No plugins needed, Hammer can export as a DXF from the file menu and then 3DS can easily import the DXF. Easy as. Mind you if you wanted to import a fully developed map like dustbowl you'd have to do some major tweaking in hammer. You'd have to remove the various trigger and clip volumes. A lot of props are used aswell and they won't transfer over. You'd get the basic geometry brushes and I'm not sure if displacements will transfer.
E: Actually if you fixed up the faces it could be suitable for Halo, I just quickly imported a Spartan model and the scales match up pretty closely:
EE: I'm in the process of importing Dustbowl into Max, completely unedited. So far 25% imported after ~20 minutes. See how this goes...
EEE: Max spat the dummy(read:crashed) at 33%. Basic geometry only...
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