Re: The Studio Quick-Crit Thread
Out of interest I tried exporting a Hammer map file as a .DXF and importing it into 3DS. This is what I got:
http://i79.photobucket.com/albums/j1...in/Render1.jpg
http://i79.photobucket.com/albums/j1...in/Render2.jpg
(Ignore that floating block in the corner, I used it to shape the windows and door)
Imported brushes perfectly except that all the faces had to be flipped. Materials and props aren't exported. It's definitely not the way to go if you're going for poly optimisation; this scene is just over 1500 polys alone (in case you're unaware, Hammer uses brush(block) based geometry). If I wanted to I could probably go back and recreate all the faces/delete unnecessary faces and see how many polys it is then.
Not really looking for crit, just thought it would be interesting.
Re: The Studio Quick-Crit Thread
Hello, hello.
I've been looking into remaking some TF2 maps in a Halo style (more toying around with the idea) and sticking them into H1 (Ex. one of the maps I was thinking about was taking Dustbowl and completely remodeling it into a UNSC outpost in Siberia, while retaining the same shape and gameplay and sticking it into H1).
How'd you find that? Any plugins needed?
Re: The Studio Quick-Crit Thread
No plugins needed, Hammer can export as a DXF from the file menu and then 3DS can easily import the DXF. Easy as. Mind you if you wanted to import a fully developed map like dustbowl you'd have to do some major tweaking in hammer. You'd have to remove the various trigger and clip volumes. A lot of props are used aswell and they won't transfer over. You'd get the basic geometry brushes and I'm not sure if displacements will transfer.
E: Actually if you fixed up the faces it could be suitable for Halo, I just quickly imported a Spartan model and the scales match up pretty closely:
http://i79.photobucket.com/albums/j1...in/render3.jpg
EE: I'm in the process of importing Dustbowl into Max, completely unedited. So far 25% imported after ~20 minutes. See how this goes...
EEE: Max spat the dummy(read:crashed) at 33%. Basic geometry only...
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
the tops dont look right.
they should be more like |_______|
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Darqeness
No plugins needed, Hammer can export as a DXF from the file menu and then 3DS can easily import the DXF. Easy as. Mind you if you wanted to import a fully developed map like dustbowl you'd have to do some major tweaking in hammer. You'd have to remove the various trigger and clip volumes. A lot of props are used aswell and they won't transfer over. You'd get the basic geometry brushes and I'm not sure if displacements will transfer.
E: Actually if you fixed up the faces it could be suitable for Halo, I just quickly imported a Spartan model and the scales match up pretty closely:
http://i79.photobucket.com/albums/j1...in/render3.jpg
EE: I'm in the process of importing Dustbowl into Max, completely unedited. So far 25% imported after ~20 minutes. See how this goes...
EEE: Max spat the dummy(read:crashed) at 33%. Basic geometry only...
There goes that plan then. :p
Re: The Studio Quick-Crit Thread
I think you can use crafty to import tf2 maps as well. It only exports as .obj and it normally has flipped triangles everywhere.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
n00ber
They're called drums.
For such a simple model, it's very inaccurate.
Re: The Studio Quick-Crit Thread
http://img442.imageshack.us/img442/3669/barrels.jpg
someone needs to teach me how to fix these black seams :/
Quote:
Originally Posted by
mech
They're called drums.
For such a simple model, it's very inaccurate.
i just looked up metal barrels on google images, than made kinda my own thing from the pics there so whatever
http://www.trendir.com/archives/bris...collection.jpg
thats the ref i used for the model, though i ignored the funnal thing on the top
Re: The Studio Quick-Crit Thread
those are bathroom sinks and that's the reason the tops look weird.