I'm not exactly sure how much they really have, but if they're the same animators as CoD1 then well, that's at least 6-8 or so years of experience, because looking at the site they require 3 years of Maya/Max animating, period.
Motion capture is a quick and, most of the time, efficient way to make animations for realistic things. When someone says a company used it for FP animations, that implies they think the animations are too realistic or well done for someone to have hand-made and thus, they're under-estimating (I meant to use this instead of 'crediting.' Sorry) today's animators.
If you want to continue this, snap me a PM, I already feel bad enough for having to post another off-topic post in CAD's thread, albeit it's animation related and we were just critiquing CAD's animation.
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