Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
ODX
I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so.
I could do a horrifically detailed and angry rant about the bold statement, but I'll keep it a short answer. I don't think Halo revolutionized ANYTHING other than having recharging shields.
That said, you are right about Bungie having a tried-and-true formula, and it definitely wouldn't make sense for them to change it, at least not much.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Jean-Luc
I could do a horrifically detailed and angry rant about the bold statement, but I'll keep it a short answer. I don't think Halo revolutionized ANYTHING other than having recharging shields.
That said, you are right about Bungie having a tried-and-true formula, and it definitely wouldn't make sense for them to change it, at least not much.
Well if i remember correctly it was halo for the xbox that finaly resolved the fps aiming issues with consoles, i remember playing games like golden eye and not being able to look up very accurately and then halo came along and i found it very easy to control the camera.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
=sw=warlord
Well if i remember correctly it was halo for the xbox that finaly resolved the fps aiming issues with consoles, i remember playing games like golden eye and not being able to look up very accurately and then halo came along and i found it very easy to control the camera.
Yeah, about the only thing Halo had going for it was that it was a very accessible console FPS. The aim assistance, control scheme, recharging shields over health, and the fact that grenades were tied to a dedicated button (as opposed to being a seperate weapon) are what made it appealing.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
p0lar_bear
Yeah, about the only thing Halo had going for it was that it was a very accessible console FPS. The aim assistance, control scheme, recharging shields over health, and the fact that grenades were tied to a dedicated button (as opposed to being a seperate weapon) are what made it appealing.
Not to mention the materials system, advanced (for the time) AI, unusually deep plot for an FPS, and the slightly tactical two-weapon system.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Jean-Luc
Even a spartan couldn't survive the glassing of every inch of the planet's surface, and the boiling of the atmosphere.
They didn't glass every inch because the surface contained forerunner artifacts. Some areas were left unglassed because of this. Atleast thats what I remember reading in First Strike.
Re: Halo: Reach, Class Based Shooter?
A class based game COULD be cool if they did it anywhere near as good as TF2... Unfortunately all I know for sure is that it's a FPS that takes place during the fall of Reach, possibly with tie-ins to "The Fall of Reach" novel.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Disaster
They didn't glass every inch because the surface contained forerunner artifacts. Some areas were left unglassed because of this. Atleast thats what I remember reading in First Strike.
Which he also said before..Read.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
ODX
Why, for any single second, would anyone think a Halo game with Bungie involved wouldn't be an FPS? I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so. It'll be interesting to see how this one unfolds.
Quote:
Originally Posted by
ODX
I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so. It'll be interesting to see how this one unfolds.
Quote:
Originally Posted by
ODX
I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so.
Quote:
Originally Posted by
ODX
revolutionized the genre
This is a troll post, isn't it?
Nobody actually thinks like this, right?
:ohdear:
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
n00b1n8R
This is a troll post, isn't it?
Nobody actually thinks like this, right?
:ohdear:
How many FPSs before Halo1 had vehicles in their MP engines that weren't total shit? How many FPSs actually had such a large community following before then that including homebrew modding? How many FPSs actually implemented saved films of both your campaign and multiplayer action? I'm sure others can dive deeper into the exact concepts they tweaked and improved upon. Improvements are still revolutionary. They don't have to be fucking BLOW-YOUR-PANTS-OFF-AND-FUCK-YOUR-MOTHER-REMOTELY-VIA-AN-INTERNET-CONNECTION new shit to be revolutionary. Any idea, no matter how small, has a ripple effect to all others. What they do changes the thoughts of others around them who play their games and who compete for their players.
Re: Halo: Reach, Class Based Shooter?
Well, tbqh, Half-Life was revolutionary. Halo was evolutionary (get the pun).