just said) as it was an oversight on my part. Although, I am inclined to keep the bolt pull the way it is, as I'd like to retain some of my artistic license as opposed to being dictated by "realism".


    E: Oh, and the magazine/chest issue: halo's camera uses a lower fov than the render I posted, so it should be closer ingame. Also, animating the first person camera wasn't implemented until Halo 2, unfortunately.
    Last edited by CtrlAltDestroy; December 25th, 2009 at 12:17 AM.
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